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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Cart #gb_triangles-0 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Felt like a screensaver.

P#146650 2024-04-14 21:58
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Cart #gpong-0 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A little Pong game I made for a friend! Use X and O to give the ball its own negative or positive gravity every time it hits your paddle. The gravity the ball is under will reduce by 10% every time it hits a side wall. The game ends when one of the players scores 11 points. Other than that, it's Pong!

P#146634 2024-04-14 19:07 ( Edited 2024-04-14 19:22)
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Cart #ld55_cat_and_box-1 | 2024-04-14 | Code ▽ | Embed ▽ | No License

There are boxes on your way! However you are too weak to push the boxes yourself, so you summon some cats to push the boxes for your. But the cats are somehow stupid and they always push the boxes to the very end...

Also, you need to open the doors with green switches on the floor!

Arrow key to move/select summon position

Z to start summoning cat

Enter to bring up a menu for restart or go back to title

An entry for ludum dare 55

ludum dare link

P#146632 2024-04-14 18:48 ( Edited 2024-04-14 18:50)
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Cart #rezleste-0 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#146625 2024-04-14 17:29
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Cart #kusosolitaire-0 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I made a small Solitaire-Variant, based on italian Triestine-Cards. The Deck goes from 1-13, but without cards 8, 9, 10. Normal-ish soltaire-rules apply. You can stack cards by alternating suits.

"Kuso" (Originally Croatian "Kušo", say it like KOOSH-OH, which kinda means "friend") is my grandpas nickname, who basically sits on his terrace in Croatia all day, playing solitaire with triestine–cards.

I used one secret color, the darker green.

Thanks for Playing!

P#146619 2024-04-14 15:12
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Cart #honorius-0 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Memory game about Honorius III, a medival pope summoning demons to save humanity.

Made for Ludum Dare 55.

P#146611 2024-04-14 13:18
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Cart #summercrush-1 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Use the right arrow to advance through dialogue. When it's time to make a choice, use the up and down arrows to choose carefully. You need as much Confidence as possible in the final scene! But, if you run out of Cool, you die, so be careful.


I had this idea many years ago, for a dating game where if you get too embarrassed, you instantly die. Unfortunately, a lot of the drama of that idea was lost in making the game less funny and more "it works".

That said, in the end, it works. I don't recommend making a dating game unless you have a great story idea, because I spent a LOT of time shrinking the story down into something that fit in one pico-8 cart. One cart or die. That's my motto.

My favorite thing that I did was with the custom font. @McLeopold has a great font called "Femto-Font" that I used in here, and it naturally involved a really long "POKE" command that took up about 14% of the cart space. To get some of it back, I actually encoded most of that POKE into the MAP data! I wasn't using the map space for much, so it was a great use of it that allowed me to put the font in and still fill the story up with some fun content.

Anyway. Thank you for playing!

P#146413 2024-04-14 11:51 ( Edited 2024-04-14 15:05)
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Cart #hm118_bailout_v1-0 | 2024-04-14 | Code ▽ | Embed ▽ | No License

-- Disclaimer --
This is an early pre-alpha work-in-progress build of the minimal game loop

You have been summoned to make an appearance at court before noon and pay a fine for the crime of skateboarding. Except you don’t have any money and noon is only a couple of minutes away! Skateboard around the city gathering as much loose change as you can find and make it to the courthouse in time.


Arrow Keys - Move
X - Toggle skateboard on/off

P#146604 2024-04-14 10:51
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Cart #preserve_v1-0 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a game jam game from a while ago. It's a little buggy but I'm happy with it.

P#146598 2024-04-14 08:39
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Cart #stag21-0 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Prev Version:

Cart #kudigimina-0 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #kudigimina-1 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

so i made a game

i think its cool and i put effort into it

P#146590 2024-04-14 02:57 ( Edited 2024-04-14 23:00)
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Cart #adventure_island_wip-0 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A little Adventure Island (or Wonder Boy for some of you) -like that I have been working on. I want to test it easily on my Rg353, and its just easier to grab it from SPLORE than to do the whole song and dance with an sd card.

It might be buggy! And no sound yet! Lemme know what you think.

P#146585 2024-04-14 01:24
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Cart #popcorn_beasties-1 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Popcorn Beasties is a button masher game. Try to mash the button to keep beasties in the room. Beastie sprites and names are procgened, so don't expect to play the same game twice!

If you're bored, you can switch or move the active beastie too.

The beasties procgen algorithm was originally created without a game a few months ago: https://tilde.zone/@alanxoc3/111673852422942696

This was made for the Trijam #265.

Gamefreakfatty worked with me on the code.

Tigerwolf181 was responsible for the popcorn machine sprite.

And I made the annoying song... Enjoy! (or don't)

Also available on itch.io: https://alanxoc3.itch.io/popcorn-beasties

P#146578 2024-04-13 23:39 ( Edited 2024-04-14 00:02)
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Cart #welcometobulletheck-2 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1.1 Changelog

Small Changes

-Nerfed Sniper (made it take more energy to fire)
-Buffed Revolver (reduced recoil)
-Reduced the costs of all shops (including hearts)
-Increased the average number of coins given out by chests
-Made the odds of obtaining weapons and trinkets from shops higher
-Moved UI slightly to make seeing doors at the top of the map easier

Medium Changes

-Wickers(Dashing Enemies) Now pause momentarily before dashing to give the player more time to react.
-Skullies(Shooting Enemies) Fire faster and their bullets have the ability to move through walls to make them more threatening in cramped rooms.
-Removed the plus shaped room as it was too awkward to fight in. It has been replaced with a chest room.
-Reduced the number of rooms per floor to make the game make the game drag out less.

Major Changes

Fusehead Rework

Fuseheads starting speed has been greatly reduced to make them less likely to immediately kill you. To compensate their health has been increased and now once hit their speed greatly increases. Hopefully This will make them less annoying to fight.

"Goods" Rework

In order to reduce RNG in regards to chests I have reworked how they as well as hearts spawn. Hearts (like shops) have their own separate room that they spawn in as shown above. Originally when trying to spawn a chest it would randomly pick between a regular chest, a locked chest, and a heart. Since Hearts have been moved to their own room the odds of getting a chest are now 100%.(Hearts also now only spawn if you have lost 50 health).

Gun Swap

You can now buy back your previous gun at the shop. Once you choose to keep a new gun your old gun will then be available at the shop for a small amount of coins if you would like to buy it back. This also carries between floors so as long as you don't pick up more guns the same one will stay in the shop. Hopefully this makes it easier to experiment while still being able to reuse a gun that you like.

Welcome To BulletHeck

Welcome To BulletHeck is a small Rougelike game focused on randomized items and conserving energy. Energy is consumed by both shooting (x) and sprinting (z) and running out will cause the player to slow down for a short time. New guns and items can be discovered as you progress as well as stat upgrades that can be bought from shops. The only objective is to reach floor 10 and fight the boss.


Weapons can be found in chests scattered around the map. Each gun has perks and disadvantages so there isn't really a best option. Each run you could be given different guns so try and experiment!


Trinkets act like charms from Hollow knight or accessories from Terraria. Each has its own ability that help boost the player in some way, whether that be increasing the players damage, movement speed, or other unique effects such as leaving a trail of fire when you sprint. However you can only have a limited number of them active at a time. You can increase the amount by buying the upgrade at the shop.

Thanks For Playing!

This game took a lot of work and it was a lot of fun to work on. There is definitely more that could be done with this but I tried to keep the game relatively small while still being fun to play. This may be the last game I make on Pico8 for awhile as I am looking forward to learning different programing languages but in the meantime I hope you enjoy playing Welcome To BulletHeck and the other games I have made!

P#146550 2024-04-13 17:32 ( Edited 2024-04-14 17:58)
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Cart #walkeste-0 | 2024-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

i'll post solutions for harder levels later ):

P#146538 2024-04-13 13:08
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Cart #lnlybrand-0 | 2024-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[email protected]


P#146527 2024-04-13 09:34 ( Edited 2024-04-13 09:54)
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I purchased Pico8 for Windows and Raspberry Pi. I am having trouble getting my Powkiddy Q36 mini to run the Raspberry Pi version of Pico8.

It shows up in the Gmenu2x Launcher but just returns a 'can't execute this file' error. Any help is appreciated.

Thank you for your time and have a great day!

P#146520 2024-04-13 06:51 ( Edited 2024-04-13 19:34)
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What is the reload() function or how do I load a .P8 file into a game. Or can I not do that?

P#146508 2024-04-13 01:04
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a prototype for a Rain World inspired procedurally animated ecosystem

explore the ecosystem ive made as a spirit that can possess (X) and unpossess (X + Z held) creatures to control them


  • X | spirit - possess | spider - swipe (pick up objects/attack) | fly - attach/detach
  • Z | spider - drop held object
  • Z (held) | spider - spin web (use X to place ends of the web)
  • X + Z (held) | spirit - unpossess

Cart #pig_iron_demo-0 | 2024-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#146505 2024-04-12 23:52
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Cart #zejufimadu-0 | 2024-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Use the up and down arrow keys to move across the center line.

Cross the moving line for bonus points.

P#146502 2024-04-12 23:07
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Cart #yuwonabare-0 | 2024-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#146482 2024-04-12 20:01
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