Hi guys!
I've been working on this for a few days and I have it to a point where I'm confident enough to put it out :)
It's not done by any means, and I will continue to update it; get ready for sound effects and more tools!
Let me know what y'all think~! :D
Controls:
- 🅾️ to delete the last stroke (not a general undo)
- ❎ to toggle the gui elements
- ⬆️ and ⬇️ to change brush size
Tools:
- Pencil: draws lines
- Bucket: fills background or changes color of a line
- Push: moves the targeted stroke to the bottom
- Eraser: deletes the targeted stroke
Issues:
- Performance drops rapidly when there's a lot of strokes





"From Rust To Ash" is roguelike auto battler where your items are your build. Fight, Loot, Scavenge. Arrange your items to benefit from each other, store items in your backpack for future synergies, scrap what you don't need to increase your health. Do all that you need to survive the encounters before you.


The game is designed to be completely played with a mouse, and aided by a keyboard. For Mobile and Handheld users, there is an option in the pause menu (Pause or P on Keyboard) that allows to change turn mouse mode off and allow the directional buttons / joystick to move the cursor, using the "X" button to simulate mouse clicks. On both Mouse/Keyboard and on Mobile/Handheld, the game uses the (Z) key or (O) button to open the inventory when possible.











Easy to use dungeon maker, I tried to comment it so anyone can use.
Controls
x to load a new dungeon
About
This is the first stage of my Diablo demake, I still have to expand the rooms to fill more map to be real Diablo dungeon. This can be very useful to many game developers. Play with the numbers to customize your own game.
Have fun
A game where you try to knock the other soap off the ice block
I tried my best to implement more interesting things such as power ups and different levels, but I gave up. I might update it sometime, but probably not.
Thanks to everyone in the Pico8 discord who gave me suggestions!
Known flaws:
The collision is a bit janky sometimes



My first Pico-8 experience
Hey there! I’m a Game Development and Design student, and for an assignment I was encouraged to try a new engine outside of Unity and Unreal. PICO-8 came highly recommended, so after exploring how different it feels from Unity, I put together this small project in just two days: Oceanfall.
In this game, you play as a cute axolotl blowing bubbles at pieces of trash to stop pollution and keep the ocean clean!"
In the future, I might add menus (main menu, lose menu and some sort of settings menu), sounds (I got a headache just from looking at all these buttons!) and some more engaging gameplay loop (difficulty ramping up, etc.)

Hex Die is a time-freezing tactics game where your only weapon is a very special die.
Roll the Hex Die to unleash a variety of skills while avoiding the enemy attacks.

The Hex Die gathers power after each fight - Upgrade its pips, pick a stronger skill, or add unique effects.

The Hex Die is powerful.
Each roll of the die freezes time until you act. Outmatched by increasingly dangerous foes, this power is your lifeline.

But don't waste too many rolls, because...
The Hex Die is cursed.
At night, one of the sides becomes cursed. Each roll has a chance to make you lose a tile on your side of the board. Play efficiently or this curse could be the end of your journey.







"Chagrin d'amour" is a very tiny small platform game that can be completed in a few minutes. There are currently 49 levels. In each one, you need to collect all the hearts to move on to the next level before time runs out. Watch out for the ghosts, they're super annoying. If you beat the game under 10 mn you could try the hard mode.
"Chagrin d'amour" was made as part of the Low Rez Jam 2025, I hope you like it.







First time making a pico-8 game! This is our own spin on the "cave diver" game from mboffin's pico-8 gamedev zine! Includes code to generate stalactites and stalagmites, ice and moss, and (visual-only) water, as well as our own custom soundtrack! It's probably not very balanced but that's okay lol.

Asher's Big Toy Trouble
Added - Jumping cancels invincible frames
For my 5th completed Pico-8 project, I wanted to try a platformer, and I was inspired by the recent birth of my first grandchild. I thought it might be cute to be a baby fighting off a toy rebellion Mario-style. As always, any feedback is appreciated, especially regarding level design as this is my first attempt at it lol.
Objective
Defeat all the toys in the nursery by jumping on their heads (beware the Marionettes) or throwing Pacifiers at them.
How to Play
Asher can be moved around the level with the arrow keys or D-pad. Left or right runs, and down will crouch or slide (to dodge through enemies or projectiles) if he's running. Wall Slide by pressing left or right while falling down a wall.


A tiny fishing game made for the Chili Code Jam #3, Theme WAVES: https://itch.io/jam/-chili-code-jam-3-ranked-400-in-prizes/rate/3830073
The game can be already finished and high score chasing can be done afterwards.
Features:
- 5 different levels with different characteristics,fish, difficulty, music and theme.
- Shop with upgrades for the fishing ship.
Still to be improved:
- Game balance and progression
- Generation algorithm
Nice to have:
- Depth-base graphic effects
- animated sprites
I'd really appreciate any feedback and recommendations! :)


Tetro8 is a simple Tetris clone designed to provide a "modern" Tetris experience.



Controls
By default the game uses the following controls.
- Left and Right: Shifts the active piece left and right
- Down: Increase the drop speed of the active piece
- Up: Perform a fast drop which will instantly drop the active piece to the bottom of the board
- (X): Rotate the active piece
- (O): Hold the active piece. If you already have a piece in the hold cell, that piece will be swapped in as the active piece



Got so inspired by the upcoming Falling Block Jam that I made one early oops !!
You play as a wizard who has bad aim and bad magic... your goal is to rebuild all the castles... includes a couple of cheeky references to a previous cart....
UPDATE - you can invert the spin direction and disable flashing from the pause menu

