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Cart #hodizufigi-0 | 2025-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #flowerquest-3 | 2025-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zuthozpu-13 | 2025-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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LLL

LLL is a puzzle game created for the Pico-8 2025 Advent Calendar event that challenges players to direct lasers at holiday lights in an effort to logically get them all to light up with the least amount of tools possible.

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6 comments


Cart #darkhold-1 | 2025-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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In Darkhold, you can move only in the dark. Turn on the lights to plan your path, turn them off to move. A small top-down puzzle with one rule: darkness is power.
5 levels of simple but tricky challenges.

Watch your steps... the darkness holds its secrets.

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ice cream

(290 chars)

r=rrectfill
o=16
function e(a,b,t)return a+(b-a)*(1-(1-t)^3)end
function b(t)return t%2>=1 and e(0,8,min(t*2%2,1)) or e(8,0,min(t*2%2,1))end::g::k=1.5*t()l=k+.5
⧗=b(k)⬅️=b(l)cls(8)color(7)camera(-64,-64)for n=-5,4 do
for m=-5,4 do
r(n*o+⧗,m*o+⬅️,8,8)r(n*o+8-⧗,m*o+8-⬅️,8,8)end
end
flip()goto g

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Concept:

  • A space cat named Biscuit needed a quick job to pay rent. The first one she could find was with a company called MineStroid, it's well known how this company cares more for their rare astroid minerals than their employees. Nonetheless Biscuit has bills to pay.

Gameplay

  • Collect resources by mining the astroid.
  • Basic combat
  • find enough resources to meet quota + enough fuel to get to the next astroid

Dec 18th 2025
Build 1

Cart #yoheyemiki-1 | 2025-12-19 | Code ▽ | Embed ▽ | No License
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Currently In Game

  • Player Movement
  • Partial Map
  • Item Pickup Code
  • collision (needs adjustment)
  • Star RNG (took way too much time and still WIP)
  • Death Screen 0 (WIP)
  • Camera follows Player but not out of bounds

[ Continue Reading.. ]

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4 comments


Cart #bytesizefishtank-1 | 2025-12-19 | Code ▽ | Embed ▽ | No License
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First project, learning the platform. still needs sfx.

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Have you got the error message when running your saved cart saying
#include file too long

You can optimize the code token and size by using shrinko8 tool. Copy the code bellow the the file, save as cmd and run it.

:: Run Shrinko8 to minify the cart
python shrinko8.py game.p8 game_shrinko.p8.png --minify --count

:: Run PICO-8 and run the minified PNG
start "" "C:\Program Files (x86)\PICO-8\pico8.exe" -run "game_shrinko.p8.png.p8.png"

::pause
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This is maybe less of a bug report and more of a feature request.

I'm working on several apps that shouldn't be run multi-instance. I want to inform the user if they habitually double-click the .p64 when an instance is already running, and then exit. This is to prevent, for example, multiple copies of the same dock taking up resources.

I've investigated a few approaches, and none seem to be completely reliable:

  • Check /ram/system/processes.pod for another process with the same path: Seems to work fine unless you run a separate copy of the cart (i.e. you're running from your local drive and you double-click the one on bbs://). The issue can be seen in the web player here: https://www.lexaloffle.com/bbs/?tid=153528

  • Check /ram/system/processes.pod for another process with the same or similar filename: Could be flaky and return false-positives or false-negatives. Would have false-positives if someone names their cart similarly, or false-negatives if the user renames the cart that's being checked for.

[ Continue Reading.. ]

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Cart #cosmicclankrs_update-8 | 2025-12-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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update with all the new features! enjoy!

-new features & tweaks:

-32bit integer scoring for bigger and better numbers
-nicer explosions with fillp()
-new enemy type with unique attack pattern
-slightly different scoring (better in my opinion) with +score for bullet hits,different small star drop counts & different (and bigger) enemy scores
-bullet fire rate increases as you get more big stars in super mode

relevant for this version only:

-if you get a score over 1000000 then the UI doesn't overlap

Cosmic Clankrs is a tiny, retro-ish shmup with modern-ish features and mechanics

controls:

x to shoot,
z to bomb if you have any big stars

[ Continue Reading.. ]

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8 comments


Cart #jofuhabej-0 | 2025-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #astral_force_v1_3_3-3 | 2026-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls & Settings

x - shoot
z - confirm/bomb
Arrow keys - move the player or the selection

While the game was designed to be played on Normal dificulty, you can adjust it to be less or more challenging if you desire.

The game can be switched from English to Spanish in the options menu. Please make me aware of any translation errors in either language.

Overview

Aliens are attacking! Defend your ship from various enemy waves and upgrade it in this arcade shmup. Aim for a new highscore, defeat the final boss or uncover all the upgrades available for your ship!

[ Continue Reading.. ]

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Cart #gravitrance-1 | 2025-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here is my newest project, Gravitrance.

You play as Earth. (Yes, THAT Earth.)
You can control Earth's gravitational pull. Use gravity to pull in fresh water from space, but beware.. meteors have been spotted nearby. Repel the meteors to prevent them from crashing

Use X to pull objects in
Use O to push objects away.

There are 4 modes to choose from.

Mode A, Earth is stationary in the center of the screen. The only thing you can rely on is your gravity controls.
Mode B and C, Earth moves around the screen, allowing for more dynamic scenarios with the floating objects.

Mode D, you have full control of Earth's movement.

[ Continue Reading.. ]

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2 comments


Cart #baa-11 | 2025-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Follow that star and don't forget the sheep!

Controls:

Press ⬆️ once to go from sitting to running. Press again to go faster.
Press ⬇️ once to go back to normal pace. Press again to sit.
Press ⬅️➡️ to turn left or right.
Press 🅾️ (z key) to bark.
Hold ❎ (x key) to display the mini map.

Some Tips:

If you don't know where your sheep are, hold ❎ to check the mini map.

If you feel like you are going to overtake the sheep, just bark. That will push them forward. The best strategy is to cut back and forth behind them to push them forward, barking as needed.

The goal is to get all the sheep into the corral. Once sheep are in the corral, they won't leave.

Credits:

Custom instruments by @ericb
O Little Town of Bethlehem arranged by @ericb
Label art by @Doriencey
Special thanks to @Mot for

[ Continue Reading.. ]

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7 comments


Cart #pico_abalone-1 | 2025-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pico Abalone

The classic board game now on Pico8 !

V1 includes

  • 8 levels of AI
    (proper fork and adaptation from Lutz Tautenhahn minmax implementation of Abalone AI originally written in JS)
  • UI optimized for Pico8. Use a cursor to play using d-pad and buttons
  • Trophy board to track your progress when winning against AI
  • Simple "How to play" screen for players new to the game
  • Space themed graphics
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4 comments


Cart #cells20_1-0 | 2025-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

20 Cells


This is a small Pico-8 application I made over a few days

20 Cells is an interactive recreation of a gif I saw of Rule 30 cellular automata on the Cellular Automata Wikipedia page

As the name suggests, there are only 20 cells in this one due to the width of the Pico-8 screen. There probably could be 30 but I prefer the slightly bigger cell size

The code for this project can be found on my github page

controls:

up/down - increase / decrease the simulation speed

[ Continue Reading.. ]

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Quick loop showing all the animations so far.

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So I've been working on a major, multi-cart project for...well, ages now. It's a hobby, and I do it to have fun, and spare time isn't a resource I have much of. So when I work on my game, progress is typically slow: I need to build up the whole mental model of my codebase, juggle relationships across carts, think deep, and generally pour a lot of focus into the task to make progress.

As the game grew, I was finding it harder and harder to make progress. It took longer to load my context into my head. Each of the inevitable distractions and interruptions of life would cost me more and more context, more and more time as the game grew. As I get older, it gets harder to hold those high levels of focus for long; my mind wanders, my patience wears thin. It was becoming less fun and more frustrating; in recent months, I've barely made any progress at all, and most of that progress has been made on airplane trips where there was literally nothing around to distract me. What had started out as a fun project was becoming, with each additional line and each new cart, more and more frustrating, more and more work to get done. The fun was trickling out the edges.

[ Continue Reading.. ]

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Cart #returnpolicy-16 | 2025-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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After a mediocre Christmas haul, Atnas travels North to return his subpar gifts and confront the man responsible. Combines shmup mechanics and endless runner physics. Features:

-Story Mode: 10 stages with two boss fights and a gripping family drama that might just teach you the True Meaning of Christmas.

-Endless Mode: Face endless hordes of Christmas Elves and Ghouls to chase high scores.

-Flexible Difficulty: Choose how many lives you have before each run. Select up to 12 for an easier time, or go down to 1 for a sicko's challenge.

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