My first (PICO-8) game!
...and also my first "finished" game ever
It's kind of a clicker game (although you press or hold a button). I tried getting used to PICO-8 itself, the programming language and the different editors with this one.
pls give me some feedback if you like!
This thing is really simplistic and I'm sure many of the "features" could have been programmed more efficiently or done in a smarter way. This is the first time I tried programming something without following a tutorial to a T or giving up halfway through. So please feel free to rip into this one, since I'd love to learn through your feedback!

Cover of Sparks' track Sherlock Holmes off the album Angst In My Pants (1982).
Fade effect was created by dw817.

I'm not sure just how long it takes for this to happen, but twice now I've had PICO-8 open while I put my computer to sleep (for 1+ hours). When I wake my machine, PICO-8 no longer seems to have sound playback and playing back sfx or music in the editors plays back (without sound) at super speed.
The lack of audio and playback speeds are resolved after restarting PICO-8.
I have a screen recording but I don't think the BBS supports uploading it - I can upload elsewhere and share the link if needed!
Welcome to Metronia!
A calm and short metroidvania about exploring an abandoned kingdom. Obtain tool(s) to help explore deeper areas. Collect Tokens for cosmetic items. Talk with the remaining residents and find the secrets hidden within the walls...
Mechanics
- Sit on Benches to save your progress.
- Use the Shovel to destroy blocks of dirt and boulders.
- Ice is slippery and will send you to its other side.
- Various Tablets exist around the map, hinting at the kingdom's lost story...
Controls
- Arrow keys for their respective movement
- Z/C to Dig/Cancel dialogue
- X to Sit on Benches/Talk to NPCs/Interact with cosmetics

SpaceCleaner
Hello, this is my first try of a completed gameloop. Actually work in progress
Story
You are a space cleaner and you have been missioned to clean all minerals in the multiverse. your mission is to collect all minerals and travel to the next universe. Pay attention to the asteroid during your cleanup mission.
Good mission.
Starship Dodger
v2025_7
A classic vertical shoot-em-up reminiscent of a famous space war movie. Written and created by a 9-year-old with the help of his dad.
v2025.7
The following changes have been introduced:
- Leaderboard for high scores
- Help modified
v2025.6
The following changes have been introduced:
- Implemented highscore recording
- Implemented highscore initials
- Eliminated continuous fire
- Translated the help from Italian to English
[Thanks to Heracleum for the valuable advice!]

I'm trying to make a remix of celeste 2: Lani's trek.
The issue is that I have NO IDEA what this map is...
How am I supposed to create the levels?.. I don't understand what is going on...
To anyone who has experience of making a their own version of celeste 2, could you please help me out and tell me how this works?
Thank you.
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After lots of looking for a decent portable Pico-8 console that I could code on I settled on a used Pocket C.H.I.P. for a pretty good price. So far I had trouble updating it to take advantage of certain things but I eventually figured out how to update Pico-8. Now I just have to learn how to make use of the big scary terminal and get better at coding Lua!
UPDATE: About a week after I got it, it turned on in my bag and killed itself somehow. It is now just a brick of plastic with a screen. :( The error is with pocket home not launching because some files are gone and since Nextthing.co went bankrupt I don't know where to find replacements. If you have any advice that isn't just reflashing it that would be appreciated because I still am scared of the terminal and don't have a linux computer (other than a steam deck). Also sorry I have been silent for so long I just had a lot going on otherwise and haven't had much time to do this and my other interests. I have been working on a short funny game off and on for all of this time though so hopefully I will post that sometime.
Sonic Blast on Pico 8???
Yes, it is true. While I only expect to get one level done, I believe this would be awesome to see Pico-8 pushed to make a cool little tech demo like this!
Didn't you just take this?
No actually, I made it and uploaded in on an older account, but I made this one as more of a good start to learning Lua code and the community surrounding Pico-8!
Will we see more?
Of course! If people are interested enough, I can post on the regular updates around 1-2 days to let everyone know about my progress.
With those main questions I suspect to hear out of the way:
I NEED YOURE HELP!
If anyone has the time to help me out with music, it would be incredible for this little project of mine to gain attraction. As I am terrible at making music for games.
Hi everyone!
I noticed a weird behavior with the print function in Picotron.
When I call it from inside the _update or _draw functions, the return values are numbers, as expected. However, if I call it from inside the _init function, the return values are nil.
Is this the expected behavior? If so, why does it work like this?
Thanks in advance!


Here's Clockwise Knight !
story
Karnoth messed up big time and now sulks in his dungeon, pretending to feel guilty.
Too late! The Clockwise Knight is already on his way, and he won’t stop until Karnoth’s head rolls.
goal
- Each run costs 1 day and rewards you with XP
- Spend XP to lock or unlock skills between days.
- Your final score is the number of days it took you to find and slay Karnoth.
controls
- [Arrow Keys] move knight
- [v] swing your sword 180°
- [hold c] roll ( need green orb )
swing damage
- Your sword deals 1-4 damage depending on swing distance
- Red Orbs let you strike again if your swing is stopped by a high-HP enemy

Controls
Press X to shoot
Press O/Z to use the bomb when charged
Bombs clear basic enemies as well as enemy bullets! So defensive use can be paramount to success.
About
This is my first game that I programmed essentially by myself. My method was to try to figure out what I was doing and then I would watch the LazyDevs shmup tutorial after finalizing my ideas or getting stuck. That method helped me learn a lot, but also left me with some unclean code. But I think the game is fun, and I hope you will too!
Hey all!
I came across this website today for the first time and was playing a few carts on the main page. I was playing this EXCELLENT game from one of the selections on the right, not realizing that these carts re-load when leaving the page. I have literally been browsing for an hour and a half trying to find it, here and on itch.io. I was hoping you may be able to help.
- Was a very polished/high quality game
- Color scheme was nearly all black and white
-
Character design was high quality
- Game started with you choosing 1 available character with others that were locked
- You were shown 6 sides of your die that contained a sword, spear, shield, and sling
- Once game starts you are on a 5x12 ish grid split into 5x6 + 5x6
- Character could move freely on his grid, while an enemy or multiple enemies could move on their grid
- Character rolls a die for an item (sword, spear, shield, or sling)
- Game pauses momentarily showing you the "range" of the weapon






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