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Cart #batobot-0 | 2025-11-05 | Code ▽ | Embed ▽ | No License
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Cart #maze_of_the_minotaur-4 | 2025-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You wake in a shifting maze that should not exist. Endless corridors, a low hum that follows you.

Each turn leads deeper into something that feels alive. Notes left by those who came before hint at a presence they could never describe.

Find the heart of the labyrinth and learn what has been waiting there all along.

This is my submission to HORRORJAM 2025.

v1.04 Inventory no longer gets in the way of the minimap, adjusted energy drain rate.

[ Continue Reading.. ]

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Cart #cartridgeunpacker-0 | 2025-11-04 | Embed ▽ | License: CC4-BY-NC-SA
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Very barebones cartridge unpacker (p64 to real folder)

If interested, stuff like gfx > png, map > something idk, sfx > something idk could be setup (with people's help likely, idk much </3)

Box sprite in icon from @forgeworksdev

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Hi im new in PICO 8 and in game dev, I have the basic of C++, and python, but I know PICO 8 uses LUA does any one recommend a proyect to start learning the basis

Thanks

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Cart #shadowmaze-0 | 2025-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #over_the_moon-0 | 2025-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The ultimate bovine space program. Tired of being reduced to a nursery rhyme punchline, one cow is determined to make the jump, even if it means building a rocket from barnyard scraps.

Inspired by classic launcher games like Learn to Fly; launch, earn, and upgrade your rocket in a bid to jump the moon.

Over The Moon was written and designed by Ross McCormick.

[ Continue Reading.. ]

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Cart #jetpeng-7 | 2025-11-09 | Code ▽ | Embed ▽ | No License
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WELCOME TO JETPENG

You are a penguin with a jetpack. Your mission is to save some baby penguins that are falling from the frozen ceiling. Catch them and bring them back home. Don't touch the falling spikes or the spikes on the edges of the screen. And: DON'T MAKE HER ANGRY!

HOW TO PLAY

Use left and right to go left and right. Use X to activate the jetpack. After you caught a baby, fly to the ladder. Repeat.

If you beat the normal mode you unlock two endless modes.

HOW IT WAS MADE

[ Continue Reading.. ]

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A death gif from Zaag: Reblastered

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Cart #ambush_sub-0 | 2025-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone! I'm sharing my first game on PICO-8 — Ambush Sub.

It's a simple clone of arcade cabinets like Sea Devil and Torpedo Launcher. You are the captain of a submarine, and your goal is to sink enemy ships.

How to play:

Objective: Destroy 8 ships and 1 submarine.

Ammo: You have 10 torpedoes.

Second chance: You can miss once — there is 1 spare torpedo for that!

Controls:

←/→ — move the periscope, X — fire.

Thanks for checking it out!

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Cart #coolcats-4 | 2025-11-05 | Code ▽ | Embed ▽ | No License
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Cart #inspiral-0 | 2025-11-04 | Code ▽ | Embed ▽ | No License
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Cart #heyotnr-0 | 2025-11-04 | Code ▽ | Embed ▽ | No License
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ARROW KEYS AND X FOR CONTROLS

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Cart #jumpcorrectly_tlp-0 | 2025-11-04 | Code ▽ | Embed ▽ | No License
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Hi all, here is our third Pico-8 game, the followup to our last, titled Jump Correctly: The Lost Program. Even more challenging than the base game, The Lost Program is a kaizo-inspired puzzle platformer set across 30 new levels, and with an all new soundtrack. We cannot stress enough, this game is HARD. Playing with a game pad is definitely recommended. As always, all feedback is welcome, and we hope you enjoy.

Please see the itch page for controls and the youtube trailer.
https://goldteamgames.itch.io/jump-correctly-the-lost-program

[ Continue Reading.. ]

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Cart #replicate_it-3 | 2025-11-04 | Code ▽ | Embed ▽ | No License
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Little game I made for a science project

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Sp I've been poking around with Pico-8 again, and I decided to make a mod of this snake game:

Cart #snakey-2 | 2025-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Credit to user TheVoid.

I am trying to mess around with modding simple carts to figure out some game dev/programming basics and so far I have changed around the appearance of the fruits. It was bothering me in the original cart how sometimes a fruit would spawn over the current score, so I started messing around with the playfield border. It looks right (well the colors might be a bit strange, it was to help me find out in the original code which line was which), and the snake dies when it hits the border appropriately.

However, the fruits are still spawning outside of the new playfield. You may need to play this for a minute, but you should see pretty quickly that they are spawning to the left:

[ Continue Reading.. ]

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Cart #yehedegayi-0 | 2025-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[96x16]

How to Play

Not much to do right now, use the arrow keys to dodge the red circles. Press X to use up energy (this will be used for super powers later). You get about .3 seconds of invincibility if you touch a red circle, while losing 10 HP. When your HP goes out, u dead. Also if you want to change the difficulty you can go into the code and change the enemy spawn rate/ speed in tab 3.

[ Continue Reading.. ]

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https://itch.io/jam/picostevemo-3

I've done the previous two PiCoSteveMos and they're a great time -- I love watching everyone's projects come together over the course of a month.

This year I'm working on It 2, a turn-based platformer in which Pennywise approaches The Loser's Club to help retrieve its record collection from its ex, They/Them. Here's the dev log for that if you want to follow along: https://itch.io/jam/picostevemo-3/topic/5489323/it-2

Last year I made Look Who's The Shining Two!, an open-world puzzle game where you play Adult Danny Torrance trying to get through the haunted hedge maze for his job at the Overlook Hotel. Here's the dev log for that: https://itch.io/jam/picostevemo-2/topic/4254578/the-shining-2

Check out the highlights at the bottom of the jam page on itch for some excellent games other teams have made.

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Hi, so I've noticed this in a few projects. Sometimes sprites from my sprite sheet will appear in random clusters on the map. If I try to delete them from the map or replace them with a different tile, it kind of damages the original sprite itself, deleting parts of the sprite? And vice versa, sometimes adding to the map causes random lines and pixels to appear on the sprite sheet. I don't know if this is a bug, or if there's a problem with what I'm doing.

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Cart #idle_cells-7 | 2025-11-14 | Code ▽ | Embed ▽ | No License
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Little game I made for a science project.

Controls:

  • Use arrow keys to get around.
  • Press X to buy cells/upgrades.
  • Press Z to sell a single cell.
  • Double click Z to sell 10 cells.

Tips:

  • If your cell count is maxed out none of your cells will get closer to dividing.
  • Upgrades get less effective the higher level they are.
  • You can get stuck if you spend all your money and don't have cells to sell.
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Cart #lightgun6in1-6 | 2026-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome to LightGun 6-in-1

This is a lightgun game I made to play with my Sinden Lightguns on a DIY arcade cabinet I built myself!!! Although I built this for lightguns, it works great with a keyboard and mouse, and it is totally playable on a touch screen device too.

This is a collection of 6 shooting gallery style mini games!

Game 1: Fox Hunt

This is very reminiscent of a certain other game featuring waterfowl... You can play with one fox or with two foxes. To choose a mode, just shoot the half of the image you wish to play!

Game 2: Ball Shoot

[ Continue Reading.. ]

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