hi, complete beginner programmer here, this is literally my first time ever trying something like this, so please don't be too rude about the mess i've made
all i want is for the cannonball that appears when you press x to actually keep going and not just stop when it exits. i thought the _update function should make it repeat until it stops? there is probably something incredibly obvious i'm missing, but i can't see it. granted, i have started feeling quite overwhelmed after working on this for about 1-2 hours, and frustrated, seeing as this was the first time i've felt like i had some actual momentum in gaining some coding skills
anyone see what the issue is?

Heartstealer
A (really) short game made following this YT tutorial
All sprites are hand pixelled by me, some were heavily inspired by the tutorial.
。゚•┈୨♡୧┈•。゚
Controls
- Arrow keys - Movement
- x - menu
Nose
Your son celebrates his birthday, and you need to get to him fast! (You also forgot a present)
Controls:
- X to jump
- C for special action (once unlocked)
- ? + ? + ?
- ? + ? + ?
- ? + ? + ? + ?
About:
a classic platformer game with many secrets, built upon my "engine" so you might find similarities with other
platformers I've made. Will update it based on feedback. Thanks in advance. :)


Colony Rescue
Save the people of X-117 before it's too late!
This is my first Pico-8 game, based off the lander sample in the Pico-8 gamedev starter magazine.
It's a lander rogue-lite. Save colonists by using your lander to carry them to space. But be careful, you only have so much fuel onboard the orbiter, and will have to scavenge from the colony.
Controls:
- Up to thrust
- Left/Right to maneuver
- X does everything else
- Descend and land on the platform, then ascend to the top of the screen to reach orbit
- Soft landings only
- One life
- Manage fuel while landing and in orbit
Any feedback is appreciated.
Snooper Runner
A Tiny Snooper Fan Game

Snooper if you have never heard of them, are an amazing little punk band from Nashville who have a really creative sound and visual identity. Their music videos always involve quirky characters and they even incorporate home-made props and puppets into their live performances.
I had the thought that their music and characters would translate really well to a video game so I whipped a little something up!
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[128x32] |
A small game I made with Pico3D, a 3d engine I am making for pico 8. Its pong, but 3D!
controlls:
⬆️ player 1 paddle up
⬇️ player 1 paddle down
➡️ or mouse 1 move camera forward
⬅️ or mouse 2 move camera backwards
e player 2 paddle up
d player 2 paddle down
❎ restart game
🅾️+❎ turn on ai for player 2
🅾️+⬆️ move camera up
🅾️+⬇️ move camera down
🅾️+⬅️ move camera left
🅾️+➡️ move camera right
can also use mouse.
Hey everyone!
Is there a way to change the menu items' texts?
I know I can add/remove menu items with menuitem(), but I want to have a full multilanguage UI in my next games, and for that I need to translate the default menu items
Any help is appreciated!
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[8x8] |


My music cover dump + A fun music visualizer for you to use!
This visualizer observes everything about your music except:
- Arpeggios
- Custom instruments (but it can handle custom waveforms, though!)
- SFX modification effects (buzz, detune, reverb, dampen)
- Instead of bandfiltered Pico8 noise it just shows plain white noise (and doesn't observe the NOIZ modification effect)
If you want to try this visualizer on your music, just COPY the code from this cartridge into your music cart OR copy your music into this cartridge (if you publish your music cart with this visualizer, please make sure to credit me somewhere) (you can also tackle some controls in the _init section):



Controls
Use z or x to flap and avoid hitting the pipes. You get points for flying in-between the pipes
and it is endless. There are 3 difficulty's easy medium and hard(witch is extremely hard).

Behind the Scenes
This is a remake of Flappy Bird in Pico 8. Some things that were harder
than I thought they would be is coming up with ideas for games so I just decided
to make a remake, and backgrounds. I did also try to add in the rotation when the
bird is falling but I found it did not look the best so I took it out.
Over all I thought that it was pretty fun to do.

..just another space invaders clone...why?
Well, because as a teenager I always wanted to write a space invaders game but lacked the knowhow.
Now at 56, I have finally achieved it :)
I tried to capture the essence of the game, with original sprites and similar movement.
Soundwise, I did my best to emulate the original sound effects as best I could.
Particulary hard to emulate was the invader killed sound.
It's not perfect, I have seen the invaders split sometimes and start moving in opposite directions...if this happens...bad luck!
However, I am still proud of how it turned out.



