Minisweeper is a Minesweeper clone created in 1015 compressed bytes for the PICO-1K Jam 2024. To win, correctly place a flag on every mine in the grid. There are two difficulty levels:
- Easy: A 10x9 grid with 10 mines
- Hard: A 16x15 grid with 36 mines
Can you beat both?
Controls:
- Arrow Keys: Select difficulty / cell
- Z: Open cell
- X: Place / remove flag
Is small cartridge that dropped a @bikibird defy file to pcm player
Defy Player supported a 8,4,2.6,1 bit format and
Support @luchak QPA format
https://www.lexaloffle.com/bbs/?pid=133755
How drop .defy file to Defy Player
- https://bikibird.itch.io/defy
- click a Generate button
- drop in Defy Player max 256kb
An animated desktop background with a train, a plane, a car and a horse going backwards and forwards... forever.
Uploaded a new version that should respect the colours in your desktop theme. The web player has a lovely pink colour for this it seems...
Create /appdata/system/wallpapers and put this application in there to use as a wallpaper
VJ8 - A PICO-8 VJing tool
Add visuals to your music
Get your best playlist blasting, get VJ8 rolling and get the rave going! Use your joystick to change ANIMS - short procedural (or not) animations that put you into trance (effect not guaranteed). Comes with a free distasteful demo song!(i cant make musik)
Use your own animations
Grab your old fancy demos and tweetcarts and turn them into something to be played at the party - just drop the code into VJ8.
The beat's about to drop
Hold the X button during intense parts of your song and let the visuals do their work.
Controls:
PicoUI
PicoUI is a declarative UI framework inspired by Apple's SwiftUI, designed to simplify UI development for Picotron. It provides a reactive state management system and a set of view components for constructing interfaces in a straightforward and maintainable way.
By using PicoUI, you can build complex user interfaces without dealing with the complexities of custom UI code based on raw offsets. PicoUI makes it easier to refactor and modify your codebase by automatically updating the UI when the underlying state changes.
Views
PicoUI provides several view components, each designed for a specific purpose:
TextView
Displays text with a specified color.
Arguments:
text
(string or Observable): The text to display.color
(number or Observable): The color of the text (default:7
).
SprView
Displays a sprite image.
Arguments:
sprite
(number or Observable): The index of the sprite to display.
RectView
So, I know the Category is "Pico-8 Collaboration" but really this spans across Picotron as well.
I'm trying to get all the help I can On a project I'm working on, (See my profile for more info) Where I Make a fantasy console Inside Picotron witch I HAVE NEVER DONE BEFORE.
Since Picotron & pico-8 are pretty much the same (Besides the token defence) I'm hoping I can get all Lexfoddlers to help me on this!
If you do wanna chip in, you can do ANYTHING. Graphics, code, Sound I just need all hands on Deck!
So please.
And thank you.
~Proatwork456
Remember that Brain fantasy idea I had? well I made a little keyboard 2 go with it.
A-k Prints numbers.
Also PLZ help me on this console! i need to be able to print symbols like "<" on the screen INSIDE THE LIST!
I tried Going with the straght forard approach of:
if(keyp("s")) add(t,".") t.r=1 |
But then It would'nt print.
Also here's the code:
function _init() t={1,2} t.r=0 t.x=0 end function _update() Txt() end function _draw() end function Txt() t.r=0 t.x=0 --Keys if(keyp("a")) add(t,1) t.r=1 -- The problem I need help with. I want to print "<" instead of 1! [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=154987#p) |
Hi everyone! I was just chilling the other day when I had the idea to make a BrainF*** Fantasy Console!
IN PICOTRON (Prototyping in p-8 is fine
It works the same as BrainF*** (See https://esolangs.org/wiki/Brainfuck)
Except...
-
{ And } work the same as [ and ] except they only jump when the current cell != 0
-
+,-,< And,> can now have a Base-10 byte (0-255) after them indicating how much to add/subtract/etc to the current cell.
-
Speaking of arithmetic, there will be a new symbol called "*" that just sets the current cell to the value after it.
-
"," Will now only output a number 1-6 depending on what PICO-8 Button is pressed. (L=0, R=1, etc)
-
"." Now Is more Complicated!
The number following number meansL
0: A1Z26 (prints in 0,0)
1: A number!- Hexadecimal
3: A GRID!!!
- Hexadecimal
The grid is as follows:
X,Y
0,0 ... ... ...
... ... ... ...
... ... ... ...
... ... ... 3,3
This works like So:
This is my first pico-8 game! I made it to give out pre-loaded onto a few Miyoo A30 retro handhelds as a thank you gift at my bachelor party (so some of the ending text is specialized for that context).
I would appreciate any feedback that I can incorporate into my next games. Thank you for checking it out!
How to Play:
- Move with the d-pad.
- Jump with x (the in-game tutorial says a because that's the label on the Miyoo A30)
- Grab/throw with o. You need to be on top of the object to grab it.
- Drop through platforms with down+x.
- Place an item directly in front of you (without throwing) with down+o.
This is the file name input code for writing a .p8l file with printh.
The following characters are excluded from input to make it safe to enter file names:
'\\/:*?"<>|!\'#$%&()+-*^=~`@{}[]<>,.;' |
If these characters are included in the file name, an error will occur and I have experienced my edited data being ruined. This is to prevent this from happening.
By the way, there is no reference document for the excluded characters, and it seems that there are more characters that pico8 cannot handle in file names than the host OS.
I have not checked the excluded characters in detail and have set them based on a guess. Has anyone checked all the excluded characters?