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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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[sfx]

Made with Wave Designer by @luchak

P#151783 2024-07-25 15:17
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Cart #bitbytes-0 | 2024-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Im made new technology
4 SFX that im add rnd on function _update and s that like a music
S use that random SFX like a music
SFX only using phaser wave

Code

s=rnd(2)

function _init()
end

function _draw()
 cls()
 rect(s,s,50,50)
end

function _update()
s=rnd(2)
sfx(s)
end
P#151780 2024-07-25 15:03 ( Edited 2024-07-25 15:07)
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Cart #dinorun-0 | 2024-07-25 | Code ▽ | Embed ▽ | No License
1


A simple arcade like game, the controls are just the left and right arrow keys. In order to start press the X button!
It is still work in progress!

P#151773 2024-07-25 10:57 ( Edited 2024-07-25 10:59)
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Cart #spacedout-0 | 2024-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#151770 2024-07-25 10:35
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Cart #dsikowono-1 | 2024-07-25 | Code ▽ | Embed ▽ | No License
1

P#151766 2024-07-25 07:59
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Cart #p8highlighter-1 | 2024-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

P8 Syntax Highlighter

An advanced PICO-8 lua syntax highlighter in just 356 tokens! Call highlight(code) to receive a printable p8scii string. All the colors can be modified by changing their corresponding p8scii color at the top of the script.

Check it out on | Github

Examples:

All examples generated with P8 Syntax Highlighter

If you end up using this, please share it here!

Updates:

  • Implemented string delimitting (or however that's spelt) [397 Tokens]
P#151753 2024-07-25 00:10 ( Edited 2024-07-25 09:58)
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Cart #cobbsadventure-0 | 2024-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Cobb's Adventure

Help Cobb on his adventure to eat as much food as possible! This is a classic platformer inspired by similar 80s games.
Features:

  • 8 different environments
  • Never play the same game twice! Levels are randomly generated every playthrough
  • Easy to learn, hard to master - once you can beat the game, go for 3 stars on your score or times!

I strongly recommend a gamepad for this game. If you are committed to keyboarding, consider pressing "Enter" to open the menu, and set "AutoRun" to "ON" so that you dont need to hold a key to run.

How to play:

  • On keyboard, left and right arrows move you. Z or C will let you run and throw hammers.
  • X or V will let you jump
  • You can't throw a hammer until you collect the powerup and get a feather!
  • Don't let your hunger meter hit zero! Grab fruit to stay alive!

So... wow, this game took me a long time to finish! I've lived a lot of life while sitting on this game, so it got anything but my full attention. I'm pretty happy with how it turned out. Please chime in with bug reports!

P#151741 2024-07-24 20:43
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I've made Super Mario Maker 2's Snow theme from the Super Mario Bros. game style into PICO-8
Have a listen:

Cart #smbsnow1-1 | 2024-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

P#151740 2024-07-24 19:38
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Cart #gummi-0 | 2024-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

P#151735 2024-07-24 18:15
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Cart #befruited-0 | 2024-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Hello everyone!

Here's my first PICO-8 project, a fruit-based match 3 game.

  • Matches do not have to be in a line; any continuous region of fruits counts
  • Modes with limit on moves, limit on time, without limits, or autoplay
  • Fruits!

Feedback is welcome.

P#151734 2024-07-24 15:54
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Cart #qsortz_bc-0 | 2024-07-24 | Code ▽ | Embed ▽ | No License

Feature Overview

QSORTZ() Quick sort by z.

  • sorts by reference to z from the argument table.
  • See the code in the cart for the single value type QSORT() where table t is sorted by v.
  • This function consumes 76 Token.
tb={{id='a', z=1}, {id='b', z=2}, {id='c', z=1.5}, {id='d', z=-0.5}}

?'before sort',6
for i,v in pairs(tb) do
    ?v.id..':'..v.z
end

qsortz(tb,1,#tb)

?'\nafter sort'
for i,v in pairs(tb) do
    ?v.id..':'..v.z
end
--[[
before sort
a:1
b:2
c:1.5
d:-0.5

after sort
d:-0.5
a:1
c:1.5
b:2
]]
P#151719 2024-07-24 02:15
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HELLO GUYS

Im made meme song on PICO-8

Im use PICO-8 midi convertor Denote by @bikibird

SONG LIST

NazarFloppaLovesP8-me
Never gonna give you up
[sfx]

Nyan Cat
[sfx]

Other users
Shooting Star Requested @bsm
[sfx]

Pls comment for make new meme songs

P#151711 2024-07-23 20:55 ( Edited 2024-07-24 14:17)
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Cart #youtooz_floppa_plush_for_free-0 | 2024-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#151710 2024-07-23 20:44
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Cart #p15_4704-0 | 2024-07-23 | Code ▽ | Embed ▽ | No License


press Z to Fly
Right and left to move

P#151705 2024-07-23 17:47
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Cart #strange_caracal-0 | 2024-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Is experiment on pal and rnd im add in function _init and function _update60

Photo of caracal im use Depict and im open file PICO-8 cartridge and paste in gfx

source photo

P#151701 2024-07-23 14:59
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Big Header

Medium Header

Small Header

italics bold

URL Description

Embed:
[**could not embed: 1234] // cartridge id


This is a code snippet within a line

while (true) do
 color(rnd(8)+8)
 print("multi-line code listing")
end

spoiler or large block of text

List:

  • item 1
  • item 2

GFX Snippets:
Select sprites in PICO-8, copy to clipboard, paste here and then hit Preview.

IS HACKED JELPI

P#151678 2024-07-23 01:54
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Cart #pico8_setup-0 | 2024-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Simple PICO-8 setup screen

that use WITH CREDIT

code using in @mattu82 cartridge called Booting

P#151673 2024-07-23 00:47
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Cart #fuwgiwugo-0 | 2024-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

it contains the main steps of creation for a warhammer fantasy rp character of the fourth edition which is translated to spanish by Devir (i still don't put the step of the talents because i'm fighting with myself whether to put them in this cartridge or put them in a different one). i wanted to translate it to english and make it equal to the spanish version but i realized that i need the cubicle7 version xd because that one has the data of the roll tables different from the spanish version and i don't want anyone to be confused.
I plan to include the gnome and then try to translate it to english but I want it to be very faithful to the english version.

P#151668 2024-07-22 22:40 ( Edited 2024-07-22 22:45)
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Cart #bubbletowers-0 | 2024-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Tower Defense Game for Pico-8.
This game is inspired by the old flash games:
Bubble Tanks Tower Defence.

Description

This is not the usual tower defence game you are used to. Sure, you have to build towers to defend against enemy waves and also earn cash by destroying them to update your towers.

What is special here is that we not only can build defence towers to destroy enemies but also to define the path the enemies can take. Where the enemies have different skills like self-healing or flying over towers. In addition, we have various different maps where some may have blockades, are limited in space or have already predefined fixed paths.

Game Play

How to play

To skip the title image just press X and you can choose your difficulty level you want to play. Alternatively you can read a small in-game manual that describes most of the core concepts. After this first selection screen you can choose one of the 16 different maps. Each selection can always be undone by pressing O.

After map selection the game is started and allows you to either place or upgrade towers (all controlled with the cursor). Basic towers can always be removed and sold for the same amount of cash as they are bought. By pressing O you can start the next enemy wave (symbolized at the top center of the screen).

Place towers with X. Hover over it to see its shot range (visualized by a circle) or manipulation range (rectangle). Selecting it with X opens the upgrade menu. The upgrade menu gives you many options to develop your towers. There are attacking towers that can be improved in terms of range, fire rate or damage. The green towers are specialized for flying enemies. The yellow towers can deal area damage. Area damage towers can also be upgraded to enemy modifiers like reducing of movement speed or armor. Tower modifiers (gray rectangle) are the category that do not fire at enemies but improve the properties of all surrounding towers. The available properties to improve are: fire rate, range or damage. You can always close the upgrade menu with O if you do not want to change the selected tower.

Best way to learn all those tower types is to play an easy game and try all possible upgrades. See how expensive upgrades are and what works best for you or the selected level. And then try the next harder level or map.

Good luck!

Tower upgrades

The attached table shows all tower upgrades and their costs and stats.

tower_upgrades.pdf

Source Code

You can find the source code on github: github.com/langchr86/pico-bubble-towers.

Additional info on github:

  • How to customize the game.
  • Used third-party tools and libraries.
  • More info about the inspiration for the game.

I very appreciate any comments and feedback.

P#151651 2024-07-22 17:30 ( Edited 2024-07-22 17:36)
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Cart #speeko8test-0 | 2024-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Im use @bikibird tool called Speeko8
Press ❎ for play
Press 🅾 for stop

P#151646 2024-07-22 16:18
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