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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Cart [#super_snow_shoveler-0#] | 2018-12-01 | License: CC4-BY-NC-SA | Embed

Day 11 of the Pico-8 Advent Calendar 2018!

a battle between efficiency & exhaustion
~a winter classic~

Hey there folks, it's mid-December, and you know what that means: time to shovel the driveway! The snow's packed pretty heavy though - if it piles up too much, you'll have a hard time pushing it and probably just make a mess!

Make sure to check back on the calendar each day for a new gift!

P#59894 2018-12-11 13:10

Do you know any good ways to obfuscate code for games? (BTW haven't got it)

P#59887 2018-12-10 22:03

I wanted to see the code from the following cart: https://lexaloffle.com/bbs/?tid=27636

I am unable to view the code from the bbs as previously.

Also, searching for "small text" from within splore results in "COULD NOT CONNECT TO BBS" even though I'm able to refresh other parts of splore such as featured, new, etc.

Thanks! (as a workaround, I'll just download the png)

P#59872 2018-12-10 13:41 ( Edited 2018-12-10 13:42)

Hello all,

I may be missing something but I thought we were able to look at the code of a cartridge hosted online via a web browser?!

I don't seem to be able to do it now and I don't have access to my own Pico8 executable right now to load the cartridge.

Am I making sense? I thought when playing a cart online there was the word [CODE] underneath that you could click on and view the code.

?

P#59871 2018-12-10 13:13

Cart [#train-0#] | 2018-12-10 | License: CC4-BY-NC-SA | Embed
2

I made this little toy for fun. Feel free to make your own tracks (gimme credit tho). :)

P#59864 2018-12-10 03:36 ( Edited 2018-12-11 00:50)

Cart [#zuguzufayi-0#] | 2018-12-09 | License: CC4-BY-NC-SA | Embed
1

This is a simple game just using up, down and z to shoot. Try to dodge the oncoming grey blocks while collecting the red for life and yellow for ammo.

You can shoot oncoming blocks but, beware, you may shoot a useful ammo or health block!

The closer the blocks get the more points you score - how close will you let them get?

P#59853 2018-12-09 10:00 ( Edited 2018-12-09 10:00)

Cart [#split_string-0#] | 2018-12-09 | No License | Embed

SPLIT_STRING is make a table with using a delimiter from string value.
There output the all value become string value in table.

split(string, delimiter, delimiter-2d)

a=split('1 a 20 split_test --------',' ')

for v in all(a) do
print(v)
end

a=split('1 2 3;a b c;this is split',' ',';')
for b in all(a) do
    for v in all(b) do
     print(v)
    end
end
P#59851 2018-12-09 09:45 ( Edited 2018-12-09 09:47)

Cart [#trafficworld-3#] | 2018-12-10 | License: CC4-BY-NC-SA | Embed

Controls: Left, Right

Get past the traffic herd to escape and win!

Hit z/x/c to restart after win/loss

Taffic World!!! Evade the cops and escape!

This is a simple but playable prototype of an idea I had about crashes and traffic management. I started it in the recent ludum dare but didn't have enough free time over the weekend to get something done so I figured I'd just finish it up through the week.

Basically, crash other cars, cause pileups, and stall the cops until you can get through the gridlock. There's only one level and it's very simple right now... if there's enough interest I may expand on it.

Possible full-fledged game of this would be something like infinity lanes rather than just 15 and various driving floats and food trucks and such that you can visit somehow. Basically a literal traffic world made of only lanes and driving endlessly in some one direction. Not sure how it would work exactly but I figured this simple first stab gives an idea of some of the mechanics around causing accidents.

Source - https://github.com/jcwilk/traffic_world

Changes:
v0.4

  • Make the cops not start flooding in until after your first accident
  • Increase number of max cops from 35 to 40 since the beginning is much easier now

v0.3

  • Make all cars use turn animations

v0.2

  • Made colors less pretty but easier to read
  • Made cops brighter and more noticeable
  • Made player car bright red with a stripe
  • Made turning and loss of traction animations
  • Slight screenshake on loss of traction
  • Slowed down shifting traffic lanes a little (aka "linkers")
  • Slowed down new approaching traffic (aka "joiners")

Old versions:


Cart [#trafficworld-2#] | 2018-12-09 | License: CC4-BY-NC-SA | Embed

v0.3

Cart [#trafficworld-1#] | 2018-12-09 | License: CC4-BY-NC-SA | Embed

v0.2

Cart [#trafficworld-0#] | 2018-12-09 | License: CC4-BY-NC-SA | Embed

First release, v0.1

P#59847 2018-12-09 02:23 ( Edited 2018-12-10 11:54)

Chrome 71 (December 2018) implements the new autoplay audio policy for the Web Audio API, which affects the Pico-8 web player. The BBS is OK because it implements a "curtain" that the user clicks on to start the player, which does the Web Audio enable interaction. But this breaks the exported web player as of Pico-8 0.1.11g: If I export a game to its own page then load the page, Pico-8 starts immediately and is disallowed sound. No interaction enables sound after this point.

One fix is for the exported web player to implement a curtain similar to the BBS. I don't know if that meets everyone's needs but would resolve the issue for the exported page. I assume we can work around this by implementing our own player curtain.

Interesting side note: This appears to affect stat() calls regarding sound as well. I have a cart that paused on stat(24) != 0, to wait for music to finish playing. The web export with sound disabled never gets past this point. I added a timeout for the pause to get around this, though I still don't have sound in this case.

https://developers.google.com/web/updates/2017/09/autoplay-policy-changes

P#59836 2018-12-08 21:55 ( Edited 2018-12-08 22:21)

Cart [#zubgubblers-0#] | 2018-12-08 | No License | Embed
4

Hey all, wanted to introduce my latest PICO-8 project: ZUBGUBBLERS!

ZUBGUBBLERS is my take on a minimal party game for 2-4 players heavily inspired by the classic game Qix, Splatoon, with additional inspiration from Frank DeMarco's Seam of the Vultures. I wanted to avoid using sprites for the most part and just leverage lines, boxes, and fills.

The goal is to paint as much of the background your color by the time the game is over. You do so by holding button 1 (Z) to expand a box around your player. Releasing the button paints the background your pattern; however, you can also hold a direction and dash (X) into other players. If another player dashes into your box while you are expanding it, the background is painted their color!

There are also some powerups floating around that do various things such as speed up or slow down your player, or make you paint a trail of color behind you for a limited time. There's a team mode available in the pause menu, as well.

It's really best with 4-players so download the cart and bust those gamepads out!

Code and design by Nick Santaniello (ROBYSOFT)
http://www.robysoft.net

Featuring music by Devin Curry (aka Grand Atrium)
https://soundcloud.com/grandatrium

P#59835 2018-12-08 21:29

I notice that the YouTube field of the BBS profile only accepts alphanumeric characters, and whatever is entered becomes a link of the form www.youtube.com/<alphanumericfield>. I'm mostly ignorant of how this part of YouTube works, but my understanding is that not everyone can reserve a youtube.com/<alphanumericfield> URL. You need a certain number of followers, have qualifying channel art, etc. Everyone gets a www.youtube.com/channel/<randomlyassignedalphanumeric> channel URL, but I can't enter that into my BBS profile and get a working link.

There's some history with G+ URLs that I've forgotten the details of. It looks like anyone can reserve a www.youtube.com/c/<alphanumericfield> URL. At least I have one, not sure how. But I can't enter that in either.

I think the YouTube profile field needs to accept more values and/or provide hints in the profile form on how to link a profile to a channel.

P#59831 2018-12-08 19:29

Cart [#milt-0#] | 2018-12-07 | License: CC4-BY-NC-SA | Embed
6

Collecting presents is hard just because of you.

P#59827 2018-12-08 16:36

Cart [#orionsdefender-1#] | 2018-12-08 | License: CC4-BY-NC-SA | Embed

As fuel is constantly depleting, you have to fight to gain some loot, like fuel to keep on flying, and maybe if you're lucky some health and/or armor.

P#59819 2018-12-07 18:38 ( Edited 2018-12-08 16:59)

@zep

If I type this:

Look at my `inline code` please.

I get this, which I'm just going to let the BBS handle, so it might look right to anyone reading this after it's fixed:

Look at my inline code please.

The second backtick isn't closing the inline code.

As an aside, I personally would prefer it if inline code were simply a monospaced font, and not inverted as it is now. It makes using inline code very ugly and hard on the eyes. :/

I do like the old-printer-paper code block format though. :)

P#59801 2018-12-07 14:05 ( Edited 2018-12-07 17:34)

@zep

I notice Benjamin Soulé's username doesn't show up right, even after your emoji fix.

See here:

https://lexaloffle.com/bbs/?tid=3421

Looks like this at my end:

It seems to work fine inside this post's text though.

Edit: Yeah, there's some kind of encoding issue, not a font issue, because if I copy and paste it here, it still comes out "Benjamin Soul´┐Ż", even though I was able to write it correctly above.

P#59792 2018-12-07 09:17 ( Edited 2018-12-07 09:21)

Cart [#bufferking-0#] | 2018-12-07 | License: CC4-BY-NC-SA | Embed

LEGEND OF THE BUFFERKING: A turn-based 'enemy rush' arcade game.

I'm debating whether I should actually release it, as in it's current state, I feel that something that makes it fun is just missing from it. :/

  • No Sound
  • Here be bugs

CONTROLS: X to Continue/Select, O to Go Back

If you HP reaches 0, you die.

Your SkillKard only functions when you have enough CP to use it. Moving around the panels slowly refills your CP gauge.

Your energy meter decreases as you move around the map. If you run out of energy, you have to REST, otherwise you can't attack or move.

You can only attack an enemy if you are on the same vertical line of them. The more energy you have, the more damage you will deal! Attack types go on a cooldown once used.


Thanks for playing! Constructive criticism is of course always welcome!

P#59789 2018-12-07 05:47

Cart [#nacwseswahmmm-2#] | 2018-12-07 | License: CC4-BY-NC-SA | Embed
20

Not A Creature Was Stirring (...Except Squeaky Whiskerson and his Marvelous Musical Mice!)

This is my cart for Day 7 of the 2018 PICO-8 Advent Calendar project!

Turn up your speakers!

P#59784 2018-12-07 01:46 ( Edited 2018-12-07 02:31)

I don't know where I should post this so I'm doing it here . Hope it's no trouble.
I'd like to get some sources, tutorials, explanations about how to make some classic
effects used by the demoscene (like dot tunnels for example)
I'm trying to study some codes I got here on the lexaloffle website but they are a bit difficult, for me to understand and help would be appreciated.
Does anyone have any books or website to recommend that i could read? thank you very much

P#59778 2018-12-06 19:56 ( Edited 2018-12-06 19:58)

Cart [#blueo-0#] | 2018-12-06 | No License | Embed

Help Bluestone wake up by delivering all of the gifts, all the while watching out for the indigo guy.

Z: Jump
X: Grab
Left/Right: Move
Down: Hide (If you have an item)

Hide behind an item to avoid getting touched by enemies.

P#59762 2018-12-06 13:03

Cart [#ostrich_runs-0#] | 2018-12-06 | License: CC4-BY-NC-SA | Embed
1

Controls
Z or Up = Jump
Down = Fall fast

This is the first game I made with PICO-8.
I used a lot of similar games as reference.

Thanks!

P#59758 2018-12-06 09:49 ( Edited 2018-12-06 09:51)
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