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Cart #gopher-6 | 2026-06-02 | Embed ▽ | License: CC4-BY-NC-SA
14

Browse gopherspace from your Picotron with this tiny gopher browser. While it is very limited, it has persistent bookmarks and support for the search item type which is also commonly used for guestbook interaction.

Have fun!

(Important: the network operations don't work when running in a web browser. You'll need to launch it from the native Picotron client to be able to open any of the links.)

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21 comments


Cart #boom2_ver01-0 | 2026-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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After making some minor adjustments to my version of Lazy Devs Porklike engine, BOOM: A Rip & Tear roguelike, I decided it needed some more adjustments. That process eventually turned into a sequel lol. Some new mobs have been added (removing some to make room for the sprites), some weapons have been rebalanced and a new one added, mechanics that I wanted to add originally made their way in too. Sounds and music (created using WaveBots, a chiptune music generator) have been updated, and a slightly different skin has been applied. It's not much, but it does get harder a bit faster. :)

Controls

Control Boomguy with the keyboard or a controller.

Keyboard Controls:

Arrow Keys - Move Boomguy, Aim Shot

[ Continue Reading.. ]

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Readme !!

There's more information down below, but as this is now a resource on the lexaloffle website, I thought I'd add some extras.

This cartridge is just a viewer for the Github Wiki, run by myself and impossible without the community that's supported me; it wouldn't be here without you all.

There is another viewer, Inuwiki, another picotron cartridge; this one made by @HowfWuff, as of writing this with less features (like auto-updating), but a windowed and very clean UI!

You may find a better viewing experience through the web wiki viewer or the Github repository itself
In the future, I'll be updating this cartridge & the web version to be much, much better.

List of front ends:

[ Continue Reading.. ]

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Arrow Game

Cart #arrow_game-1 | 2026-01-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just a simple game that I made when bored. Basically just press the directional buttons in the pointed direction. I tried out some cool effects like screenshake and juicy particles.

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4 comments


Cart #kolydr-2 | 2026-01-31 | Code ▽ | Embed ▽ | No License
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Clear out reds by crashing into blues until a green appears.

Pure arcade, not much puzzle here. Had a great time using the sprite sheet for decadent things since most of the game tiles fit into the first 16 sprite slots. Audio was tricky but I mostly got away with it (I think)

UPDATE: fixed a bug where trail and armed bombs could carry over to a restart

UPDATE: fixed screen-fill softlock and added option to control ship with player 2 inputs (nicer on keyboards with bad arrow keys)

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5 comments


Cart #corpuscle_1_4sfx-0 | 2026-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #corpuscle_1_3_6-0 | 2026-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #corpuscle_gold-0 | 2026-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Corpuscle Crew v1.4.0 - "The SFX Update" 🫀

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I've never had this happen before, but I downloaded 0.2.2b and it just won't launch from either an installed version or standalone on Windows 10. I've tried restarting and running it as an administrator… Nothing happens. Is this a known issue?

I don't remember what version I used last on Windows because I switched to Linux for a bit.

1 comment


Cart #sally_racers_dev-19 | 2026-03-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I want to keep working on my racing game, Sally's Star Racers, and I want to have a "dev" branch where I and others can try playing it online. Rather than pushing a million updates to the "finished" post, I plan to do lots of little updates here, then eventually push a new version to the finished post once it is ready.

UPDATES

New feature - Zippers

  • only implemented on Fast Fields right now. These are boost pads that give you a burst of speed when you drive over them.

Changes:

  • Lots of code restructuring to better differentiate between three states: driving (gas held down), braking (no gas or directions), and drifting (no gas but steering).

[ Continue Reading.. ]

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17 comments


Cart #meow_simulator-0 | 2026-01-24 | Code ▽ | Embed ▽ | No License

0 comments


Cart #bobbles-1 | 2026-02-20 | Code ▽ | Embed ▽ | No License

first small attempt. watched my partner play a game with similar mechanics and thought "let's make this in pico" and it's just a little dexterity game. anyway, hope you like it.

new version now starts with a field of bubbles to pop and secondary button swaps colors randomly.

0 comments


Cart #fish_ecs-1 | 2026-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


hey so in pico 8 ive noticed that theres a function called scoresub which supposedly (after full release) allows for a leaderboard/highscore system. does anybody know if theres a planned release date for full functionality of scoresub?

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3 comments


Cart #silverstate-0 | 2026-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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When Ysabel, a vampire living in Reno, finds her brother dead with a strange crucifix-like structure attached to him, she finds herself compelled to take revenge on the humans that murdered him.
https://youtu.be/f8lFkbZuaqQ?si=uLdUfuP_VZCL9vOj

https://youtu.be/r7mT0jxN300?si=OkQyF0XpCRezg0og

This is the first game I've ever made with PICO-8. I was very conscious of making a more "game-y" game than my previous work, but still making it feel authentic to me. I'm happy with how it turned out, and it feels like an appropriate follow-up to LIGHT-BRINGER(http://maredjurphy.itch.io/light-bringer).

[ Continue Reading.. ]

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8 comments


Hello. This is my version of Bad Apple made using quite a bit of compression, only letting a single rectangle to draw every frame, and scrolling to alleviate some movement tasks.

Cart #mazs_bap-0 | 2026-01-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

The compression algorythm is a bit spaghetti-like, but it's a bit simple.

Before any draw calls, I take 8 bits out of the video file and divide them to two nybbles. Each nybble is a scroll delta for the whole screen (X and Y). I substract 8 from the nybbles to get a range from -8 to 7 to scroll the whole picture.

Next, I begin the rectangle draw routine by getting which type of rectangle to draw. (XOR, Black, White)
I take a single bit and see if it's 1.

If it's 1, we're at the XOR rectangle draw routine. This is just so every bit the rectangle draws, it flips the colors. This helps for when there is a transition that negates the whole screen, or to move objects quickly.

[ Continue Reading.. ]

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3 comments


Cart #farming_frenzi-3 | 2026-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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farm carrots and become rich all of this wile being caution of noy loosing!

use x to interact with buy sell sleep and growned carrots

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Simple function to pod variables, e.g: a javascript dictionary/array.
Made it for adding pods for my wiki

Now includes metadata support!

// do_not_increment exists incase there's edge cases, unsure what they could be
// stuff with tomfoolery setting arrays/dicts?
// 
// defaults as false, would just +1 to the index to not be 0-indexed bc lua
// meta is an array

function pod(dict,meta,do_not_increment){
    //generate the meta
    let res="";
    if (isArray(meta)){
        res="--[[pod";
        for (var key in meta){
            const value=meta[key]
            let pkey=key;
            let pvalue=pod(value,do_not_increment);
            if (!isNaN(Number(pkey))){
                if (!do_not_increment){
                    pkey=Number(pkey)+1;
                }
                pkey=`[${pkey}]`;
            }
            if (pvalue!="nil"){
                res+=`,${pkey}=${pvalue}`;

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=182522#p)
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Cart #fibayigoyo-4 | 2026-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Climb the rock is a platformer game. When creating this game, I was inspired by the climbing mechanics from The legend of zelda breath of the wild. This is one of my first games, so please don't judge it too harshly. I borrowed the jump and collision physics from cow's detroid project because I'm not very good at coding. Click on the arrows to move. Z-jump, hold X-open inventory. To select an item, use the arrow keys. To use an item, press Z while in inventory mode. Press x in start menu to activate the timer.
patch note :
-Fixed a bug where the player got stuck at the beginning of each mini-level
-Added timer for speedrunners.

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9 comments


SPACE SHOOTER v/0.1

Cart #poopoopeepee-0 | 2026-01-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Submission for Maine App Challenge (MAC) 2026
Rougelike Space Tower Defense game where you defend off aliens and collect upgrades to try to get the highest score you can!

copyright me (probably )

Please leave your thoughts and suggestions in the Comments! this project is due to be under consideration in April 26' so your comments can help me improve this into a polished state for the future!

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0 comments


Cart #vike-12 | 2026-05-14 | Embed ▽ | License: CC4-BY-NC-SA
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Version 3.1

In this game you shoot Vikings until either you die or your game crashes because there are to many Vikings on screen at once. WASD to move and arrow keys to shoot. You can open the menu to swap the control layout by pressing "Z". This is just like in the middle ages! This is my 7th grade history project.

Viking Equipment

Vikings used lots of different pieces of equipment.

Weapons
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––

[ Continue Reading.. ]

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5 comments


Cart #ecs_v2-0 | 2026-01-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Updated Pico Entity Component System to be a bit more token friendly, it's still very large though and needs a bit of work. Would be cool if I could get it down to like sub 1000 tokens? Also changed the update to run at 30 so it can handle more entities before performance throttles at about 1400 entities(bouncing balls).

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