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Cart #kbo_gravity-0 | 2025-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Just a music track.

If you hold the X or O buttons (X/V or Z/C) it will adjust the amount of meteors/comets.

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I'm working on a 3d game, and I can't find a triangle fill function. I've got a triangle wireframe function that uses the line function, but I can't figure out how to make one to fill a triangle. I know it's possible, there are 3d renderers out there, I just need a function that takes in x1,y1, x2,y2, x3,y3, col and draws a triangle.

Not sure if i'll finish the game and release it though, but it's a flight simulator, so i don't want bugs with them far away.

3 comments


Cart #events-1 | 2025-09-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

An event object, similar to Actions in C#.

Every event is a list of Listeners.
Listeners are just functions that can have a table associated with the them.

It is also possible to pass parameters to Listeners on invoke.

API

mkevent()

Creates and return a new event table.

event=mkevent()

invoke(varargs)

Invokes the event and call all Listeners.

Parameters:

  • varargs: Variable parameters.
--invoke without parameters
event:invoke()

--invoke with parameters as needed
event:invoke(5,"string")

add(ptr, functionName)

Subscribe to the event.

Parameters:

[ Continue Reading.. ]

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Cart #worms1k-0 | 2025-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


1kWorms

Aim at the targets and get the best score.

This game is part of the pico1k jam 2025.

You have a limited action points to move forward (move backward is free) and shoot.
When you touch a target you get action points and a score based on the distance.
The farthest the target is the more points you get.
You can scroll the screen to see the next targets by using A button and right arrow.
Try to beat the highscore !

Manual

Controls

⬅️➡️ to move forward and backward
⬆️⬇️ to change the angle of the cannon
B button to shoot (the more you push on the button the more powerfull the bullet will be)

[ Continue Reading.. ]

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Cart #diana1-0 | 2025-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7


6x6 chess with no queens (Diana Chess).
I have larger ambitions and made this as practice but thought its good enough
to share.
engine only looks for material and mate, but is still fun to play.
Although, no 3-fold repetition or insufficient material draws.
Play as white against the engine

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Might do more with this idea. I know there's already a magazine, but I'd be taking a different angle, the gamer angle who wants the maps and strats and the lines of lua to edit to get higher jumping, more lives, etc.

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Now how do I do this?

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Cart #parallel-0 | 2025-09-23 | Code ▽ | Embed ▽ | No License
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I've been playing Computercraft and decided to create a simplified version of its Parallel API for Pico-8. This code introduces two functions: waitforany and waitforall, which lets you run multiple functions in parallel using coroutines.

Actually, the entered functions don't all run at the same time; functions will run in sequence and switch between themselves whenever they yield(). The above cart shows an example usage of both functions.

waitforany()

Takes functions as parameters, and runs each one in parallel.
Returns the index of the first function that finishes.

usage:
waitforany(func1, func2, ...)

code:

function waitforany(...)
 colist = {...}

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=174466#p)
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Cart #zaketh_bad_tetris-0 | 2025-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

A very buggy, janky, amateurish attempt to recreate Tetris in Pico-8. I made this over the course of a weekend and some change. I've wanted to dip my toes into pico for a while now and decided rebuilding a simple game I knew well would be the best way to do so. Learned a lot, and am really excited to try out more Pico development! Please don't play this, it's so bad. But also I can't stop you so whatever.

Left/Right - Move
Up - Spin
Down - Fast drop to bottom
Z - Store/Swap held block

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Cart #rerapabigu-0 | 2025-09-23 | Code ▽ | Embed ▽ | No License
2

One day, this will have a real story and will be better fleshed-out. Until then, though, here's the engine. There's a little bit of documentation floating around in the code, as well as commented-out scraps of things that didn't work. Until then, though, feel free to leave feedback.

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Hi!

I'm Ch0p5h0p, but I'm known here as Blooper7.

I mainly specialize in firmware writing in C/x86 and making other projects in Python, but I like to make some games every now and then. I'm into platformers, story games, shmups, and bullet hells.

1 comment


Cart #ssdemo-0 | 2025-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #natys_birthday-0 | 2025-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi!
I made this little animation for a very special girl.

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I am recently investigating how to local cache Pico-8 game in iOS device. And I came across this css setup which can dramatically improve user experience in my opinion.

The trick is to stop bouncing effect, by set up html styles with https://developer.mozilla.org/en-US/docs/Web/CSS/overscroll-behavior

<html
styles="overscroll-behavior: none;"
>

With simply having this, there is no more annoying dragging and selecting when using the virtual buttons. The drag and bouncing effect is super annoying when playing some games like all the drawing carts which needs touch operation on mobile device, which was inevitably recognized as dragging and pressing before.

When I have time, I will share more details. Another trick is to add a service-worker to cache your html file and the loaded .js file, which can turns a pico-8 game into a web app on your home page and run it locally. This trick even works for pico-8-edu, you can run pico-8-edu on your iphone/ipad locally without Internet. The only problem is that you can't run Load to load forum carts. But you can add a file loader which can upload cart file to emscripten file system instead.

[ Continue Reading.. ]

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Trying to find out how to get pico-8 on a TI-84+ ce/c silver edition. I know that at least it is possible to get a singular cart on because of CEleste (ported by Comandz on Cementech and on github).Any ideas? (I can barely code TI-Basic)
(Info on CEleste: https://www.cemetech.net/forum/viewtopic.php?t=18180)
(CEleste: https://www.cemetech.net/downloads/files/2198/x2724 https://github.com/commandblockguy/CEleste)

0 comments


Cart #eye-1 | 2025-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Controls

Move your mouse around and the Eye ball follows

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Cart #zgamahane-0 | 2025-09-23 | Code ▽ | Embed ▽ | No License
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How to play

There are square panels around you. You must jump on them and go up (foreground side).
If you miss the panel and fall toward bottom, the game is over.

D-pad: move the character

This is also released on itch.io for PICO-1K Jam 2025.

Release notes

  • 0.01 (September 23, 2025)
    • Initial release.
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Cart #barupamaso-0 | 2025-09-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #mini_pharma-1 | 2025-09-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
31


Z or C or (A) - swap - hold with left/right to carry
X or (B) or (X) - hold with any direction to push

Organize medical ingredients and complete recipes to heal some friends in mini pharma!


This is a small arcade puzzler I made in 9 days for the Falling Block Jam 2025! The optional theme was "Analog Memory", and this is why the people you help will give you beads as tokens of appreciation for your performance!

Ingredients come continuously from the top of the screen and you have to organize them to fill in recipes at the bottom of the screen. Completing the recipes continuously (no more than 2 gravity steps between ingredients) will get you better quality beads as thanks!

[ Continue Reading.. ]

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