This is not another Space Invaders's clone but a twist!
You shoot clownvaders with cream pie...
they get hit by the pie in their faces and shoot blindly their ownn creampie in
a random direction.
If Clownvader's cream pie hit another clownvader you get +10 points and so on
this can be a fun chain reaction bonus!
Hello, PICO-8 community! I have just recently made an account and have made a few comments, and I wanted to say hello, as a (relatively) new user. I also might be (or have been) seen playing other games as "TheTepigMaster," "TheTepigMaster456," "TepigMaster," "Thomulous Weaver," "TheTepigMaster21," and "Damian Naimad." I love the engine and all the absolutely AMAZING work people have put into these games. I hope to someday, when I get a bit older, (And/or get my own bank account...) to get a copy of PICO-8 and/or Voxatron. Also, I hope you have a good weekend! I was going to use the Good Friday pun, but it's 12:07, and I should sleep. So, hi and bye, and let's all experience the creativity of others together!
I added @OrangeKnife's random seed generator from Celeste Corrupter.
So I injected the corruption code from https://www.lexaloffle.com/bbs/?tid=27904 into Jelpi, and here are the things that happened, each a different adventure:
1: Jelpi sees the Grim Reaper, who isn't in, and shouldn't be in a game like Jelpi. He was standing on a breakable platform, and was not affected by gravity. The music turns into sci-fi music, upside down spikes are on a spot on the ground, and a bunch of enemies appear in the building, which she fails to jump on.
2: Jelpi starts in a grassless area. She walks around, and finds what appears to be an oven. The oven was made of stone, with no visible door. It had a stove, with burners made out of wood, of all things. Likely someone left it there, because you couldn't put food in, and the stove burners would burn themselves. When she breaks blocks, they buzz.
3: Not much, but an area behind a mountain turned into dirt.
4: She gets through an invisible barrier, and jumps into a pit of monsters.
5: Reality freezes in the middle of a jump.
6: The building gets red spots.
7: The mountains get little line spikes, that face to the right. Jelpi collects a powerup that forms a platform. Jelpi doppelgangers appear in the sky, motionless, as she runs into an enemy.
8: Jelpi finds some keys, as enemies rain from behind her. Said enemies are safely out of her reach.
9: Jelpi goes on to the end of the level. Going back, she picks up a dud power-up. She then sees a cave network, and anticipates being able to enter it.
10: The sky gets black stripes. Jelpi finds Minecraft furnaces where pink blocks should be.
Now, it loops 3 times.
11: Two go blocks rain as powerups. Jelpi can't enter the building, and many different things rain down.
And then a 100!
12: Insane amounts, yes, chaos. I heard all sorts of things, like some Indian sounding tune, a terrible noise accompanied by monsters raining a ton (happened twice), and many other things. There were many graphics glitches (even a kaleidoscope), reality went out to an all you eat buffet where the food is digested ultra-quickly, and freezes and bad memory accesses!
CatJack! The one and only black cat blackjack game. (Concept art.) I may or may not try and learn how to properly code this. If anybody would like to collaborate on this, I'm all in.
OS: Arch Linux
The little pause/play button on the BBS player will pause and play the cart if you click it, but if you press the "enter" key on the dialogue to either continue or reset the cart, the pause/play button doesn't change (it should go back to the pause icon, but it remains as the play icon).
Here is a lil' cart to test it out real quick:
Operating System: Arch Linux.
In "config.txt" if
is set, then whenever you try to "cd" within PICO-8, you get a
error message. But if you change the root path to something other than "./", then PICO-8 works fine. It even works fine if you replace the "./" with a "../", which is a bit silly :D. It also works if you delete the "root_path" line.
Here is what the error message looks like:
EDIT: Ok, cd also doesn't work when you use the "-root_path ./" command-line parameter, but I guess that should have been common sense I guess.
I've a game somewhat in my mind that I'm working to and this has the beginnings of the functionality while I learn PICO-8.
Previous Version: https://www.lexaloffle.com/bbs/?tid=31728
-Player Moves Slower on Stairs.
-Player Sprite Darkens when in Shadows.
-Bridge that can be walked Under and Over.
-An Arrow above the player to distinguish Direction.
-Map has been fleshed out further.
What's to do
-Finish the Map
-Make Sprites for when walking upwards.
-Make actual the actual Game element, a Collectathon.
Overall, I've made a load of progress on this recently. Considering how little coding skill and knowledge I have, I'm amazed that this works as well as it does. (Must admit I'm fairly proud of the Bridge) The Arrow was added after the inability to distinguish direction was pointed out by someone in a previous upload I did. As for the Game element, I plan to have collectable items scattered across the map, however they will be in different places each time to make it less predictable. Current, these positions are marked by the Map Pin, however in the final version they'll be items of some kind. Once again, I'd love to hear any criticism and advice you have! Till the next update!
This is a quick little experiment whipped up in about two hours. It's janky and the code is bad (I got lazy) but even though it didn't turn out like I wanted, I think it's still pretty fun to look at. Enjoy!
As a fun side-project, I created pico-build. With it, you can build multiple lua files into a single PICO-8 cart. Here's a demo gif showing the usage:
The main things that pico-build does differently from the other tools that I've seen are:
- Formats the separate lua files as tabs within the PICO-8 editor
- Launch/reload cart in PICO-8 and log printh() output in the terminal
I'm using it now for my own projects. If you try it out, let me know how it goes!
I made this game a while ago (it was published on itch.io on the 7th of January 2019), but at the time didn't know about uploading carts to this page, and I have finally taken the time to do it.
You can find it in itch.io here.
Use the right arrow key to move right and the left arrow key to move left.
Jump with C or Z.
Enable/disable the timer using X (you can only perform this action while in the titlescreen).