~RESOLVED~
Version: 0.3.0
HostOS: macOS 15.7.4
Issue:
I've noticed that after some time, the files inside podnet:// (viewed with filenav) stop rending. Desktop icons disappear sometimes as well.
How to Reproduce:
- Log into lexaloffle account
- Open filenav
- Browse to podnet://USERID
- Wait around 12 minutes
Some Things I've Noticed:
Resizing or moving the filenav window causes graphical glitches that feel like high CPU usage or constant polling.
After around 12 minutes the icons disappear.


Hey everybody! This is my first time making a Pico-8 game so I thought I'd share it with you all. It's very short and simple, but it's the first real finished game I've ever made before. Thanks for playing and have fun!
CRAZY MAZE
Crazy Maze is a bite-sized game in which you explore a colorful, winding labyrinth and try to escape as quickly as possible. Along the way, you may find delicious sandwiches to collect. Gather as many as you can and try not to get lost!
CONTROLS
⬆️⬇️⬅️➡️ - Move
🆇 - Confirm
CREDITS
Crazy Maze
Created by
Jonathan Mattingly
Art & Programming by
Jonathan Mattingly
Credit to bikibird for
Denote: MIDI Demake Tool for Pico-8
Credit to wasiknihit for
Denote Custom Instruments
Music Remixed From
“Green Hills Zone"
Masafumi Ogata
“Bonus Game/Slot Machine"
Koji Kondo
©Copyright 2026 Jonathan Mattingly

Pico Coaster Tycoon v.05(Early Demo)
v.05 patch:
-Added Ui text to tools
PLEASE READ NOTES:
My YouTube channel: https://www.youtube.com/@Pico8Games
My Reddit: u/Pico8Games
My Other Pico Games:
Case Opening Game: https://www.lexaloffle.com/bbs/?tid=154042
Block Bash: https://www.lexaloffle.com/bbs/?tid=154268
Note 1:
This is not the entire game. This is just first early demo of the Coaster Design part of the game. Please note there might be some bugs or things might be off.
Note 2:
The sprite art I made are not perfect as its in isometric, so when switching camera view angle the opposite hill might look slighlty larger or smaller compared to another camera anlge, but logically should be the same hill.
So if anyone would like to redo the sprite art for all the tracks and train and let me know, then I will use that in the final game and I will give credit. Also Keep in mind the art needs to be in isometric view. (Look at current spr to get an idea)

HOW TO PLAY
Get as high as you can by pressing left and right, retry with C. Learn what the different colored platforms mean and claim the top spot on the leaderboard!
Credits
Howf is a Wuff shared their squish and squash code with me to squish and squash the user icons. Thank you very much!
About this game
Made in a day, so be gentle. I am absolutely in love with scoresub and really thankful that it is finally here. I can't wait to try more games from other people utilizing this great new feature!
UPDATES
11/10/26
- added a progress indicator
- added a feature requested by the current champion: platforms now get rendered in front of the other players icons

Galactic Casino & Space Survival
Welcome to the most thrilling arcade-casino experience in the galaxy! This game perfectly blends action-packed space survival with high-stakes casino mini-games.
The Space Action
Fly through dangerous cosmic zones and travel between planets. Stay sharp, because you'll need that loot for what comes next!
The Galactic Casino
Whenever you land, the real gambling begins. Step into the retro casino and multiply your wealth (or lose it all) across 5 fully playable, polished mini-games:
- Slot Machine: Pull the lever and pray for a jackpot.
- Roulette: Pick your color or number and watch the wheel spin.
- Coin Flip: Heads or tails? Double your money in an instant.

How to Play
Use the arrow keys to move your character around the map, one tile at a time. Explore carefully and look for keys—you’ll need them to open doors and reach new areas. If you try to walk into a wall, you’ll be blocked, so plan your path ahead.
Avoid dangerous tiles, as stepping on them will end the game. Your goal is to find the correct path and reach the win tile. Hold ❎ at any time to check your inventory and see how many keys you’re carrying. If you lose, press ❎ to restart and try again.
Find the Stags and Spirits to get insight on the story! There are 9 stags and 6 spirits in total!
-- i am struggling to get the camera to follow the player rather than be based off walking to the next map part. if anyone has any insight i would appreciate!

An API for handling scoresub highscores as traditional networking packets through strings.
To test an example made using this, run #scorenet-3 in your Picotron terminal.
Updated: April 10, 26
Functions and API
Core
- scoresub_poll(include_sent)
- scoresub_set_table(table_name)
- scoresub_get_ping()
- scoresub_get_icon(user_id)
- scoresub_get_username(user_id)
Packet Handling
- scoresub_send_packet(str,raw)
- scoresub_packet_count()
- scoresub_get_packet()
Examples
A basic usage of this api:
function _init()
-- Sets the current table to perform networking on
-- Maybe use this for room IDs?
scoresub_set_table("test_table")
end
function _update()
scoresub_poll() -- Recieve packets from scoresub
-- Process every packet
while scoresub_packet_count() > 0 do
local packet = scoresub_get_packet()
-- Print out the packet values
print(packet.timestamp)
print(packet.user_id)
print(packet.username)
print(packet.extra)
end
end |
The Library
Save this to a file in your project and use include() to add it to your project.
Including it will make sure the local variables do not get overwritten.
Packets are manually rate limited to two per second, to hopefully prevent a crash from occurring on the Picotron-end of scoresub.
local _packets = {} -- Unprocessed scoresub packets
local _old = {} -- Packets that have already been processed
local _table = "" -- Scoresub table name
local _highest = 0 -- The highest ping in scoresub
-- Cache
local _icons = {} -- Cached icons loaded by scoresub
local _usernames = {} -- Cached usernames
-- Manual rate-limiting to prevent crashing picotron
local _rate_limit = t()
local _rate_sent = 0
-- Utils ========================================
-- Returns an item if the table contains it.
local function has(tbl,v)
return add(tbl, del(tbl,v))
end
-- Scoresub =====================================
-- Polls the current scoresub state
-- Skips packets already recieved by scoresub
-- include_sent <boolean> Include packets send by the user
function scoresub_poll(include_sent)
local newstate = scoresub(_table) or {}
local id = stat(64)
-- Get the latest ping
if newstate
[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=186236#p) |
Astral PICO Orb 🔮
The demake of the renowned 3D physics-platformer: Astral Wizard Orb (which isn't even out yet)


Features ✨
This isometric ball-roller features:
- 20 cosmic stages 🗺️
- Soundtrack with 3 songs 🎶
- Level select 👆
- Full game speedrun timer 🕐
Expect to play for about an hour or so. If you're a worthy wizard, that is.
Controls 🎮
How do u play this?!?
- ⬆️⬇️⬅️➡️ - Move the Orb
- ✖️⭕ - Jump
... also features an option for an alternate control scheme if your controller can't easily do diagonal input.

Testing beta changes for loose ties, this cart is likely to be unstable. The stable version can be found here.






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