Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #mizehobapu-0 | 2026-01-11 | Code ▽ | Embed ▽ | No License

Circle drawing preview

  • There is a central sun
  • A pixel rotates around the sun
  • That pixel paints points as it moves, forming a circle
  • It stops once it reaches the starting point
0 comments


Cart #rotusemg-0 | 2026-01-11 | Code ▽ | Embed ▽ | No License

Application to visualize a triangle with the following features:

  • Displays the mouse coordinates in real time

  • Detects whether the right mouse button is being pressed

  • Shows the length of the opposite, adjacent, and hypotenuse sides

  • When hovering over a vertex, it visually grows to indicate it’s interactable

  • Triangle vertices can be moved via click and drag

  • All side lengths are calculated and updated in real time on screen
3 comments


Cart #early_spring-4 | 2026-01-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7


Spring has come early and the Snowman is going to melt! Help them escape to the mountains before they melt!

Use snowballs to freeze water and avoid the sun.

Fully Co-op or Vs. (in VS mode you can push each other and throw snowballs at each other)

Run deaths are saved when completing a level, and total score is saved when beating the game. Music can be turned off in the menu.

Made for my daughter who wanted a game about a snowman, and my son who wanted to play with his sister.

7
2 comments


Cart #noelleholiday-1 | 2026-01-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

4
1 comment


Cart #picodex2-0 | 2026-01-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
1 comment


Cart #nahewadago-2 | 2026-01-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Cart #nahewadago-1 | 2026-01-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Cart #nahewadago-0 | 2026-01-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
1 comment


Cart #bipbipboy-0 | 2026-01-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

You are BIPBIPBOY! A little robot on a mission to defend the galaxy from a terrifying invasion of weirdly smiling, spinning, and... boxing, alien forces.

Fight 8 waves of deadly enemies with your powerful projectiles! Defeat enemies who drop pickups that allow you to switch weapons, from a simple bullet, to a wide reaching spread shot, or to a direct and powerful laser beam.

Can you reach the final boss, and survive its relentless barrage of bullets? Take down the final challenge, and do it over again to get a better high score!

Controls

Move BipBipBoy left and right using arrow keys, or left and right on a D-pad. You have one button to fire your weapon. And thats it! Collect weapon drops to change weapons, and hearts to regain life.

[ Continue Reading.. ]

4
0 comments


Cart #grid_shooter-0 | 2026-01-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hey everyone,
I’ve been working on a new PICO-8 game and wanted to share a short gameplay clip from the current build.
It’s a grid-based arcade action game focused on strict 4-direction movement, tight turns, and simple but punishing mechanics. I’m trying to keep the rules minimal while making moment-to-moment movement feel deliberate and satisfying.
The goal is to eventually release this game as part of GoPico, an Android app I’m building that lets people play a curated collection of PICO-8 carts locally on their phones.
Feedback is very welcome, especially around movement feel, readability, and whether the core loop looks fun enough to expand.

Try out gopico: https://play.google.com/store/apps/details?id=dev.bunnylabs.gopico

[ Continue Reading.. ]

0 comments


Cart #fruitliengame-1 | 2026-01-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Fruitlien

this is a game im working on called fruitlien, its obvious its just a little alien guy picking up fruit. im probably gonna add some more stuff in the future. this is the first game ive made in quite a bit so i kinda forgot how to make a game (not that i was ever good)

Things i wanna add:

  • skins that drop from the sky
  • music
  • an extra drop that gives more points than the others
  • healing drops
0 comments


Cart #zhozerew-0 | 2026-01-10 | Code ▽ | Embed ▽ | No License
3

This 3D effect is achieved using this projection equation.
Where X and Y points are calculated and drawn on the screen based on similar triangles
relating their coordinates from a 3D space.
Then you can use these equations to rotate the points:
dx=xcos(angle)-ysin(angle), dy=xsin(angle)+ycos(angle)

I'm still learning to code, so this was a fun project to mess around with!

3
2 comments


Cart #spacecorgi2-10 | 2026-01-14 | Code ▽ | Embed ▽ | No License
20

Created for CorgiJam! Finally, a sequel to the original Space Corgi. There are 30 puzzles to solve using the unique powers of my real actual dogs. Based on real life events.

UPDATE: Slightly changed Level 16 to fix a Corgi position lock issue. I believe all levels are undo/restart-safe now!

UPDATE: 2 player mode ??

UPDATE: Slightly changed levels 24, 28 and 29 to fix 3 additional locks (UPDATE UPDATE - and 26 lol)

20
9 comments


Cart #tebujezume-0 | 2026-01-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


--
[96x32]

Cart #picoball_vs_celeste_v1-0 | 2026-01-09 | Code ▽ | Embed ▽ | No License
11

Fight Madeline in a PicoBall duel, first to 15 wins!

This is a mod of the game cart for Pico-Ball, a 2d tennis-volleyball mashup starring Jelpi where you make the ball bounce on your opponents end twice to earn a point.
In case you haven't played Picoball, I highly reccomend to play the original game found here

[ Continue Reading.. ]

11
5 comments


Cart #mode7demo-0 | 2026-01-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

A minimal demo showing how I set up the mode 7 effect for Sally's Star Racers ( https://www.lexaloffle.com/bbs/?pid=181063#p ). This is a cleaner starting point if you want to make your own mode7 game. 1355 tokens, and it includes a lot of boilerplate for crawling map data and instantiating actors in the world.

I am using ToyBoxJam assets for this demo, so thanks to @thattomhall and the contributors to this asset pack!

6
0 comments


A simple animation i did while bored now tweaked a little bit so its kind of a game, see how high can you pump it!

Cart #simplepumpgame-0 | 2026-01-09 | Code ▽ | Embed ▽ | No License
2

2
0 comments


Cart #hormogrid-5 | 2026-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

About the game:

Hormogrid™ is a tiny fast-paced puzzle game played on a 4×4 grid of cells called hormones.

Each cell can be red or dark:
– Red cells represents Dopamine (“Do”), the happiness hormone
– Dark cells represents Cortisol (“Co”), the stress hormone

Your goal is to turn every cell red (Dopamine) before time runs out.
Pressing (X) on a cell flips it, but it also flips all its adjacent cells (up, down, left, and right)

Known issues:

The game difficulty may be a bit inconsistent due to the procedural generation. You may occasionally encounter grid layouts that can be solved in less than 3 moves on the highest difficulty, or vice versa.

[ Continue Reading.. ]

10
5 comments


UPDATE: New TOSSED Mode for chasing high scores, new visuals, and a menu

bug: sometimes words do not appear in word list
scored wild tiles have unintended behaviour

HOW TO PLAY CLASSIC MODE:

In CLASSIC MODE, you can place a maximum of 25 tiles, in order to score as many points as possible.
You can make between 3 and 5 letter words, but your points receive a bonus; the longer the word the better!
Letters have different scores, depending on how frequently they are used.

HOW TO PLAY TOSSED MODE:

In TOSSED MODE, playing 5 letter words will clear the letters, making more space to
score more points! However, there are some brand new tile types as well:

STONES

Stones are pesky, and get in the way of your words. To remove them, you'll need bombs

BOMBS

There are 4 types of bombs: Radish, Cucumber, Tomato and Lettuce. When placed,

[ Continue Reading.. ]

15
5 comments


Round hp bar

Free to use in any game

Can be used for mana also just change the color

function draw_hp(x, y, hp, max_hp, color)
 local r = 12
 local f = hp / max_hp
 local fh = flr(r * 2 * f)
 local top_y = y + (r - fh)

 for dy = r - 1, -r, -1 do
  local ly = y + dy
  local dx = sqrt(r^2 - dy^2)
  local x1 = flr(x - dx + 0.5)
  local x2 = flr(x + dx - 0.5)
  if dy >= r - fh then
   line(x1, ly, x2, ly, color)
  end
 end

 if hp < max_hp then
  local ry = r - fh
  local base_y = y + ry
  local dx = sqrt(r^2 - ry^2)
  local x1 = flr(x - dx + 0.5)
  local x2 = flr(x + dx - 0.5)
  local wt = cos(time() * 0.25) * 6
  for lx = x1, x2 do
   local woff = sin((lx + wt) * 0.15)
   local ly = flr(base_y + woff)
   local rx = lx - x
   local ry = ly - y
   if rx * rx + ry * ry <= r * r then
    pset(lx, ly, color)
   end
  end

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=181428#p)
1
1 comment


Acording to the manual:
https://www.lua.org/manual/5.3/manual.html
The escape sequence '\z' skips the following span of white-space characters, including line breaks; it is particularly useful to break and indent a long literal string into multiple lines without adding the newlines and spaces into the string contents. A short literal string cannot contain unescaped line breaks nor escapes not forming a valid escape sequence.

so a

?"hallo\z
2ndline"

should count as 2 tokens.

The code itself works, but it is misscolored in the editor and the tokencount is with 5 too high.

1
0 comments


Cart #kiyizuwuze-3 | 2026-01-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments




Top    Load More Posts ->