This is WordBo! A Wordle clone made by me ♥
I used this project to test a bunch of different features, like string compression, multicarts, custom random seeds and using the system date
The rules are the same as Wordle:
- There's a new word every day
- You have 6 chances to guess it.
- Green means a correct letter at the correct position.
- Yellow means the word has that letter, but in another position.
You can swap the input method between Pico-8 controls and Keyboard+Mouse from the pause menu
I hope you guys like it!
UPDATE:
- Moved the "Share" button to the top left corner
- "Share" button is now also visible when you lose
This is the environment of my PC where this problem is occurring.
MacBook Air CPU: Intel OS: MacOSX Sequoia 15.7.4 Pico-8: v0.2.7 [Mac Client] |
The sensitivity deteriorates while the mouse is locked. (At this time, the load on the PC itself seems to be high.)
This problem does not occur in the browser; so far, it can only be reproduced on the client.
stat(9) is the Application's FPS. You can see a noticeable decrease in this.
stat(7) is the _draw() FPS. appears normal.
stat(1) is the total CPU usage. appears normal.
stat(2) is the Application's CPU usage. appears normal.
LOGFIRE: Signal Hunt
“Production is burning. The logs are your only signal.”
Demo now
Production is burning.
Your monitoring terminal is the last line of defense between a stable system and total infrastructure collapse. LOGFIRE: Signal Hunt is a fast-paced arcade log monitoring game where you must scan incoming system logs and respond to critical failures before instability reaches 100%.
Packets drop. Databases fail. Authentication services crash.
Some logs are harmless background noise.
Others signal catastrophic failure.
Your job is to identify the real threats and react quickly to keep the system online.
Inspired by real production monitoring chaos and the adrenaline of incident response.
Gameplay
Logs scroll across the screen representing real-time system events.
Players must:
• scan logs for critical errors
• ignore harmless informational events
• react quickly before instability spikes
If too many critical incidents slip through, the system spirals into failure.
Survive as long as possible while the log stream accelerates.
Controls
⬆️ / ⬇️Arrow Keys
Move through the log feed
❎ Z
Select / respond to a log
Systems
The interface includes:
• Instability meter – shows how close the system is to failure
• Production status bar – reflects infrastructure health
• Real-time log feed – warnings, info logs, and critical incidents
• Score system – higher scores reward faster response and accuracy
Goal
Keep the production system alive for as long as possible.
Miss too many critical incidents and the system enters a CRITICAL INCIDENT state.
Once instability hits 100%, the system crashes.
Inspiration
This game is inspired by:
• DevOps incident response
• system monitoring dashboards
• production outage chaos
Ever stared at logs during a 3am outage?
Now it's a game.
Dev Notes
This project explores turning real-world engineering concepts into arcade mechanics.
Future updates may include:
• additional log types
• escalating infrastructure failures
• new UI effects
• difficulty scaling
Feedback is welcome.
Screenshots
Schmuppy is an arena wave-based shoot-em-up. Pilot your ship through endless waves of increasingly dangerous aliens. Your weapons auto-fire forward, so you can focus on positioning, dodging, and surviving as long as you can.
Arrow keys to move, Z/X to rotate.
How it plays:
You have 3 lives and one-hit kills. Enemies spawn from the edges in waves, and each wave throws more at you. Clear them all to advance. The deeper you go, the nastier the enemy mix gets.
Your ship auto-fires in the direction you're facing.
5 enemy types roll in as you progress:
🟢 Drifters (wave 1) — Float around and bounce off walls. Easy pickings early, screen-clogging hazards later.

This is my new Pico-8 cartridge that tries to do speech synthesis and i hope you like it!
Controls:
UP for SFX #64
DOWN for SFX #1
LEFT for previous SFX
RIGHT for next SFX
O to play current SFX
X to stop currently playing SFX
Previous version not uploaded yet.
Next version here.

Random generator for the queens puzzle on LinkedIn! Each puzzle generated has a unique solution.
Rules of the game:
- For every N x N grid, there will be exactly N queens (represented by the crown symbol)
- Each row and column should have only one queen
- Each region or color group should have only one queen
- Queens cannot be placed beside each other, not even diagonally
Press z/O to retry random generation (may take a while for 7x7 boards). Enjoy!

Bookworm!
Find 3-Letter Words Before Tiles Burn!
Bookworm! is my take on the classic PopCap game, Bookworm. I shrunk the wordlist down to be just 3 letters words and instead of burn tiles activating and advancing based on completed words, they advance automatically no matter what. I felt like this would give the game a more action-oriented feeling.
Controls
In-Game
- Use the arrow keys to change which tile you have selected on the board.
- Tap Z to select tiles. To submit a word, tap Z after selecting three letter tiles.
- Tap X to clear your selected tiles. Hold X to scramble the tiles around the board.
bloodylegs ps.png[/img]
Terminate,
Destroy,
Conquer.
The aliens (TDC) have come down to earth to take over, and you are one of them, but your legs have been crushed in battel, thus you must wait for help to arrive, while in the mean time, you can destroy the military.
--Controls:
-press X and hold either the left or up arrow buttons to shoot horizontally or vertically upward.
--Credits:
-Tre Shackleton
--You can support me on itch.io by:
-donating
-following me

Sorcery Scramble (Version 1.0)
Controls
- D Pad ~ Move Character / Navigate Menu
- X Button ~ Dash (consumes 1 dash potion and makes you invincible for a bit)
- O Button ~ Confirm Menu Selection
Pick From 1 Of 4 Magical Characters!
Do The Sorcery Scramble!
- Dodge fireballs to stay alive
- Drink dash potions to teleport and become invincible for a bit
- Gather hearts to gain more lives
- Gather coins to spend at Rondo's Rat Shop
Visit Rondo's Rat Shop!
- A shop run by Rondo The Rat

Cozy Space Trucking
Welcome back to the Zeta Sector! Make a living by hauling goods, mining asteroids or delivering food in this PICOTRON remake of my cozy space trucking PICO-8 game Hauler. There are no enemies, no time limits and no survival mechanics. Just you and your cargo. And maybe a co-pawlet. Now in a stunning 16:9 ratio!
Just like its predecessor, you can finish this game, but it's optional. The main focus of the game is the joy of space trucking.
What you can do
- Docking at stations to accept jobs.
- Fuel scoop at stars.
- Collect salvage or mine resources to sell.
- Scan planets to document the sector.
- Use your friendship drive to jump to other systems.

As part of my ongoing quest to build up PICO-8's library of zero-player games, allow me to present: EscarGoGoGo!!
Ready, set... slow?
Welcome to EscarGoGoGo!!, the zero-player snail racing simulator.
Every 30 seconds or so, a random race is arranged for your viewing pleasure in which ten procedurally-generated snails dash down the track in pursuit of fame and glory. The top three finishers come away with trophies!
Features
- Infinite races: Generate as many random snail sprints as you want, whether you're after a single sitting or a full day at the races.
- (Almost) infinite snails: A variety of colors, behaviors, stats, and names for the snails makes it highly unlikely that any two will ever be the same.
- Massive name database: A huge database of serious and silly names ensures a fresh cast of competitors each race.
- Convenient restart options: New races begin automatically a few seconds after all the participants have crossed the finish line, so you can leave the game running and check back in as you please. If you don't want to wait for all the snails to finish, you can manually start a new race after a winner has been decided.
- Pause feature: Halt the action at any point during (or right before) races to take in the scene, capture a screenshot, step aside for a break, or whatever.
Controls
Being a zero-player game, EscarGoGoGo!! is not controlled by player inputs. However, the following buttons can (re)start or pause the proceedings:
| Action | PICO-8 | Keyboard |
|---|---|---|
| Start game | X | X |
| Begin new race (after a winner is decided) | X | X |
| Pause | O | Z |
Suggestions for multiplayer
EscarGoGoGo!! does not even need one player. That said, there are ways to enjoy it in the company of multiple people.
- Watch games together. Cheer on snails that strike your fancy. Pray for the downfall of those you hate.
- Pause the game at the start of each race to assess the participants, then wager on which one you think will emerge victorious. Throw in guesses about second- or third-place finishes for added complexity.
- Designate each player as the "owner" of one or several lanes, and keep track of how many races they win.
Be sure to dream up your own methods for turning these silly snail races into multiplayer affairs, too!
Etc.
Find Escargogogo!! on Itch

I decided to try to make a theme in picotron. I was sort of inspired by magma and rocks and stuff. Anyway, here's the theme:
In order to get the theme, you'll have to go into the cartridge's contents. Oh, also, for some reason when I click on a picotron window, the little buttons on the bar stay in the dormant window colors until I click on the bar.

I've been working on this silly game about alien abduction. You play the alien.
INSTRUCTIONS..
arrows move the player.
x to beam up Specimens
o to go home.
collecting Moofers adds to energy.
tank shots reduce energy.
always return home before energy runs out or the mission fails.
shield operates when not using the beam and will protect from shots.
games should only last about a minute.. don't take it too seriously
have fun..






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