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Cart #iroban-0 | 2026-02-04 | Code ▽ | Embed ▽ | No License
12

A color-based sokoban puzzle game.

Iroban is a sokoban puzzle game with color-based mechanics. Move, paint, change, use and destroy elements to complete each level. Can you solve all 32 puzzles?

  • Move: Arrow Keys.
  • Restart level: Z or C.
  • Undo move: X or V.
  • Menu: Enter.

Place a box of the corresponding color on top of each goal to complete a level.

Beat all 32 levels to finish the game.

You will find:

  • Color boxes.
  • Pesky colorless boxes (maybe not so pesky?).

[ Continue Reading.. ]

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5 comments


Cart #squarecreation-2 | 2026-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #wuyyebyo-0 | 2026-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here is my third game for my iterative design class! Had fun with it and was able to try out some new things.

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2 comments


Cart #lostcoffee-1 | 2026-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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On a dark, winter morning, Gail decides to take her coffee outside. When a strong gust of wind knocks it into the snow, she must engage in a battle for survival. Move Gail across the board, and let her Snail Sense guide you to the coffee.

Two Modes:

ENDLESS: Start with 50 steps. Every time you find coffee, gain 15 steps. Continue until you run out of steps.

TIMED: Start with unlimited steps, and a one minute timer to find the coffee as many times as you can.

SECRET FOR TRUE SNAIL GAMERS ONLY: There is a rare chance you may come across a piece of FORGOTTEN SNAIL LORE. Collect all 20 pages to discover the deep and storied history of Snail Civilization.

[ Continue Reading.. ]

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4 comments


Hey @zep,
I don't know if this is planned or not, but it would be neat to be able to export foo.wav like you can in PICO-8. Especially with Picotron's advanced music editor, it would be a great ability to have.
Thank you!

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0 comments


Cart #flyfight-4 | 2026-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Description

It's one fly versus another in a no-holds-barred fight to the death! Try to hit your opponent from above, but don't let them pounce on you instead!

Mechanics

  • Your fly moves forward continuously.
  • Pressing your control button adjusts your fly's angle.
  • The screen wraps horizontally and vertically.
  • When the flies collide:
    • The fly with the lower altitude takes damage.
    • Both flies reverse direction.
    • Both flies become temporarily invincible.
    • Controls are temporarily disabled (because the flies are dizzy and need a moment to regain their bearings).
  • Reduce your opponent's HP to zero to win.

Modes

  • 1P vs. 2P: A standard two-player battle, with each player having their own PICO-8 controller.
  • 1P vs. 2P (Handheld Device): A two-player battle mode designed for play on phones or other handheld devices. Pressing any directional key controls player one; pressing (X) or (O) controls player two.
  • 1P vs. COM: A one-player game against a computer-controlled opponent.
  • COM vs. COM: A zero-player mode where two computer-controlled flies do battle.

Controls

The following controls apply to the 1P vs. 2P and 1P vs. COM modes.

Action Player 1 Player 2
Adjust Fly Direction (In-Game) X/Z/UP/DOWN/LEFT/RIGHT Q/W/E/S/D/F
Restart Game (Post-Fight) Z (None)
Select Mode (Main Menu) LEFT / RIGHT (None)
Change Color (Main Menu) LEFT / RIGHT UP / DOWN (on keyboard or Controller 1)
Adjust Starting Health (Main Menu) LEFT / RIGHT (None)
Advance Selection / Start Game (Main Menu) Z (None)
Go Back (Main Menu) X (None)

In Handheld Device mode, use the directional keys to control player one, and the (X)/(O) buttons to control player two.

Inspiration

This game is inspired by

[ Continue Reading.. ]

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2 comments


Cart #little_joust-0 | 2026-02-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simplified version of the classic arcade game “Joust”

game rules

you must be above an enemy when you collide with it, if the enemy is above then it is you who will be slain.

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1 comment


Good suggestions in https://www.lexaloffle.com/bbs/?tid=47983

I've been playing with implementing a kv store outside of PICO-8. It would make it so much easier if this functionality were a be a bit more mature and intuitive.

0 comments


It's time for our seasonal Pico-8 arcade residency! The selected game will be featured on our custom 2P Pico-8 arcade cabinet from March 1 - June 1. Deadline to apply is February 22nd at 11:59pm.

Send your game here:
https://www.wonderville.nyc/pico8-cabinet-application

See a list of previous residencies here:
https://wondervilleprojects.org/programs/residencies

Wonderville is an arcade/bar/event space in Brooklyn NY. We love playing all of the submitted games! If we don't select your game this time you can always submit again in the future!

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1 comment


Cart #cs_geo-0 | 2026-02-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #cs_rh-0 | 2026-02-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Covers of Cave Story music: Geothermal and Running Hell

Run these carts to listen to the songs

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4 comments


Cart #deltascribe-0 | 2026-02-03 | Embed ▽ | License: CC4-BY-NC-SA
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Deltascribe!

the semi-sequel to Drawtime!

just a fun little doodle app i wanted to make, mostly exported as a standalone executable for my friends without picotron to mess around in.

supports 5 layers, saving and loading '.scribe' files, and exporting all layers as a single .png
6 available colors (future update will let you set these to other colors)
5 tools including basic pen, eraser, line tool (scroll while dragging to have variable start and end widths), fill, and bucket!

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7 comments


Cart #zariyajunu-4 | 2026-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is my first PICO-8 shoot 'em up demo.
It's very simple and lacks polish, but I'm excited to share it with you!

=====

It includes:

  • 4 normal levels
  • 1 boss level
  • 1 power-up item
  • A few basic mechanics
  • Silly sounds & textures (ahhh!)
  • Probably some bugs here and there
  • Further updates!

Tips:

  • Press X to start.
  • Press Z to boost!

=====

I'm new to PICO-8 and the independent game community.

I've been developing commercial games for years, but that wasn't the reason I chose to join this industry in the first place. After another business setback, I decided to come back—back to the beginning, back to 2000.

[ Continue Reading.. ]

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1 comment


Cart #spartak-1 | 2026-02-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Спартак потерялся. Помоги ему добраться до дома.


Original game by Dry-macarony.

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1 comment




Cart #atmtaconway-0 | 2026-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Implementation of the famous Conway's Game of Life with PICO-8's mouse movement.

The actual grid-based implementation was lifted from Picozine issue #2, specifically from the article by @dan_sanderson.

Controls:

  • Mouse left click to place alive cells
  • Mouse right click to delete alive cells
  • X to Pause or Resume the game
  • Z to adjust the size of the cursor
  • UP and DOWN to adjust the kernel size (changes behaviour of cells)
  • LEFT to adjust neighbourhood threshold (Also changes behaviour of cells)
  • RIGHT to move the game forward by one generation

[ Continue Reading.. ]

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Hello everyone! This is my first game. It's my attempt to recreate joy of playing Stack Attack on my Siemens M50 in my childhood. So it's kind of dream game for me. Original Stack Attack is a bit hard to emulate on devices since it uses some proprietary Siemens API and also the game itself is a bit slow for modern days (I mean how fast character is moving). So I decided to try to create my own version. I use some inspiration but didn't copy everything completely from the original.

It was quite hard as I'm more of a graphic designer and have some experience in music, but last time I studied programming was learning Basic during my school years. Art and SFX was created in PICO-8 and it was a lot of fun I must say. Music however is a bit hard for me to make totally in PICO-8, so I decided to compose the music in third-party MIDI editor and then converted it with Denote by Jenny Schmidt. Since I'm just starting learning Lua, I used AI (Gemini) to help me with coding (and actually I would say, I don't recommend this way for newbies like me, because sometimes it is helpful, but sometimes it just puts you on completely wrong path if rely on it to much).

[ Continue Reading.. ]

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I started this project hoping to make something my family could play together. A game where we could compare high scores and try to one-up each other. It turned into something a little different. Some people in my life have been going through difficult times recently, and the narrative took a turn to reflect that. I'm happy with where it landed. I hope it's uplifting and fun.

Cart #essentials-1 | 2026-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #tubikayoya-0 | 2026-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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pseudo 3d maze

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I noticed that calling cartdata immediately after dset can sometimes prevent the value from being saved to persistent memory. I couldn't find anything in the documentation that suggests this is expected behavior.
For example, the following code prints 0, but I expected it to print 10.

cartdata("testing")
dset(0, 10)
cartdata("testing")
print(dget(0))

Prior to version 0.2.7 this wouldn't have been an issue since carts could only use a single cartdata slot, so there was no point in ever calling cartdata more than once, but now that carts can use 4 cartdata slots this sort of thing might happen. (Relatedly, the manual and help cartdata both say that cartdata can be called at most once per run.)

I ran into this because I wanted to have a tool that simulates allowing dset and dget with 256 indices instead of 64 by changing the cartdata slot based on the index. But if you don't check whether you are already on the right cartdata slot, consecutive writes to the same cartdata slot have the pattern above (where cartdata is called immediately after a call to dset).

[ Continue Reading.. ]

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Cart #kevin-0 | 2026-02-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
22

made for _update() jam
thanks to Adam Atomic

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8 comments




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