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Cart #koruzehuwu-1 | 2026-04-29 | Code ▽ | Embed ▽ | No License
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Dog Doing Good!

好样的!布鲁斯!

TAP to turn, HOLD to attack

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Cart #luckyjump-0 | 2026-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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a simple game where you Hold Z to charge your jump, then release to leap—the longer you hold, the farther you go. Time your jumps carefully to land on each platform and keep going as long as you can.

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Cart #hunkmunculus-2 | 2026-07-23 | Code ▽ | Embed ▽ | No License
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Hunkmunculus Version 1.1

Made a new cartridge label in Aseprite using the pico8LabelExporter script courtesy of LtRandolph here

No actual visible code changes to the cart, but behind the scenes I'm working on getting the code split up a bit more via #includes so the logic for the puzzles can be expanded on and fixed.

There are a lot of mechanics I didn't get to cram into the cart for version 1.0, though there's plenty of space left for me to improve game feel and add more characters/puzzles. I was thinking of making a spinoff cart that would allow you to create your own levels too but that may never see the light of day.

Hunkmunculus Version 1.0

[ Continue Reading.. ]

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Cart #kajuwoyaho-0 | 2026-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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a big header? (does it show i dont know what im doing)

this is a distracted project i made in a class after getting inspired by my ti80.

i got alot of help from my teacher and sending them a link to a project would probably be easier than asking someone to figure out how p8 carts work so tadaaaa created an account and now im posting stuff... i should probably make this a seperate post but i wouldnt know, this is my first post

todo - make this... SO much more user friendly because right now the only way to change the function is to go into my code and change some lines, and also the way i did it makes it not super straight forward BUT ITS AN ATTEMPT

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Cart #kfm_musictest-0 | 2026-04-22 | Code ▽ | Embed ▽ | No License
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First attempt at musicmaking with Pico8, first ever cartridge \o/

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I'm currently working on the Celeste part of the Balloon mod and I'd like suggestion about how to color Madeline :

Balloon uses the standard pico-8 palette, except for color 15 that is replaced by a dark blue, mostly for water effects.
Because Madeline's skin uses color 15, she's blue (da be dee da be daaaa) at the moment.

On the screen shot, I could have set display palette entry 15 to 15 because there is no onscreen water, and on screens with water, there's always (I think) an unused color depending on her environment, but the unused color varies.
I could draw the screen, set 15 transparent, draw Madeline, scan every pixel of the screen to find an unused index, then add Madeline's sprite with draw entry 15 set to the unused color and draw palette entry number found unusused as 15, but that might take a lot of CPU (full read and handling of pixels one by one).
So I'm wondering if anyone has a better idea. (brown skin Madeline would require no extra code for example).

[ Continue Reading.. ]

2 comments


Cart #rikizujahu-1 | 2026-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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우클릭으로 리셋 가능해용

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I've been working on a Seaside Drive / Star Waspir mashup (from UF50). My goal is to have one stage as a complete replica with the addition of the EGG bonus system to liven things up a bit. I might continue onto other stages...or I might try one endless mode (incorporating all enemies and bosses)

Wondering if anyone wants to have a crack at the music? We could try remaking seaside drive level one music although I think outrun music might be fun also.

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invite gif for picotachi vol.81 // https://www.picotachi.com

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Cart #zaquest-0 | 2026-04-22 | Embed ▽ | No License
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Cart #metampetam-1 | 2026-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Potenta - a pocket-sized tycoon game

The Who

Potenta is a planet in the clutches of an authoritarian regime, and you have been placed at the head of their mining operations. Your job is to bring order to the planet's critical resource excavation and elevate Potenta to its rightful place among the powerful and mighty.

The What

This is my first complete solo project and my first foray into programming, so have a shred of mercy in the critique :) I'd appreciate feedback on the pacing (per say) of the upgrades and the story. The intent was to rip on the failings of dictators but I may have walked the line between subtlety and bashing you over the head with it that it has settled into having zero message.

[ Continue Reading.. ]

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Cart #trapthecat-0 | 2026-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first P8 game.
it is a simple puzzle game where the player tries to block a cat from escaping a grid by placing obstacles on tiles. Each move you place a barrier, and the cat automatically tries to find a way out. The goal is to completely surround the cat so it has no path to the edge of the board. It’s easy to learn but becomes challenging as the cat adapts and finds smarter escape routes.

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Cart #owensadventure_1-1 | 2026-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dojeyiziju-0 | 2026-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #jennysfarmv5-0 | 2026-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a little carrot farm simulator, number-go-up game where you try to make as much money as possible without dying from exhaustion either by running out of energy or staying up too late. I followed SpaceCat's 2025 farming simulator tutorial for much of this, but tried to put my own spin on it where I could.

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Cart #evilballoonfrenzyproto-0 | 2026-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a prototype for a work-in-progress bullet hell inspired by Xevious.
You and your team must eliminate sentient, hostile balloons sent by a mischievous alien race.

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when running picotron with a folder synced from another machine, it always gives the same error, stating that it can't read the /desktop or /appdata directories, then crashes. my best guess is that somewhere the executable uses the absolute path, including the username, which is different across the two machines. does anyone know any way to fix this?

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Mastermind intro

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hoverboard

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Direcgeon

Cart #bbd-4 | 2026-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Direcgeon is heavily inspired by Alpine Alpaca by Krystian Majewski. The core card-movement mechanic — where cards define your direction and distance rather than giving you free movement — comes directly from that game. What you're playing here is my own twist on that idea, taken into a different setting with different stakes.

How It Works
You have a deck of cards. Three types: go straight down, diagonal left, diagonal right. Each card has a random speed — 1 step (30%), 2 steps (40%), 3 steps (30%). The 40% weight on speed 2 is intentional — common enough to move fast, but not so dominant that the deck feels uniform.
The deck starts at 5 cards, grows by 3 each floor, and caps at 50.

[ Continue Reading.. ]

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