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Welp, this is me. I'm an English teacher by trade, tiny character artist / animator by passion. Love Taskmaster, Tiramisu, Tetris and other T words (and blocks).

I discovered the land of Pico and I'm thrilled to learn the ins and outs and share my creations with all of You. Made my first game recently "Gustaw Explode" and though the code is far from clean I released it and I'm chuffed
(on itch.io so far, when I figure out how to post on BBS I'll make it happen)

Happy to be part of the community and will gladly answer any comments, questions or and hope to make some like-pico-minded people here.

Make mistakes, it makes you stronger!

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Cart #p8kf-0 | 2026-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pico-8 Kung-Fu

A "demake" of Konami's classic 1985 game "Yie Ar Kung-Fu." Based on the MSX and Famicom home versions.
1 Player only.

How to Play

Rules

Wang Stage

  • 2 lives per game.
  • Full health for Lee and Wang is 9 health points each.
  • Reduce Wang's health to 0 to win the round.
  • Scores for each successful hit are per chart above.
  • Upon winning, remaining health points are counted. +800 points for each remaining health point.
  • "Perfect" Bonus of 5000 points will be awarded if all 9 health points remain at the end of the round.
  • If Lee loses, a life will be deducted and round starts again. If no lives remain, Game Over.

Bonus Stage

  • Try to punch or kick all 10 items successfully.
  • If an item hits Lee, this will instantly end the round. No lives will be deducted.
  • Scores for each successful hit are per chart above.
  • "Perfect" Bonus of 5000 points will be awarded if Lee gets all 10 items.

Stage Sequence repeats endlessly until Game Over.

Tips

  • Focus on hitboxes
  • Physics is your friend

Notes

A quality of the Famicom version which carries over here:

  • The High Score is persistent only in the same playthrough. Rebooting Pico-8 will also reset the High Score.

Conversely, the Famicom version also awards extra lives after 30,000 points or so, which is not present here.

About

A sophomore project of mine, I thought it would be a nice challenge to demake Yie Ar Kung Fu. As an early fighting game, the game seemed doable in Pico-8. I had a bit of fun doing this, and learned a lot.

Since asset space is the number one factor, I realized I couldn't include all the fighters in one cart, so perhaps in the future I may look into the mult-cart approach.

Credits

Mark Neri - Programming, Art, and Music

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For a long time, I've watched each little community I enjoy be overtaken by commercial endeavors that are ill advised. I won't get into all of them, but I refuse to say that 'grifters ruined my hobby' when it wasn't them doing the damage or making the mistakes: it was people in the community that decided they deserved to be paid for the same thing that everyone else was already fine doing for fun/free without stopping to think first, "is this really something I should do? is this actually worth anything just because I want it to be?"

See, Pico8 was clearly stated by ZEP along time ago that it was for small experiments and learning and fun. None of those words contain 'commercially viable product' or even hints that this is what Pico8 is for/can do. Yet, folks seem to think they can sell their software not only as closed source versions of their game in standalone mode, but sell it TO THE COMMUNITY themselves.

Here's some analogies: "I wrote this poem for my poem group that meets up every sunday, but I made them pay for me to read it to them while they all recited theirs without asking for money". Or maybe you can think of it like going to an art show where there's a door entry fee we all pay and everyone pitches in, but there's the ONE SPECIAL GUY who set up his OWN room in the back and charges you to go into THAT room...instead the public gallery we all paid to view. I admit, maybe I'm missing something and folks think the correct analogy is 'this is a mall and everyone should be selling everything to everyone'. I don't agree.

[ Continue Reading.. ]

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Cart #yats_v1_0-0 | 2026-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's yet another game of stacking blocks cleanly, filling in the rows,
and avoiding stacking too high to get the score as big as possible.

Too tired of the basic gameplay though? Don't worry, there's a handful
of ways you can shake it up. Make it easier, harder, or completely zany!

  • Multiple gamemodes and BG songs
  • Highscore tracking
  • Customizable skins, controls, gameplay, and more!

Change Log

v1.0 #yats_v1_0-0 9/23/2026

  • Released.
  • Took a little longer than it should but it's ok.
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Cart #mupegabagi-3 | 2026-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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also wow this is great, using the code from this cart i just added more particles and now i have somewhat fireworks, DOUBLE WOO!

Cart #mupegabagi-2 | 2026-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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AAAAAAAAAAAAAAAAAAAAAA THIS IS SO AMAZING AAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

--[[newer old:
WOW WHAT WOW this is INCREDIBLE, and IT WORKS SO WELL AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHAHAHHAHHAAAAAAAAA

[ Continue Reading.. ]

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Cart #mojubiyipo-1 | 2026-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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WOOOOO FIREWORKS THAT WORKS

--[[ old:
wawooo, is fireworks! i was actually working on this (and publishing it), but i didnt expect it to do this after making one tiny change so im posting the cart early cause it looks cool
]]

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Cart #picojam25-2 | 2026-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Last year, I ran a small, in-person, PICO-8 only jam called PICOJAM 25 at the Pico Pico Café in Tokyo.

I do this to help Japanese and international PICO-8 devs connect to each other and make something silly and fun. The event is mostly in Japanese.

The jam starts on Saturday and ends Sunday evening; we choose a theme beforehand and develop to that theme. There were two themes last year; MATSURI (festival) and MELT.

This is last year's compilation cart, featuring:

Hanabi Designer by @hiko and @shoma
Anxiety Festival by @caranha and @cornettheory
Bernie Visits the Wax Museum by @zep
OMATSURI TD by @uchuzine
Picogori by @davemakes, @npckc and @mabbees

[ Continue Reading.. ]

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A tiny PICO-8 platformer about a pixel cow on a surprisingly dangerous adventure.

Tiny cow. Weird worlds. Big trouble. 🐮 Explore different worlds, pounce on enemies, collect stuff that's good for cows and try not to get yourself turned into pixel beef.

Playtime: 10-15 minutes
Controls: ⬅️➡️ to mooove, 🅾️ to jump
Made with: PICO-8 + Aseprite

You can skip worlds in the menu, if you want. But you might miss the hay keys..

This is the lite version with 4 levels, for the full experience (with cartridge swapping) visit my Itch.io page.

Cart #cowventure-5 | 2026-09-27 | Code ▽ | Embed ▽ | No License
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Cart #hort-0 | 2026-09-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hort

Made in 1024 compressed bytes for PICO-1K Jam. Make your own tiny garden in this simple game with some mild challenge and no fixed goals.

Controls

Use the Arrows Keys to move
Press and hold X to dig a garden bed (while not carrying anything)
Flower/fruits and seeds are automatically collected when you walk into them

How to Play

Collect seeds that fall from the sky and take them to a garden bed to plant them.
If you don't want to plant a seed take it to the harvest basket at the bottom.
Collect fruits and take them to the harvest basket to earn more time.
Create your own garden and have fun!

Tips

  • Plan your layout carefully to avoid accidently picking flowers/fruits.

[ Continue Reading.. ]

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After ~24.8 days uptime, a blank red bar appears at the bottom of the screen: codo_main_draw compares signed SDL_GetTicks() against a popup expiry time of 0, which goes true once ticks pass 2³¹ ms.

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Cart #fox_and_clocks-4 | 2026-09-27 | Code ▽ | Embed ▽ | No License
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Work In Progress: music, more levels, etc. still to come.

Combine the clocks until there is only one clock showing 12 o'clock.

Features

  • clocks
  • blocks
  • rocks
  • a cute fox
  • multiple puzzles
  • play puzzles in any order
  • share your solutions with other players and play through other players' solutions
  • write your own puzzles and share with other people
  • paste other people's puzzles into the game

Gameplay

You control the orange fox.

The fox can push the clocks and red function blocks around. The fox cannot push rocks.

When the fox pushes a function block between two clocks, the clocks and block combine to form a new clock. The hour of the new clock is calculated by the function of the block and the hours of the two clocks it was pushed between.

For example:

  • Pushing an addition block between a clock showing 1 o'clock and a clock showing 3 o'clock will create a clock showing 4 o'clock.
  • Pushing an addition block between 10 o'clock and 3 o'clock will create a clock showing 1 o'clock, because there are only 12 hours on a clock, and after 12 the hand goes round to 1 again.
  • Pushing a subtraction block between 1 o'clock and 3 o'clock will create a clock showing 10 o'clock: 1-3 = -2, 12-2 = 10.

The goal of each puzzle is to end up with one clock showing 12 o'clock.

Note: division in clock arithmetic does not behave in the same way as normal arithmetic.

Controls

Use cursor keys to move.

Holding X enters undo mode. Icons at the top of the screen indicate if you can undo or redo. While holding X, press left to undo and right to redo.

 Pause Menu Options

On the title screen:

  • Delete progress: resets your saved progress

Gameplay:

  • Paste solution: pastes a solution so that you can navigate through it with undo and redo. You can only paste a solution when you have not made any moves.
  • Return to Title: abandons the level and returns to the title screen
  • Analogue/Digital: switches the clocks between analogue and digital.

Level Complete:

  • Copy solution: copies your solution to the system clipboard in text format. You can paste the solution into a notes app, or share by email, BBS comment, or social media.

Writing Your Own Puzzles

A puzzle is a 64-character code that defines the cells in the game grid, from the top-left corner, down to the bottom-right corner. The first character defines the first cell of the top row, the second character defines the second cell of the top row, ... the ninth character defines the first character of the second row, ... and so on until the 64th character defines the 8th cell of the 8th row.

The characters in a level code have the following meaning:

  • _ (underscore): Empty space
  • #: Wall
  • 1-9, a, b, c: A clock with the hour set to the value of the character interpreted as a hex digit. E.g. 1 means 1 o'clock, 2 means 2 o'clock, ... a means 10 o'clock, b means 11 o'clock, and c means 12 o'clock.
  • +: Addition
  • -: Subtraction
  • *: Multiplication
  • /: Division

0 (zero): The player's starting position

For example, this is the code for the first puzzle: ##1####_0+____####2##_*____#__b__###_/___#9#__##_-___##__#5__#__

Pasting a Puzzle into the Game

Before you can play a custom puzzle, you have to paste it into the game.

  • Copy the code of the puzzle.
  • Focus on the game
  • Paste the puzzle into the game using your system's paste key stroke, or the browser's Edit>Paste menu item. If in the browser, you also have to press Control-V (on all platforms, even the Mac) to load the contents of the clipboard into the game.
  • Select the last level slot in the level selector.
  • Press the Z key to store the pasted level in that level slot.

Sharing Puzzles

You can share puzzles on social media or in the comments below.

If you make your own puzzles, I'd love to see them.

History

This was originally written for the Pico-1k jam. The 1k version is here: https://www.lexaloffle.com/bbs/?tid=159163.

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Cart #snakefighter-4 | 2026-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Snake Fighter is a multiplayer-focused version of the classic snake game, where you fight with other snakes for food and items, with the goal of being the longest one when the timer stops.

Featuring in-game customization and up to 4-player local multiplayer

Controls

Menus:

  • ⬆️⬇️ to change option
  • 🅾️/Z to select or change value
  • ❎/X to test controllers

Snake:

  • ⬆️⬇️⬅️➡️ to move
  • 🅾️/Z to use held item
  • ❎/X to blep!

Dead:

  • ⬆️⬇️⬅️➡️ to move
  • 🅾️/Z to respawn

[ Continue Reading.. ]

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Cart #galaxy_club_bets-0 | 2026-09-21 | Code ▽ | Embed ▽ | No License
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Welcome to Galaxy Club Bets!

What is more exciting than watching 4 races simultaneously? Betting on them of course! Place 10 bets on combinations of the 4 arenas. Savvy players will make their million. Foolish players will lose it all. You decide which you are!

The instruction manual is an essential part of learning the game, and it is fun to look through!

Instruction Manual

Controls

Z/O Button

  • Confirm
  • Select Item

X Button

  • Open Submenu
  • Go Back

Left/Right Button

[ Continue Reading.. ]

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Cart #kibemojika-0 | 2026-09-21 | Code ▽ | Embed ▽ | No License
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Cart #diegosmarines-0 | 2026-09-21 | Code ▽ | Embed ▽ | No License
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Cart #hoopla-0 | 2026-09-21 | Code ▽ | Embed ▽ | No License
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Offline carts and executables at itch.io

Hoopla is a short Pick-Up-and-Play game with a lot of colourful hoops.

How to Play:

There are two rows of hoops on-screen. The bottom row are the hoops you need to clear. The top row is the next row you need to clear.

Clear the hoops by pressing the corresponding buttons:

Modes:

30-Hoop mode:

Clear 30 rows of hoops as quickly as you can! Try to beat your best time!

Endless mode:

Clear as many rows as you can before time runs out! Clearing a row will add extra time to the clock. Beware, for as you go, the screen will change. Can you handle it?

[ Continue Reading.. ]

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Cart #cavedactyl_proto0-0 | 2026-09-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Small study game for pico-8 prototyping courses by ocledot.

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Cart #supapong-0 | 2026-09-20 | Code ▽ | Embed ▽ | No License
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PONG meets SUPERHOT - time moves only when you move.

controls

Use ↑ / ↓ to move your paddle.

about

My entry for the PICO-1K Jam 2026!
64×64 pixels, 843 compressed bytes.

Play on itch.io
If you're into tiny games and sizecoding, follow me on Bluesky

Let me know what you think in the comments!

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Cart #yahetoyoh-1 | 2026-09-21 | Code ▽ | Embed ▽ | No License

My WIP entry to Falling Block Jam 2026!

Plays like Tetris but you must fulfill orders by creating equations which match the condition on the ticket.
As you play you'll unlock new operations and foods with different effects when added to dishes!

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Cart #rndvaders1k-0 | 2026-09-20 | Code ▽ | Embed ▽ | No License
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A Pico-8 game in 1024 compressed characters, created for Pico-1K Jam 2026 in 3 days.

Game Controls:

⬅️➡️ Move your cannon left/right
⭕️ [Z or C] Fire
❎ [X or V] Start a new game
[P or Enter] Pause Menu and options...

Pico-8 Edu source code here.

[ Continue Reading.. ]

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