Application to visualize a triangle with the following features:
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Displays the mouse coordinates in real time
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Detects whether the right mouse button is being pressed
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Shows the length of the opposite, adjacent, and hypotenuse sides
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When hovering over a vertex, it visually grows to indicate it’s interactable
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Triangle vertices can be moved via click and drag
- All side lengths are calculated and updated in real time on screen

Spring has come early and the Snowman is going to melt! Help them escape to the mountains before they melt!
Use snowballs to freeze water and avoid the sun.
Fully Co-op or Vs. (in VS mode you can push each other and throw snowballs at each other)
Run deaths are saved when completing a level, and total score is saved when beating the game. Music can be turned off in the menu.
Made for my daughter who wanted a game about a snowman, and my son who wanted to play with his sister.

You are BIPBIPBOY! A little robot on a mission to defend the galaxy from a terrifying invasion of weirdly smiling, spinning, and... boxing, alien forces.
Fight 8 waves of deadly enemies with your powerful projectiles! Defeat enemies who drop pickups that allow you to switch weapons, from a simple bullet, to a wide reaching spread shot, or to a direct and powerful laser beam.
Can you reach the final boss, and survive its relentless barrage of bullets? Take down the final challenge, and do it over again to get a better high score!

Controls
Move BipBipBoy left and right using arrow keys, or left and right on a D-pad. You have one button to fire your weapon. And thats it! Collect weapon drops to change weapons, and hearts to regain life.
Hey everyone,
I’ve been working on a new PICO-8 game and wanted to share a short gameplay clip from the current build.
It’s a grid-based arcade action game focused on strict 4-direction movement, tight turns, and simple but punishing mechanics. I’m trying to keep the rules minimal while making moment-to-moment movement feel deliberate and satisfying.
The goal is to eventually release this game as part of GoPico, an Android app I’m building that lets people play a curated collection of PICO-8 carts locally on their phones.
Feedback is very welcome, especially around movement feel, readability, and whether the core loop looks fun enough to expand.
Try out gopico: https://play.google.com/store/apps/details?id=dev.bunnylabs.gopico
Fruitlien
this is a game im working on called fruitlien, its obvious its just a little alien guy picking up fruit. im probably gonna add some more stuff in the future. this is the first game ive made in quite a bit so i kinda forgot how to make a game (not that i was ever good)
Things i wanna add:
- skins that drop from the sky
- music
- an extra drop that gives more points than the others
- healing drops
This 3D effect is achieved using this projection equation.
Where X and Y points are calculated and drawn on the screen based on similar triangles
relating their coordinates from a 3D space.
Then you can use these equations to rotate the points:
dx=xcos(angle)-ysin(angle), dy=xsin(angle)+ycos(angle)
I'm still learning to code, so this was a fun project to mess around with!

Created for CorgiJam! Finally, a sequel to the original Space Corgi. There are 30 puzzles to solve using the unique powers of my real actual dogs. Based on real life events.
UPDATE: Slightly changed Level 16 to fix a Corgi position lock issue. I believe all levels are undo/restart-safe now!
UPDATE: 2 player mode ??
UPDATE: Slightly changed levels 24, 28 and 29 to fix 3 additional locks (UPDATE UPDATE - and 26 lol)

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[96x32] |
Fight Madeline in a PicoBall duel, first to 15 wins!
This is a mod of the game cart for Pico-Ball, a 2d tennis-volleyball mashup starring Jelpi where you make the ball bounce on your opponents end twice to earn a point.
In case you haven't played Picoball, I highly reccomend to play the original game found here

A minimal demo showing how I set up the mode 7 effect for Sally's Star Racers ( https://www.lexaloffle.com/bbs/?pid=181063#p ). This is a cleaner starting point if you want to make your own mode7 game. 1355 tokens, and it includes a lot of boilerplate for crawling map data and instantiating actors in the world.
I am using ToyBoxJam assets for this demo, so thanks to @thattomhall and the contributors to this asset pack!


About the game:
Hormogrid™ is a tiny fast-paced puzzle game played on a 4×4 grid of cells called hormones.
Each cell can be red or dark:
– Red cells represents Dopamine (“Do”), the happiness hormone
– Dark cells represents Cortisol (“Co”), the stress hormone
Your goal is to turn every cell red (Dopamine) before time runs out.
Pressing (X) on a cell flips it, but it also flips all its adjacent cells (up, down, left, and right)
Known issues:
The game difficulty may be a bit inconsistent due to the procedural generation. You may occasionally encounter grid layouts that can be solved in less than 3 moves on the highest difficulty, or vice versa.

UPDATE: New TOSSED Mode for chasing high scores, new visuals, and a menu
bug: sometimes words do not appear in word list
scored wild tiles have unintended behaviour
HOW TO PLAY CLASSIC MODE:
In CLASSIC MODE, you can place a maximum of 25 tiles, in order to score as many points as possible.
You can make between 3 and 5 letter words, but your points receive a bonus; the longer the word the better!
Letters have different scores, depending on how frequently they are used.
HOW TO PLAY TOSSED MODE:
In TOSSED MODE, playing 5 letter words will clear the letters, making more space to
score more points! However, there are some brand new tile types as well:
STONES
Stones are pesky, and get in the way of your words. To remove them, you'll need bombs
BOMBS
There are 4 types of bombs: Radish, Cucumber, Tomato and Lettuce. When placed,

Round hp bar
Free to use in any game
Can be used for mana also just change the color
function draw_hp(x, y, hp, max_hp, color)
local r = 12
local f = hp / max_hp
local fh = flr(r * 2 * f)
local top_y = y + (r - fh)
for dy = r - 1, -r, -1 do
local ly = y + dy
local dx = sqrt(r^2 - dy^2)
local x1 = flr(x - dx + 0.5)
local x2 = flr(x + dx - 0.5)
if dy >= r - fh then
line(x1, ly, x2, ly, color)
end
end
if hp < max_hp then
local ry = r - fh
local base_y = y + ry
local dx = sqrt(r^2 - ry^2)
local x1 = flr(x - dx + 0.5)
local x2 = flr(x + dx - 0.5)
local wt = cos(time() * 0.25) * 6
for lx = x1, x2 do
local woff = sin((lx + wt) * 0.15)
local ly = flr(base_y + woff)
local rx = lx - x
local ry = ly - y
if rx * rx + ry * ry <= r * r then
pset(lx, ly, color)
end
end
[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=181428#p) |

Acording to the manual:
https://www.lua.org/manual/5.3/manual.html
The escape sequence '\z' skips the following span of white-space characters, including line breaks; it is particularly useful to break and indent a long literal string into multiple lines without adding the newlines and spaces into the string contents. A short literal string cannot contain unescaped line breaks nor escapes not forming a valid escape sequence.
so a
?"hallo\z 2ndline" |
should count as 2 tokens.
The code itself works, but it is misscolored in the editor and the tokencount is with 5 too high.





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