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The other day I listened to @Gruber's nice transcription of Giant Steps and I felt inspired, so here's another late-1950s jazz standard, this time from the great Dizzy Gillespie: "Con Alma".

My transcription is based on the version from the album Duets (1958) with Dizzy (trumpet) and Sonny Stitt (tenor sax).

I of course didn't have room for all the solos (the recording is over 9 minutes long), so I picked my favorite sections, but otherwise tried to stay faithful to their improvisations. I also made a loop out of the whole thing, so I didn't have to try to make room for the ending :)

It can be quite challenging and awkward trying to mimic the expressive, organic sound (and swung rhythm) of wind instruments with PICO-8's limited beeps and boops, but I'm pretty happy with the result, considering the medium :D

[sfx]

P#65402 2019-06-26 03:05

Cart [#leadvalley-2#] | Code | 2019-06-24 | License: CC4-BY-NC-SA | Embed
1

Here is a game i have been working on for the past month.

P#65384 2019-06-24 16:52

 
oxo
by gasman
Cart [#oxo-0#] | Code | 2019-06-23 | License: CC4-BY-NC-SA | Embed
3

A demoscene demo presented at Nova 2019

P#65368 2019-06-23 16:17

Cart [#nigubenido-0#] | Code | 2019-06-23 | License: CC4-BY-NC-SA | Embed

A single-screen platformer with a bomb-dropping mechanic similar to Rick Dangerous.

P#65367 2019-06-23 13:04

Cart [#sozegorafa-0#] | Code | 2019-06-23 | License: CC4-BY-NC-SA | Embed

A tough platformer, from my 2016 onegameamonth entries

P#65366 2019-06-23 13:01

Cart [#yahatafowu-0#] | Code | 2019-06-23 | License: CC4-BY-NC-SA | Embed

A Snake game, with AI opponents, from my 2016 onegameamonth entries

P#65365 2019-06-23 12:58

 
by cravo
Cart [#wukudomepu-0#] | Code | 2019-06-23 | License: CC4-BY-NC-SA | Embed

A platformer, from my 2016 onegameamonth entries. Has really annoying title music :-)

P#65364 2019-06-23 12:56

Cart [#wutugapeju-0#] | Code | 2019-06-23 | License: CC4-BY-NC-SA | Embed

A simple sokoban game, from my 2016 onegameamonth entries.

P#65362 2019-06-23 12:54

Cart [#goblinv1-0#] | Code | 2019-06-23 | No License | Embed

P#65356 2019-06-23 04:24

I'm not sure if this is the right section to post this, but is there any way to bind a single controller to have button inputs for several players? For instance for one controller to be recognized as two different players' dpads and thus act like a twin-stick style of control.

P#65350 2019-06-23 00:31

Cart [#earthxit-0#] | Code | 2019-06-22 | License: CC4-BY-NC-SA | Embed

entry to nova 2019 wilddemo compo

P#65346 2019-06-22 21:31

Cart [#fawasirudi-0#] | Code | 2019-06-22 | License: CC4-BY-NC-SA | Embed
8

Here's a small demo we made for Flashback 2019 held in Sydney. There are some firsts (I think... I hope) like the full screen X/Y distorter (at 60 FPS).

Credits:

code - kometbomb
gfx - ilkke & animal bro
musix - gruber

P.S. I used my very old code that seem to use someone's matrix math functions and I can't find the thread I borrowed them from so thanks and credits to him/her! They're named like rot_x_m() and lookat_m() etc.

P#65344 2019-06-22 18:20

Cart [#renai_circulation_wip-0#] | Code | 2019-06-21 | No License | Embed

My first PICO-8 thing!

(Excuse the crooked writing, it was done in a hurry by a non-Japanese borderline dysgraphic person xd)

All weebs stand up for our national anthem... in 8-bit form.

I bought PICO-8 at the start of this week, and it instantly became my favourite tool for making chiptune music. That said, this is my first piece of music made with PICO-8, so feedback would be greatly appreciated. <3 (It isn't the whole song, it loops btw.) And to those who know the song: did I do a good job? xd

P#65329 2019-06-21 17:39 ( Edited 2019-06-21 19:21)

Just wait a bit until the demo toggles the morphing to all objects.

Cart [#threeddots2-1#] | Code | 2019-06-21 | License: CC4-BY-NC-SA | Embed
5

P#65328 2019-06-21 17:07 ( Edited 2019-06-21 17:08)

Cart [#boaty-2#] | Code | 2019-06-21 | License: CC4-BY-NC-SA | Embed
1

Hi, I wanted to make a pirate game and I thought it would be cool if there were actual sailing mechanics.
So I decided that I would start with that.
I'm quite happy with the results so far but would no like to add land, birds and also make a bigger ship with some cannons or something.But i think the basics are here.

--controls
left and right - sailing
Z - sail up or down

If you have any suggestions feel free to give them.

P#65326 2019-06-21 16:26 ( Edited 2019-06-21 18:02)

Cart [#autismpride_greetcart-0#] | Code | 2019-06-20 | License: CC4-BY-NC-SA | Embed
1

a bit late (2 days to be exact, Autistic Pride is June 20th) to the autistic pride party, but hey, better than nothing!
this cart is a little greetcart with the neurodiversity logo and several musical themes from media containing autistic characters. can you guess all the themes?

made with love by adrian09_01 for Autistic Pride Day 2019.

P#65312 2019-06-20 21:08

Cart [#cosmic_cab-0#] | Code | 2019-06-20 | License: CC4-BY-NC-SA | Embed
3

A brand new take pure arcade take on Space Taxi from Muse in 1984!

Start a new cab business and master gravitational physics and expert timing to navigate your cosmic cab to pickup and drop off travelling folk who are of course always in a hurry! Naturally you'll be competing with a privatised public transport service that won't hesitate to nick your customers right in front of you! Also, don't forget to get fuel before you run out, but watch out for gravity defying rolling fuel barrels getting in your way! How long will you last and how much value will you gain for your enterprise?

Controls:

Left, Right and Up to thrust in the corresponding direction while airborne
Up to retract landing gear and get airborne from a platform
Down to toggle landing gear while airborne
Left and Right to select avatar upon receiving a new high score
X + O pressed simultaneously to confirm

Features:

  • 4 Different level types from easy to insanely tough navigation!
  • A great feel of control and sense of accomplishment once you get the hang of it!
  • After every 4 levels it gets significantly more challenging!
  • Split second decisions making for coping with dilemmas built-in!
  • Pick an avatar for your high scores!
  • Not Game Over but Bankruptcy is what you need to avoid!
  • Losing a cab will progressively double the insurance premium!
  • You’ll get a bonus company value increase on level completion!
  • Green floating indicators increase the change of critical tipping!
  • Either thrust or use your landing gear, not both at the same time!
  • Clients appear and vanish through super cool and animated portals!
  • Color coded platforms for instant understanding of your flight path!
  • Super cool thrust effects and dynamic color conform landing dust
  • Explosive crashes!
  • Dust falling of moving level gates!
  • In other words: overzealous polish!
  • Cart is close to full capacity of code tokens and close to 100% compressed data size after major optimisations

Background:

I've spent roughly 35 years conceptualising games and implementing video game technology and although I have tried before, I had actually never completed a full game until now. The way PICO-8 works and mostly due to its intentional limitations, and also because of a planned surgery that had me forced to take some time off from my company, I've finally crossed that bridge and this is the result: my first game is done and that's one item off my bucket list. Time for me to move on to my second! Anyway, I hope you enjoy! ;)

P#65303 2019-06-20 11:33 ( Edited 2019-06-20 12:45)

New game inspired by an old Basic Apple II's game (better know as ROBOTS)with my arcade touch! Enjoy!!!

escape from bandits who run
after you and reach the
exit on top.

you got limited amo gun on
each levels to kill them.
push 🅾️ for fire mode and
then ⬆️⬇️⬅️➡️ for shot's
direction.

mine bombs are invisible to
bandits! trick them by make them
running thru it to eliminated themselves like idiots!

You get bonus of 100 pts when finish a level
and 10x the number of not used bullets(ammo)to the score

Cart [#doyadijigo-1#] | Code | 2019-06-20 | License: CC4-BY-NC-SA | Embed

P#65302 2019-06-20 06:34 ( Edited 2019-06-20 17:38)

Scenario 1 (correct, IMHO)

  1. In the music editor, use the keyboard to select a note in a channel
  2. Switch to the SFX editor using the keyboard (Alt + left)

Result: The SFX which the cursor was in (in step 1) is selected in the SFX editor.

Scenario 2 (correct, IMHO)

  1. In the music editor, use the keyboard to select a note in a channel
  2. Switch to the SFX editor using the mouse (click on the SFX tab)

Result: The SFX which the cursor was in (in step 1) is selected in the SFX editor.

Scenario 3 (correct, IMHO)

  1. In the music editor, use the mouse to select a note in a channel
  2. Switch to the SFX editor using the keyboard

Result: The SFX which the cursor was in (in step 1) is selected in the SFX editor.

Scenario 4 (bug, IMHO)

  1. In the music editor, use the mouse to select a note in a channel
  2. Switch to the SFX editor using the mouse (click on the SFX tab)

Result: The SFX which the cursor was in (in step 1) is NOT selected in the SFX editor. It looks like whichever SFX was previously selected in the SFX editor is there...or something. It's not what I expect.

Summary

  • If the keyboard is used to select the note in the music editor, that SFX will be selected when switching to the SFX editor regardless of whether keyboard or mouse was used to switch to the editor
  • If the mouse is used to select the note in the music editor, that SFX is only selected if switching to the editor with the keyboard, which feels unintuitive/buggy.
  • this is in version 0.1.12c
P#65300 2019-06-20 00:48 ( Edited 2019-06-20 00:53)

Cart [#jostitle-1#] | Code | 2019-06-19 | License: CC4-BY-NC-SA | Embed
3

Hello everyone!

Jack of Spades is a game I made as a submission for GitHub's GameOff game Jam.

This is the latest version, with a lot more content than it had in the jam. I ended up making it a multicart, because I could't manage to keep it under the token/compression limits. This is my first multicart... Hopefully it works!?! 8D

The game autosaves, you can play it on multiple seessions. Also it is played just with the mouse, so you can easily play on phones too.

The orinal had a tutorial, so if you have any trouble figuring things out play the older version on itch.io first. I had to remove text because o the compression limit, so the story and tutorial had to be removed for now (I still think I can manage to fit it in with a few tricks, just not for this version).

Tell me if you find any bugs! :)

P#65294 2019-06-19 21:20 ( Edited 2019-06-19 22:04)
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