Explore caves across the region, collect valuable gems, and escape with your loot before the caves' inhabitants catch you.
Arrow keys to move and navigate menus.
X to swing pickaxe and select/confirm.
Thanks to Heracleum's One-Off GFX and thisismypassword's Shrinko8 for making this cart possible.

This is a basic implementation of the Meta Tile concept to make larger maps in Pico8 and in doing so also gain back the full sprite space.
I am familiar with some of the Big map tools - I really like @pancelor bigmap tool here very easy to use. But I was looking for something that didn't hard require any tools (although could benefit from this) and also wholly embracing the metatile idea.
I provide a demo of this using @Krystman excellent recent Zelda scroll map and movement code which you should check out here. I provide some pros/cons below on process of creation also.
Concept
Store your map in the standard non-overlapping map 128x32 area - but use single tile to represent 4 so a 8x8 map area is a single screen - this data is then read and written out to a new map area with defined metatiles (16x16 tiles). We store the data of what the meta tiles are in the map also and have a simple table/string that defines the representing tile for each metatile.
Hello! Here's a game I made. As usual, I was working on a bigger game for way longer and I got burned out. This is what I made to convince myself I can actually finish things.
It has no title screen, but it does have button prompts, score and music!
The highest score I've seen is 190 dots.
Try and beat me!

A little HTML editor for Picotron.
Features
- Open and edit HTML files
- Copy over Head, Header, Body, or Footers from other files
- [new] Convert embedded pods and icons into images. Note that this feature requires unsandboxing as it needs to save multiple files at once
- [new] User settings to set save paths and choose if Ermine is windowed or tabbed (applies on restart)
Future
I want to keep working on this as I do more and more of my HTML editing in Pictron and I learn more.
Areas I want to explore:
- QOL tag autocomplete
- Optional tag suppression or minor text formatting
Converting embedded pods to images for publishing
Thanks:
Astralsparv for helping me figure out image pods.
goose2point0 for helping me understand

Pico Spades
You find yourself in the final game of a Spades tournament. Do you have what it takes to win and become the all-time Spades Champions?
Ever wanted to play the classic trick-taking card game Spades but you didn't have anyone else to play it with? Well, now you can play it right in your Pico-8 fantasy console with 2 computer opponents and a (mostly competent) computer teammate.
This game is dedicated to my grandmother who passed in February. I have many fond memories of playing Spades with her, my grandfather, and my mom. Turning it into a computer game was a wild ride; I couldn't find any definitive rules that agreed on the specifics, so most of it is based off how I remember playing as a kid. I did my best to juice it up and make it fun and intuitive for anyone who hasn't played the game before. Please let me know if anything isn't clear!

Easily remove processes!
Ever opened a cart from the BBS only to realize you can't close it without using the task manager???
This new widget allows you to easily remove that process with the click of a mouse!
And, you can easily move this widget around your tooltray by dragging that little bar on top!
Credits:
- Art and code created by Daniel Jorgensen
- Transparent interactive pixels and drag code by Picotron's bundled clock.p64
- Kll code (but not deciding what to kll) by Picotron's bundled kll.lua
- Bar design based on Fuzzy Detective Agency by @xietanu
(Unsandboxing required for use. Excludes its own process. Excludes root, wm, and pm. Terms and conditions apply. Anyone know if I'm allowed to type kll?)
Capybara Calm
I made this quick game in order to have something published. I like the idea of minigames, and I feel like this one could be a minigame for something bigger, like a WarioWare-type of game.
The controls are simple
Just use the left and right arrow keys to move.
It currently needs some improvements, but I decided to publish it as it is because I don't want to leave it there, and forget about it.
The things I'll add next are:
- Main menu screen with some nice capybara pixel art.
- Music.
- Increasing difficulty for item spawning.
- Game over screen with some pixel art.
- Different types of fruits or items with speed and score variations.
Win9x is the hot new operating system. It comes with music player, text pad, paint, and a solo version of table tennis, Ping.
Controls
Use mouse to navigate.
Left click to open or close windows.
Right click on the desktop to change the wallpaper.
Use arrow keys to control your paddle in Ping.
Win9X
Enjoy your new OS.
However, your system is vulnerable to viruses. And your battery is running out. Figure out how to clean any infections before you lose power.
Unlock Clippy and discover the secrets of Win9x!

Oof, I just saw the terms of use update from the other week. Anything touched by a foundation model is no longer welcome on the BBS.
I've been using AI + hand coding to great effect in recent months, especially for helping me deal with laying out boilerplate, tracking down stupid-fiddly bugs, and managing memory and tokens across multiple associated carts. Looks like the big project I've been working on for the past several years is no longer eligible for the BBS; at this point, AI has contributed meaningfully to pretty much every cart in the mix. 😔
Without AI, I was never honestly going to get this game anywhere near finished with the time I have to work on it. I've got a full-time job, a busy teenager and a spouse with cancer. Time is not my friend. The occasional 30-60 minute chunks of time I can carve out to code for the fun of it are barely enough to get my mental context stood up, let alone make much progress. I'm getting old, coming up on 50, and my brain just doesn't have the speed or endurance it used to.






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