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The Story :
This is George.
George loves Halloween. Today is the big day, He leaves happily in his halloween costume in search of candy!
On his quest to gather all the candy he can, he knows that helping mistigri and gontran can only get him more of these delicious candy. the Catlover he is cannot help himself from letting this little cat crying. He's got to do something for this little creature. He has to rush into a manor and in no time find his way out.
Good luck getting George out of this maze of a manor!


The Creators :
Four students from Ada Tech School Paris, this is our first video game( please bare with us lol )We got to publish the finished work. Two weeks of (suffering) project in one cartridge.

Amine, Camille FOL, Karine and Laure

P#99250 2021-10-28 08:47

Cart #fapewuhapo-0 | 2021-10-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
Arrow keys to move, X to jump. Our first game made with actual code, made for our game design class.

P#99244 2021-10-28 03:50 ( Edited 2021-10-28 03:50)

Cart #stealdrac-0 | 2021-10-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
A game made for the #TrickOrTreatJam hosted by Society of Play

Game by me, rose https://www.lexaloffle.com/bbs/?uid=9954 and Cherry https://cherry-cupid.itch.io/

P#99241 2021-10-28 02:14 ( Edited 2021-10-28 02:15)

[Under spam review]

P#99227 2021-10-27 20:21 ( Edited 2021-10-27 20:21)

I found a potential bug with INFO+RESUME pico console commands. If you RESUME after calling INFO and then try to interact with a custom menu item, you get the following error:



Note: Ignore the second RESUME typed into the console after the program has already crashed

Sudden freeing of RAM after INFO+RESUME

Another curious thing is a huge RAM drop after INFO+RESUME (something getting GC'd that shouldn't be?). Notice the RAM display upon RESUME in this example (drops from 10% utilization to 7%):

Note: Ignore the second RESUME typed into the console after the program has already crashed

Steps to reproduce

  • Load any cart with a custom menu item
  • Press ESC and type INFO into the console
  • Type RESUME
  • Press ENTER and select a custom menu item
P#99222 2021-10-27 16:16 ( Edited 2021-10-27 17:28)

Cart #prisongame-0 | 2021-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Background :

We are three students from Ada Tech School Paris and for our first group project we had to make a game with Pico 8 in two weeks.

The Game :

A prisoner try to escape a scary prison with the help of some abandoned prisoners.
Do not fall in the lava and try to avoid the guards who certainly gonna put you again in your jail.

The Controls :

Arrow keys - Move the prisoner
[X] - Close dialogue and jump

Crédits :

Music : Robby Duguay
Developpers : Constant Guilbert, Arthur Guisne and Céline Barbe

P#99214 2021-10-27 13:12

So since I can't get the idea of a Software Automatic Mouth port for Pico-8 out of my head, I experimented with trying to generate similar sounds in bytebeat, and I ended up with something that aaalmostkindasorta makes vowels?

Most research courtesy of H2Obsession: https://sites.google.com/site/h2obsession/CBM/C128/SAM-128/technical

Cart #vowels-0 | 2021-10-26 | Code ▽ | Embed ▽ | No License

P#99190 2021-10-26 21:28

Btw I read through https://www.lexaloffle.com/bbs/?tid=32130 and it didn't solve my issue.

I have two Logitech F310 controllers and two wireless ones.

Unplugging all of them, and plugging in any of them individually, works just fine. So each controller works.

But plugging in more than 1, will often disconnect one of the previously working ones from PICO-8's logic (while still physically plugged in). I can only get 2 working at a time, sometimes plugging in a third will make it so only 1 of the 3 is working.

I've logged the log.txt file's changes live to see what SDL2 mapping string PICO8 creates for each controller after plugging them in one at a time while PICO-8 is running, copied those strings into pico8's SDL-controllers file, quit PICO8, saved the file (just in case PICO8 overwrites it while quitting, which I highly doubt), and restarted pico-8. No success with this method at all. It seemingly does absolutely nothing.

I'd really like to have my kids be able to play 4 player games with these. Anyone know what could be the issue, or know of some thread about this issue that my googling couldn't find? I'd really appreciate any help. Thanks.

P#99188 2021-10-26 20:51

it would be nice to select where the pause menu should appear. Also the possiblity to draw a custom background for the pause.

For example for a RPG. It would be useful to draw the player-status on screen and the pause-menu on the right button of the screen. In combination with the menuitem-command it would be an easy and "cheap" possibility to create a status-menu. Or display a map of the current level, an inventory and so on.



position could be 0=top left, 1=top, 2 top right, 3 left, 4 center (default), 5 right, 6 bottom left, 7 bottom, 8 bottem right
And draw-function is a function which is called direct before the pause-menu appears.

P#99173 2021-10-26 18:26

Cart #uah_hween-0 | 2021-10-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hey, here's that thing you didn't know you needed - a stupid Halloween reskin of my already stupid game, Unsafe at Home! This quality reskin features Halloween colors and sprites, and a very slow, minor/off key rendition of "Take Me Out to the Ballgame". Why would I do this? Honestly, your guess is as good as mine as to what my brain decides is important at any given time. But 'tis the season, right? Both Halloween and the World Series are happening this weekend, so why the heck not?


Up arrow: move forward around the bases
Down arrow: move backward around the bases
X/Z: hit a homer! (once you've got a bat)

See the original game post for the full rules.

That's it. Now get out there and knock a few punkins over the wall, kid!

P#99172 2021-10-26 18:12

Cart #romeo_in_pico_adventure-0 | 2021-10-26 | Code ▽ | Embed ▽ | No License

Here's my third game, again with Romeo the cat.

I was originally working on a video game called "Romeo Adventure", which is scheduled to be programmed in Lua Love 2D. While working on the game engine, I ultimately wanted to test it on the Pico 8, to end up with the game you have here.

So here is "Romeo in Pico Adventure".

Your goal is to control Romeo, and help him to avoid enemies and find the exit of the great forest.

I wish you a very good game with Romeo.

P#99158 2021-10-26 14:22

Cart #grave_matters-1 | 2021-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Grave Matters

I'm proud to release my first PICO-8 game just in time for Halloween.

It's a short adventure platformer with spooky music inspired by Beethoven and Andrew Gold.

Enter into a graveyard full of spiders and bats.
Help a ghost find its lost gem and witch brew her potions.

If you're having trouble with the bats, select "Easy Mode" from the pause menu.

Happy Halloween!


  • Add menu option to show the game timer.
P#99144 2021-10-26 01:44 ( Edited 2021-10-27 15:51)

Hi there,

I'm trying to launch a multi-cart game like Another World from the command line under Linux.

My command line is:

pico8 -windowed 0 -root_path /path/to/aw -run aw.p8

When I launch it, I get an error message COULD NOT LOAD AW.P8.

I can check that I'm in the right folder with a DIR and I can load and execute it from Pico-8 through LOAD AW.P8 (returns: LOADED AW.P8 (49877 CHARS) and then RUN it from there, but I want to get it loaded + run from the command line.

Anyone knows how I can do that?

P#99139 2021-10-25 22:50

It might be cool if we could hide UI on the map screen holding any button (i.e. ~)
before ~

after ~

P#99132 2021-10-25 21:12

(Edit: oops, forgot to upload)

Cart #sazukesehu-0 | 2021-10-25 | Code ▽ | Embed ▽ | No License

Game I made for and with my kids this weekend. They made most of the levels.

P#99120 2021-10-25 17:53 ( Edited 2021-10-25 21:02)

Cart #renaduheti-0 | 2021-10-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Click X to start.

Click X to restart
Click Z to goto startscreen

Click X to restart
Click Z to goto startscreen

P#99104 2021-10-25 06:53 ( Edited 2021-10-25 06:55)

Cart #picocastle-2 | 2021-10-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Pico Castle is a demake of Cinematronics' Star Castle featuring Felice's anti-aliased vectors and freds72's color support.


The objective of Pico Castle is destroying the Pico Castle by removing its shields and penetrating one bullet into it while avoiding or shooting 3 sparks (4 sparks in Hard difficulty). Destroying Pico Castle gives you a bonus life.

Just like the original game did, this game is time based. the difficulty increases in every 30 seconds (15 seconds in Hard difficulty) and after 5 minutes(2 minutes and 30 seconds in Hard difficulty) the game permanently stays at the maximun difficulty level.

It's not an easy game to master, but it's also very addictive once you did.

Controls :

O : Thrust

X : shoot

Left / Right : rotate ship

P#99100 2021-10-25 01:29 ( Edited 2021-10-26 13:22)

Cart #tatiyifane-0 | 2021-10-24 | Code ▽ | Embed ▽ | No License

first trial

P#99097 2021-10-24 17:43 ( Edited 2021-10-24 17:49)

Cart #hajisediju-0 | 2021-10-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I made the popular game Snake as my first project in Pico-8! I hope you enjoy

P#99080 2021-10-24 03:52

Cart #catpurr-1 | 2021-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

How to play it :

down and up arrow to move
x to release a shadow who can grab phantoms and frogs
if a frog or a phantom touch the left or the right of the screen, you lose 1 hp
there are potions that can heal you

P#99077 2021-10-23 20:27 ( Edited 2021-10-27 14:22)
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