Here is my newest project, Gravitrance.
You play as Earth. (Yes, THAT Earth.)
You can control Earth's gravitational pull. Use gravity to pull in fresh water from space, but beware.. meteors have been spotted nearby. Repel the meteors to prevent them from crashing
Use X to pull objects in
Use O to push objects away.
There are 4 modes to choose from.
Mode A, Earth is stationary in the center of the screen. The only thing you can rely on is your gravity controls.
Mode B and C, Earth moves around the screen, allowing for more dynamic scenarios with the floating objects.
Mode D, you have full control of Earth's movement.

Follow that star and don't forget the sheep!
Controls:
Press ⬆️ once to go from sitting to running. Press again to go faster.
Press ⬇️ once to go back to normal pace. Press again to sit.
Press ⬅️➡️ to turn left or right.
Press 🅾️ (z key) to bark.
Hold ❎ (x key) to display the mini map.
Some Tips:
If you don't know where your sheep are, hold ❎ to check the mini map.
If you feel like you are going to overtake the sheep, just bark. That will push them forward. The best strategy is to cut back and forth behind them to push them forward, barking as needed.
The goal is to get all the sheep into the corral. Once sheep are in the corral, they won't leave.
Credits:
Custom instruments by @ericb
O Little Town of Bethlehem arranged by @ericb
Label art by @Doriencey
Special thanks to @Mot for

20 Cells
This is a small Pico-8 application I made over a few days
20 Cells is an interactive recreation of a gif I saw of Rule 30 cellular automata on the Cellular Automata Wikipedia page
As the name suggests, there are only 20 cells in this one due to the width of the Pico-8 screen. There probably could be 30 but I prefer the slightly bigger cell size
The code for this project can be found on my github page
controls:
up/down - increase / decrease the simulation speed
So I've been working on a major, multi-cart project for...well, ages now. It's a hobby, and I do it to have fun, and spare time isn't a resource I have much of. So when I work on my game, progress is typically slow: I need to build up the whole mental model of my codebase, juggle relationships across carts, think deep, and generally pour a lot of focus into the task to make progress.
As the game grew, I was finding it harder and harder to make progress. It took longer to load my context into my head. Each of the inevitable distractions and interruptions of life would cost me more and more context, more and more time as the game grew. As I get older, it gets harder to hold those high levels of focus for long; my mind wanders, my patience wears thin. It was becoming less fun and more frustrating; in recent months, I've barely made any progress at all, and most of that progress has been made on airplane trips where there was literally nothing around to distract me. What had started out as a fun project was becoming, with each additional line and each new cart, more and more frustrating, more and more work to get done. The fun was trickling out the edges.

After a mediocre Christmas haul, Atnas travels North to return his subpar gifts and confront the man responsible. Combines shmup mechanics and endless runner physics. Features:
-Story Mode: 10 stages with two boss fights and a gripping family drama that might just teach you the True Meaning of Christmas.
-Endless Mode: Face endless hordes of Christmas Elves and Ghouls to chase high scores.
-Flexible Difficulty: Choose how many lives you have before each run. Select up to 12 for an easier time, or go down to 1 for a sicko's challenge.


Bug occurred on Safari browser, mobile operating system is iOS 26.1.
When playing a PICO-8 cartridge via BBS webplayer on touchscreens, if I turn to other apps or accidentally lock the screen and re-enter the player but leave the game open, the webplayer's sound will automatically off.
More importantly, after so when entering another cartridge, the sound option will be toggled to off however I've set the button (that can be seen by the upper-left loudspeaker button and the 4 musical notes on startup), and sometimes the key inputs are not fed in. The latter could be temporarily resolved by going to the tablist and back within a sec, but still the input freeze could be a disaster especially on some action games.

Merry Scanlinemas!
(278 chars)
cls()e=1p=9z=63q=127m=64y=0n={}o=0l=0r=rnd::_:: y+=2 if(y>q or o>z)then y=0l=1o=0m=z else o+=1
if(#n<z)add(n,r(1))end
if l>0 then p+=5o+=2
if(p>q)e=0
end
if l<1 then for i=m-o,m+o,.5do pset(i,y,r{0,3})end end
if(l==e)circfill((r(2*o)+(m-o)),p,2,r(16))
?"★",61,1,10
flip()goto _
|
A challenging dashless celeste mod with unique theming. Made in 1 month for ccmas 2025. Special thanks to Arumin, Vei, Snek, Petra, and Swordy.
There are 13 berries and no secrets. I wouldn't worry too much about getting 100% on your first playthrough, the berries get pretty hard. First person to beat my 100% PB of 1:47 gets 100 gamer points.
No speed tech required!

PICO POOL:
how to play:
when you run the game, click in the direction you want to hit the ball.
your goal is to get as many balls in in a row as possible
if you run out of hits (you have 3 each level) then you lose
if you get the white ball in one of the holes then you loose
NOTES:
the farther you bring the pointer from the ball, the harder the hit.
after one hit, you cant hit again until the white ball stops.
DISCLAIMERS:
I am only 14, so dont expect it to be that good, im really really bad at pixel art, I did my best
I hope you enjoy :D

I wanted to create something nice looking for the Christmas season. So I created a simple Christmas tree program.
There is no gameplay, it is just there to look nice and maybe be calming.
You can press X to redistribute the ornaments or press Z to toggle between stars and snow.
Feel free to share any feedback and I might improve it.
Climb to the top of Tinker Tower in the second Celeste Classic mod to be made with Picotron!
Made by ooooggll (me) for the "12 Days of CChristmas" event.
The music is a remix of "Tinker Tailor Soldier Sailor Rich Man Poor Man Beggar Man Thief" by Radiohead.
Special thanks to my brother for helping me with a couple of sprites.
Inspired by Meep's mods, especially Rosetta and True North.
Some instruments used are from Abledbody and Packbats' instrument packs.
There are secrets, I hope you can find them :)
Soundtrack:
https://www.youtube.com/watch?v=8HldCLuz5zs
Changelog:

FUNCTIONALITY:
It's essentially just basic minesweeper, but you can customize the map width, height, and the density of mines (to make it more or less difficult).
CONTROLS:
For menu navigation, use arrow keys to scroll up and down and change the setting.
For playing the game, left click tiles to reveal them, and right click tiles to flag them as mines.
Enjoy :)

The Mandate is my entry for the Junior Accelerator Game Jam.
A minimalist political farce where power is exercised through routine decisions, silence is currency, and outcomes are managed rather than caused.
Everything is handled from the safety of your office. You are never seen, never touched, and never held responsible.
Grid Survival 🧩⚔️🏚️
A match-3 village builder and combat survival game for PICO-8
What is it?
Grid Survival is a compact puzzle-survival game built for PICO-8.
By day, you match tiles to gather materials and grow your village.
By night, those same matches become combat actions used to defend yourself against approaching enemies.
It’s designed around a single idea: your puzzle skill is your survival skill.
How many days will you survive?
Core Loop
-
Match tiles to gain resources or trigger combat effects
-
Meet upgrade requirements to auto-build structures
-
Survive the night using match-driven combat
- Enter the next day stronger and more complex






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