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Cart #tiny_shmup-0 | 2025-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #rainynight-0 | 2025-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Just a little experiment with particles to create a nice rain effect.

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Cart #bitvis-0 | 2025-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here is a small visualizer I made to test out the pico 8 bitwise operations.
Use O to switch operations and X to randomize the bytes.

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Cart #abuzzlife_1_0-0 | 2025-05-19 | Code ▽ | Embed ▽ | No License
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Hello everyone,

I’ve just released my latest game, A Buzz Life, made for the 1-BIT JAM 6!

It’s a fast-paced collection of microgames inspired by the WarioWare series, where you control a fly trying to survive a series of strange and often ridiculous challenges — like digging through trash, dodging spiders, or freezing in place to avoid getting swatted.

The twist is that your fly is aging in real time. You start as a maggot and go through its entire life cycle as you play. If you don’t finish the sequence of games before reaching the end of its life, it’s game over. That time pressure adds a layer of urgency to everything, and (hopefully) some dark humor too.

[ Continue Reading.. ]

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Duckflight 0.01

This is my first and potentially last game. You fly a plane and try avoid the ducks in order to avoid dying as well.

Cart #duckflight-0 | 2025-05-19 | Code ▽ | Embed ▽ | No License

Potential Roadmap

These features may or may not make it into the game

  • Highscorecounter
  • Limit player movement to prevent out of bounds
  • delete birds on restart
  • add a soundtrack
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Cart #g_dungeon-0 | 2025-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

We all have to start at the beginning

Having hunted high and lo for what felt like the 'right' tool for me to use to attempt to build an homage to the classic Gauntlet arcade game. pico-8 found it's way into my world and I went in hard.

So here we are, a pre-alpha-alpha prototype just so I can get used to the syntax and concepts.

It's like being a kid again.

ToDo List

Hahah.
Well, Monsters for one. Which then means 'combat' or more likely 'Whack or die'. Then we get the fun of map 2, maybe another character, music, title screen, menus, that little spinning move you did when you got to the level door......

But, as they say, the hardest step is the first one.

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Cart #patches-0 | 2025-05-19 | Code ▽ | Embed ▽ | No License

An interactive quilt for TTJ10, made in <500 chars of code.

More toy than game; think of it as a jigsaw puzzle, if you like.

controls

Left click to pick up a patch, left click again to drop it.


Also hosted on itch.io

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Cart #minesv2-0 | 2025-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #minesv1-1 | 2025-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #sector498-0 | 2025-05-19 | Code ▽ | Embed ▽ | No License
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Galactic year 2387. Things have been rather dull on your first assignment for the Star Corps, patrolling a quiet trade route. Suddenly a massive, deadly Zorlon swarm appears, seemingly from nowhere, and you're the only thing standing between it and a nearby peaceful planet. You frantically punch out a distress call, but a sinking feeling in your gut tells you help might not come soon enough. Well, time to blast as many as you can...


Controls:
Dpad - Move
Z/X - Fire


This is my attempt at fitting a simple shmup into <=500 characters for Tweet Tweet Jam 10. Shoutout to Krystman, whose Youtube shmup tutorials were a big inspiration.

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Cart #pyramiddemo-0 | 2025-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First pico-8 game. My old trig brain is getting a workout from this!

Game mechanics are loosely based on Andy Looney's game Icehouse.

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Cart #zdddodge-0 | 2025-05-18 | Code ▽ | Embed ▽ | No License
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The game I mentioned in my post yesterday, here it is! I spent maybe a week total working on it, probably 6 or 7 hours a night, and got plenty of help both from Aslas (my artist friend, she's amazing and did all of the lovely sprites) and my amazing play testers (N. Borel, Nathaniel B., Candy, Julia Inferno, and Angie Miller). Special thanks to them because they are 2/3rds the reason this project is here.

I hope you all like it! Any feed back would be appreciated as technically this is a "demo" build and I still have features I want to ad, such as additional game modes, more unique variants for zombies, etc etc. Also if you notice any bugs please, also let me know, so I can fix them.

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Cart #sabujbuw-1 | 2025-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Version 1.1

Create your own pixel art or import one from the native PICO-8 editor!
Use 🅾️ to draw, ❎ to fill, and click the buttons with 🅾️ to navigate.
To refresh the PICO-8 clipboard, press CTRL+V.
You can then paste your art directly into PICO-8!

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Cart #king_beta_0_5-0 | 2025-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Hello everybody! This is an early beta version of the adventure game "Become a King".
[16x16]

How to play:

arrows - move the cursor
Z - make a move
X - open menu

Updates:

0.1 - added pieces
0.2 - added map
0.3 - added text windows and dialogs
0.4 - added enemies
0.5 - upgraded enemies, еhe map is drawn as you progress, coins

[ Continue Reading.. ]

3 comments


Cart #neonhighway_soundole-0 | 2025-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Neon Highway is a pseudo-3D micro-challenge, inspired by games such as Trailblazer and Cosmic Payback. It's my submission to TweetTweetJam 10; it uses no assets, and its code is 499 characters long.

Use arrow keys or d-pad on a controller to move, try not to fall off!

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Cart #lunar_lander-0 | 2025-05-17 | Code ▽ | Embed ▽ | No License
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Another tutorial complete from Gamedev with Pico-8 PDF. I'm learning a lot.

Apart from Particles, I don't see myself adding much to this game.

Next up, Rapid Roll! Pico

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Cart #ganemagone-1 | 2025-05-17 | Code ▽ | Embed ▽ | No License


But you can't win.
Submitted to https://onehourgamejam.com/?page=main

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Cart #sheepdog-0 | 2025-05-17 | Code ▽ | Embed ▽ | No License
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Hi !!

I made this game back in 2020 for the GMTK. I used the html export and forgot to add it to lexaloffle bbs. Thanks to
‪rvreqTheSheepo‬ for pointing that out to me.

Objective :

  • You only have 12 minutes before the sun goes down
  • Collect 20 / 40 / 60 sheeps for a bronze / silver / gold medal
  • Each level can be replayed to improve your time / sheep score ( the record won't be modified if you can't beat at least one of them )

Controls :

[z] jump
[x] bark

Known issues :

The game is not properly finished. There's a lot of missing features and bugs :

  • You can collect medals even if your time is out. I wanted the player to be unable to get medal if had no time left, but for now, only access to new level is blocked

[ Continue Reading.. ]

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Hello :)

I start up Pico 8 but there is no sound - even the home screen shows just symbols for notes instead of playing the actual startup sound. Sound works for other applications.

Tried uninstalling snd reinstalling, turning off and on etc, no luck.

Any idea what the issue is? Using a MacBook Air M2.

Many thanks

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Cart #space_rocks-0 | 2025-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my second Pico-8 game, a demake of asteroids...with a small twist.
That is, when you thrust, the ship stays centered and the viewport moves around a 256x256 play area.

Controls

L/R to rotate the ship
O is fire
X is thrust

note: there is no hyperspace in this game

Rules

Destroy all rocks!
Watch out for saucers - they can shoot you and become more frequent the longer you take to clear the rocks.
As time goes on the small saucer is more likely to appear - this one is more accurate - beware!
Free ship every 10000 points.

Behind the scenes

[ Continue Reading.. ]

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