Hey everyone, here's my first Celeste Classic 1 mod: Celeste Flip!
It's based on my Celeste Classic 2 mod Celeste 2 Flip Hard Mode: https://www.lexaloffle.com/bbs/?tid=43821
Use X or V to flip gravity! (Z or C to jump and arrow keys to move.)
All credit for the original game goes to Noel, Maddy, and Lena https://mattmakesgames.itch.io/celeste-classic-2
Descend into a volcano and hunt for an ancient treasure.
A Celeste Classic mod by Kris De Asis, gonengazit, taco360, and RubyRed, to celebrate the game's 6th anniversary.
Original game by Maddy Thorson and Noel Berry
- Added score multiplier system
- Added secret :)
Special thanks to:
- MarkGamed: engine and some other help
- Merwok: help with inarea function
- SquidLight: help with fitinboard function
- Sim: code simplifying (damn he is a genius at this)
Blocked! is the 2nd version of Bricked!
In this version there are a bit different rules and controls:
- Move mouse cursor to change position of the cannon.
- LMB / X to shoot the current block.
- RMB / Z to hold the current block.
To not lose you have to connect 4 or more of the same blocks together so they destroy.
That's all! Have fun!
It's my first step into programming. the code might be all over the place, and the game itself is too simple to be called a game. Feel free to give me advices and new projects ideas
A remake of the GameBoy's classic Startup screen, enhanced with gravity and all that science crap.
if you press ❎ or 🅾️/X or Z, the Startup will restart.
GameBoy Color version
Me and Gabe both did the GameBoy's Startups, both GameBoy and respectively, go check his out!
I made the startup sequence that the GameBoy Color uses except in PICO-8.
Original GameBoy Startup
Credit @noel for making the original Celeste Classic
Credit @Czarlo for making some sprites
A simple hack me and @Czarlo made.
This is a demo for my next game, The Cat's Meow 2.
Muffie's café has started, but recently her business has been flagging thanks to a new café that opened up. And to make things worse, its owner has spread rumours about it. It's up to Lily (again) to save the reputation of the café.
This demo contains only four levels. I'm releasing a demo to ask for feedback. What sorts of things do you like and not like about this demo? Anything you think I should add? Anything I could do to make the game better?
4793/8192 tokens used
23893/65535 characters used
I'm doing alright at the moment with the new Pico-8 and I'm typing away happily.
One problem though.... I seem to be typing 'self' a LOT and using loads of valuable characters and/or tokens.
Is there a simple way to cut back on the number of times I have to use 'self'?
Its probably really complicated and I thought I was doing well...
Many thanks in advance
PICO-CRATE // unfinished prototype
move: arrow keys
jump: z key
pickup / throw: x key
menu: enter / return
Hello everyone! This is PICO-CRATE, a little project I have been working on for years at this point, although most of the work has been involved in porting the game to various engines, MonoGame and Godot to name a few. I have gone much further than this little prototype in the Godot game engine, but development never really tied up. Instead of releasing a jumbled mess of a project I created in Godot, I come back to this little PICO-8 prototype and feel that everything I want to express lies within this little cartridge. So here I am, releasing a build that has hardly been touched for over two years, letting go of this project that got away. I am very grateful for my experience working with this game, porting pico8's lua to C# with MonoGame, and making very most progress with Godot's GDScript. It has been a beautiful learning experience, to take something so simple and concise and reimagine the framework in a new language and environment. Everything I did to expand upon the game, I always thought back to this adorable little prototype created with love in such a beautiful little game engine. PICO-8 helped me refine my ideas into a tiny little package, and that's where this game shines the brightest, in a small little box with 16 colors and 128 pixels across the screen. Here I let go of what I've been holding onto all this time. My little creation. Thank you for playing! <3 <3 <3
Hello if you see this!
I am Oliver, and this is what I made in the first week of the Holidays!
It is my first game ever and might have some bugs but I think it is quite fun, and a successful first project!
I can't wait to release new content for it and bug fix it so comment if you have any suggestions / find any bugs. I'd love to hear your feedback!
Anyways, Have a Great Day and if You want to make something like this, there are plenty of helpful YouTube Tutorials!
Thanks for giving this your time!
A Feature Request for the PICO8-Users out there which use a Handheld (like Anbernic RG351P/M/V) to play PICO8-Games:
Normally, you can start every Cartridge directly using "-run" in the Command Line:
pico8 -run some_cartridge.p8
On Handheld-Devices, that's great, because you can Pause and Shutdown PICO8 with the given Controls.
HOWEVER: I was able to run a Cartridge that "crashed" PICO8 (means it shows some Lua-Errors and the Program stops running). But after that Crash, PICO8 doesn't quit, instead it throws me into the Command line, like:
But that's not good if that happens on a Handheld, because you have no opportunity now to close PICO8 without a Keyboard (or something hacky like SSH etc.). After that, I have no other choice than Poweroff that Handheld and hoping that the Filesystem on the SD-Card don't get corrupted.
When you use LOAD or SHUTDOWN commands with unsaved changes you get this prompt to confirm. It would be super helpful if we also got this prompt when closing the program through the close button on the window decorations.
I am developing a small hockey type game where the player character can move in all directions. It works fine enough but because of the D-pad movement, if the player tries to go in a circle, its very much a diamond shaped movement instead.
I am not sure if there is any way to make this movement smoother, so its circular if you hit the buttons in quick succession like the below gif image?
Any suggestions or feedback are most welcome! :) Thanks!
Cardoom is my second attempt at making a game in PICO-8. I'd say it turned out a lot better than blaskjack
You control a knight who has nothing better to do than raid ancient tombs that house emperors of whatever kingdoms...FOR MONEY. Provided by the one and only SUPER EMPEROR of GLUG (your second earth). You keep earning money and buying cool fruits and pointy things until the time comes to Kill The Super Emperor himSelf. Should you defeat the SUPER EMPEROR...you will find that dead people cannot give you money. (once i find a good way to go about it defeating the SUPER EMPEROR OF GLUG will give you no money because SAD) So you walk back and beg on the streets for more money. JUST KIDDING, you kill ALL THE EMPERORS IN THE WORLD until you have to travel back to earth in the new world to kill kim jong un or whoever you feel like ruthlessly murdering with your sticks and apples.
Game flow is as follows: look through your WEAPONZ DECK™ of square cards and see what Cool Gear you have, then proceed to the shop to see whatever the merchant is selling. Clearly the merchant is terrified of you, so he provides discounts so his life can be spared. Once you obtain your GEAR you can FIGHT AN EMPEROR. Will you be lucky enough to draw the NICE SWORD card and deal 5 DAMAGE to your RUTHLESS OPPONENT? Perhaps. But you probably won't succeed.
Massive thanks to kreyk29 for making Untitled Card Roguelike, a massive inspiration for this game. And you MIGHT notice that I've gotten better at making music in trackers, HOPEFULLY THAT WILL STAY WITH ME, but we will have to wait and see.
This took me well over a day to create, and wow it was an experience. Halfway through development I found arrays in Lua start at one. ??? WHAT??? NO!!!!!THAT'S NOT OK!!!!!!!! While making this I probably encountered the most errors I've ever had in my entire life. I am so glad it is over.