a few doodles, in a sort of series.
Hi everyone! This is my first post and my first game made with PICO-8.
This is Solid Rogue, a "coffeebreak" roguelike where you play as Badger, a stealth operative who has just stolen plans for the bipedal nuclear weapon known as Rogue Gear! Help Badger climb 20 stories of a bad-guy infested facility to freedom!
I had originally planned for Solid Rogue to be part of the 2021 seven day roguelike challenge, having spent what free time I had the weeks before learning the ins and outs of PICO-8 from the amazing PICO-8 rogulike tutorial series by LazyDevs (specifically Krystman, the creator of Porklike). Unfortunately, with a new job and some personal duties I was unable to have a playable game before the end of the jam. I decided instead to spend a few more weeks jamming and this is what came of it.
- Up, down, left, right to move one space (when you move, enemies move too)
- Move into enemies to knock them out for a short time
- Tap X to pass a turn
- Hold Z and tap a direction to peek ahead one space (you can pass turns while peeking too)
- While peeking, tap the direction again to dash two spaces (dashing uses stamina which is refilled at every new floor
- Hint: bumping into walls or stepping on grates makes noise!
I hope you enjoy!
Inspired by Biplane Duel on the Amiga.
- Keep tweaking the physics
- Make the background not suck
- Add some baddies to shoot at?
- Add some aerobatic challenges?
- Add some sounds
Guys! Portal 3 finally came ou-
I mean uh, look at this new game, Wormhole!
I take no credit for portals, the musical phrases, emancipation grills, or anything else Aperture Science would copyright me for.
Some stuff has changed in 0.2.2c, I don't this was intended.
When you poke into 0x4300..0x55ff, it sets variables to equal nil or an empty table/array.
Was this intended @zep?
Hi! I decided to try out recreating a effect used a lot during the snes-genesis era, a warping sprite effect, it uses a little bit more cpu than what sspr would use and it doesn't support flipping vertically due to how the code warps the sprite, it comes in both spr and sspr flavors for people who are used to either of them, enjoy!
Also big thanks to Merwok and FReDs72 for giving me feedback and tips on how to make the function faster
Yet another flappy bird style game, but add a little shooting elements.
↑ - jump
← - left
→ - right
x - shoot
z - reset level
Naught remains but terror,
naught remains but toil.
Bodies only bring us pain,
return us to the soil.
Made in an hour and a half-ish, based off the prompt of "Village lost to time."
Hey. I'm currently trying to make a basic RTS inside of pico 8 but my knowledge of how the mouse input works is a bit lacking. The first thing I tried doing was making it so that when you put the mouse close to the edge of the screen, the camera would pan that direction on the map. The only issue is that the mouse x and y coordinates aren't relative to the camera, and so the boundaries would get left behind as the camera pans away. Another thing I'm stuck on is figuring out how to tell if the mouse is over or clicking on a certain sprite.
Escape the Dungeon is a turn based dungeon crawler featuring a party of 4 characters, a randomly generated set of levels for each run, 40 monsters, many items and spells.
The goal is to escape the dungeon alive by descending through each of the 4 levels and defeating the boss at each set of stairs.
Escape the Dungeon is a tribute to the Bard's Tale Series, and really is a mashup of this game with attributes from the rogue like genre such as random generation of the levels, and resource management and choices along the way. I drew inspiration from my love of FTL and Bards Tale hoping to create a repeatable experience similar to those first few hours of playing Bards Tale where you level up heavily, improve your characters, and face tougher tactical battles.
Hope you enjoy it!
It's worth taking a few minutes and skimming the user guide before digging in. If you've played Bard's Tale before, you'll probably figure it out no problem! I had to make some hard choices on what features to include because of both character and token limits- so unfortunately things like possession, poisoning, and the bard himself didn't make it. The user guide has some important tips on combat and general approach to winning.
Dungeon Crawling and finding a chest.
Also thanks to pico tools for the minifier - I had to use it to get all the strings into the compression size limit for the png format. If you want the original source send me a note and I can email out the .p8 file non-minified.