Asher's Big Toy Trouble
Added - Jumping cancels invincible frames
For my 5th completed Pico-8 project, I wanted to try a platformer, and I was inspired by the recent birth of my first grandchild. I thought it might be cute to be a baby fighting off a toy rebellion Mario-style. As always, any feedback is appreciated, especially regarding level design as this is my first attempt at it lol.
Objective
Defeat all the toys in the nursery by jumping on their heads (beware the Marionettes) or throwing Pacifiers at them.
How to Play
Asher can be moved around the level with the arrow keys or D-pad. Left or right runs, and down will crouch or slide (to dodge through enemies or projectiles) if he's running. Wall Slide by pressing left or right while falling down a wall.
Press X to jump (crouching jumps are higher
) or Wall Jump if Wall Sliding (this is limited, beware)
Press Z to throw Pacifiers (if he has the ammo)
Acknowledgements
As I am still a terrible musician, the background music is "Bubble Hop" by Nerdy Teachers from Nerdy Jams Vol. 1. I also have Nerdy Teachers to thank for their platformer tutorials for the lessons on collisions and physics.
I hope everyone enjoys the game.



bit unfair that you cant kill enemies by bouncing on them when you have been hit (flashing) , also sometimes the keycard for the 1st door doesnt work ?



@bigjus I'll have to explore a better way to fix not being able to kill enemies after you take a hit. For now, I've got a quick fix that will cancel your invincible frames when you jump. I've tested it, and it "works" but it could be better. I'll work more on it. I'll try to replicate the bug with the first key and door and door too. I'm not sure what could be causing that.
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