On the scale of important problems, I understand that this probably rates super low, but with the recent web player update, part of the start screen of one of my games has vanished. I'll show you what I mean. Here is the title screen of my cart as seen in the cover image:
And here is what you see in the current web player (0.2.1c.21):
The road that the cars are on is gone. This happens on both mobile and desktop.
I haven't updated the cart for about 3 months, and obviously I don't have this version to test with locally to see if it's something I need to change in my code to account for a feature change. I'm pretty sure that I'm the only one that plays my games, so not a huge deal for me personally, but I wanted to flag it in case this is happening to anyone else with a bigger audience.
This has been bothering me for a while so I decided to try and figure out how to fix it. This is the same bug as these other posts:
It looks like this:
Safari doesn’t accept strings like “2021-01-24 11:43:00” as parameters to the date constructor. But if that space in the middle is a “T” instead then it’s fine. So I put together a gist showing a potential code change to fix the BBS post dates on Safari:
Here’s the effect of the replace() call in Safari. You can see how addding the “T” in the middle fixes it so that it no longer fails to parse.
And here’s the same two lines of code in Chrome, showing that adding the replace() call doesn’t affect the currently working date parsing there.
Would be really really nice to get this working, cos it’s surprisingly disorienting having all the posts dated as “NaN years ago” every time you come to the BBS! Hope this helps get it fixed! 😇
I wrote this quick little thing so my spouse and I could play Twister together without one of us having to take our hands off the mat to operate the spinner.
This is a glorified pong
Try to get all the medals! (gold isn't the last one...)
It took me a while to update to PICO-8 0.2.1b, so when I upgraded, I took the opportunity to play around with the pattern feature implemented a while ago. I also wanted to try out the new oval tools. The result is this little guy. I wanted to draw with only shape drawing tools, and used a simple table with some runtime values. It could probably be cleaned up, but I think it's a cute enough demo to learn a few new features. I enjoyed figuring out how to draw a bubble without using the pixel editor.
If there are any style or logic improvement suggestions, please share them! The screen edge collision logic isn't terribly good, so I know that needs work.
Pico 8 Bomber, traditional bomb run game, now with sound
Any Feedback welcome
What started as a school project built entirely on a knockoff of an already terrible engine, Pizza Delivery Demastered is the reimagining of that very game. Play as Stanley (Definetly not the guardian from Petscop) and explore the unique 7 levels this game has to offer. Collect pizza, shoot pizza, kill foes. Deliver that pizza!
trying to run Pico8 on my Samsung NC10 Netbook without Luck.
Downloaded, unziped, chmodded +x and run with ./pico8_32bit but:
1st I had Win7 where the installer runs without errors, but I cannot start pico8.
2nd I tryied Lubuntu 20.4 LTS with some Linux Versions (Newest Picco8 and older), - no Luck.
3rd I tried Ubuntu Live. Same here. "Directory or File not found" (german) "Datei oder Verzeichnis nicht gefunden".
Are there any prerequirements?
Slide around on your belly, collect diamonds, and get to the exit! I've tested it a ton myself, but I haven't really had anyone else play, so let me know if you run into glitches.
Please don't ask me why i do tutorials and immediately come with a game remake coded all by myself. Just play this.
This is a 2D remake of a game i've always wanted to remake somewhere else. I ended remaking it in PICO-8 (here), which is an uncomfortable thing since the original game is in 3D, and this thing is in 2D. But i'll be cool and say that this is a demake instead. For now it's just a very hecking early alpha, but i'll be working on it.
Also also, i don't know if i'll be able to code moving platforms.
The ability to climb blocks, if it isn't there how could i call this an EDGE Remake.
Not being able to move in certain places ( for example, when you're trapped in a little tunnel )
The collectables, win, lose, and all the other things that need to be here and if not i could hardly cald this a game.
And a lot more things.
Anyways, hope you like this thing, it's my first PICO-8 project with no tutorials, and because of it i'm so proud of it. Even though it's a copy of another game.
And yes, you can edit it according to the Creative Commons license.
Stay cool and see ya!
- Tha Cuber
I finished this in 2018, but never uploaded it, so here it is;
Made in under seven days for the 7DRL (Seven-day Rogue-like) Challenge 2018. It was ranked 38 out of 110 completed entries.
Dungeon Penetrator 2018 was my second go at making Rogue-like in under seven days using the Pico-8, and a remake of a game I originally created in 2013.
Improvements over the previous years version include;
Procedurally generated levels
Sound and Music
NPC that move (although only randomly)
and many more.
I'm thinking of doing this year's 7DRL (Seven-day Rogue-like) Challenge in Pico-8. So look out for that.
I found the original DVD program by @Ganty and thoroughly enjoyed it. But, I had to wonder, "how many times would the logo hit the corner in a day?" So I edited their program to include a score counter on the top, ran the program, and went to bed. The following night I checked up on how it was running and, to my surprise, it had reached just over 3000 hits over the course of 24 hours.
I'm just posting this here because I had a lot of fun making and checking up on the program over the day and I thought others may enjoy it as well.
I'm working on a cart to control the GPIO pins as if they were on a PLC (With ladder logic and such), but I really don't want the hassle of running the project on actual hardware (Say, a RPi) every time I make changes and want to test them (Even if I can automate the entire pipeline, I really don't want anything to do with rarspberrys at the moment).
Is there something like a python library that allows me to interact with the GPIO pins of a pico-8 that is running as if it was running on certain hardware?
If not, what would be the best way of making one? Does pico-8 have an API I can use? Or does it store the memory values in certain places I can access? (Sorry if it's a dumb question, I started using pico 2 days ago :P)