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Cart #kevin-0 | 2026-02-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
22

made for _update() jam
thanks to Adam Atomic

22


1

i did it!! i greeted kevin. this was a delight, thank you!


Kevin is infecting the wired

This is a significant turn of events


2

Woah I love the precise pixel collisions! I haven't made to to Kevin yet though.


1

Lmao this is so clever. All the right kinds of jank to make this as fun as possible. Such a simple idea.


1

I love this but the pain of messing up the last jump and having no way to try again without basically starting from scratch because now you've fallen on the wrong side of the stairs is cruel 😂 I did finally get greeted by Kevin, though.


2

God that was a struggle but saint teeter finally let me get to kevin

This was so good! At first I thought it was funny to make a game where the sprites didn't really matter, only to realise that everything about the sprites matters A LOT. The physics system gives each object so many unique quirks and the layout of the level makes for such an interesting and stressful sorting game/precision platformer.

Really cool game, thank you for sharing!!


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With the advantage of the rigid border, one can carry at least 4 thingies to Kevin.

So far, Sword, Heart, Leaves and Bread have been high onto Kevin's head.

Edit: considering the pixel-perfect collision mechanics, thingies with left-facing hooks, esp. Bird, are possible to attach beneath Kevin, thereby creating a high platform to let more (maybe all?) of the things jump onto that.



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