Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #madelineisdying-0 | 2025-08-22 | Code ▽ | Embed ▽ | No License
6

!!!!!!SEIZURE WARNING!!!!!!

6
12 comments


My first Pico-8 project i started a few days ago. I was originally planning on creating a Galaga-like game, or some space flying game but then ended up with this. No sound or music yet, haven't even looked at that. And yes graphics and gameplay is sloppy...

Cart #starglide001-0 | 2025-08-22 | Code ▽ | Embed ▽ | No License
2

2
2 comments


Beware the apex predator of the pond!

23
5 comments


Cart #arto_oortcloudchamber_v1-0 | 2025-08-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Description

Arto is a robot artist.

Program Arto to paint, feel and move to reach the flag:

There are eight paint colors, feelings, and movements:

Arto makes decisions depending on two variables:
1) Arto's current feelings,

2) and the current floor color.

Arto's brain is an 8 x 8 matrix you edit with the mouse:

[ Continue Reading.. ]

3
1 comment


Cart #tuwathbo-0 | 2025-08-22 | Embed ▽ | License: CC4-BY-NC-SA
1

This is Pong based off of the Nerdy Teachers Pong tutorial, ported into Picotron, with help from PX8X. A major change is the ability to swap colours by pressing left and right.

1
1 comment


First Post! Just a Test post!!! :D

;-)




0 comments


Cart #tic_tac_two-1 | 2025-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10


On a long, dark night in a Stockholm hotel while on vacation, a vision came to me of a version of Tic-Tac-Toe where there were only 4 tiles. The idea was so hilarious to me that I decided to spend the rest of my trip designing it. Enjoy!

10
4 comments




If you create a new text editor using the gui library, the :detach() function of the returned editor doesn't work as you would expect it to, only detaching the content of the editor, not the editor itself. This is an issue if you create/remove a number of editors, as each created editor still uses a small amount of CPU even after being detached.

This is caused because :attach_text_editor() returns the content, not the container, but it is the container that is added to the gui.

There is a simple workaround for this - instead of using text_ed:detach(), use text_ed.parent:detach(), where text_ed is the variable holding what is returned from :attach_text_editor(). However, this is not very intuitive for the user.

A simple fix would be to overwrite the :detach() function for the content so that it detaches its parent instead. I can't see many instances where this would be an issue/you'd actually want to detach just the content?

Hope this helps!

1
0 comments


Cart #hungry_hungry-0 | 2025-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

First PICO-8 cart just making a little goofy stream of consciousness song and gfx

Press X to randomly swap palette colors, C to reset them

The caterpillar body rendering is adapted from zep's post about inverted draw operations

2
0 comments


くりおこわ
Kuri-okowa

Textures used

[16x8]

7
2 comments


Cart #space_gold_rush-1 | 2025-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Third game project! A space survival shooter game. You have to dodge or destroy the meteors and collect gold coins. If you manage to get more than 3000 points you beat the game. I enjoyed creating the meteors, the explotion animation, and maybe in the future I learn how to make them more real (adding rotation, for example) I added a modify fire particle animation that I found in a youtube tutorial.
I hope you enjoy the game!
Any feedback is welcome

4
1 comment


Cart #fireintro-0 | 2025-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This tech demo recreates the iconic fire effect from the DOOM intro in PICO-8 running at a stable 60 FPS!

Technical Challenges

There aren't many detailed resources or tutorials online for implementing such effects efficiently. Many examples too simplistic, so a lot of trial and error is required to stay within the constraints. Here, I've used a 2D array for fire intensities that's updated per frame, and optimized drawing by rendering pixels in four sections to save computation time.

Implementation Highlights

  • Initialization: A 32x36 pixel grid is filled with minimal intensity; the bottom row starts at white (maximum intensity).

[ Continue Reading.. ]

1
0 comments


Cart #picobomino-2 | 2025-08-24 | Code ▽ | Embed ▽ | No License
2

2
0 comments


Cart #bubbles_experiment-1 | 2025-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Just playing around :)
Will probably make something fun of this, maybe a game or maybe just graphics
lmk what you think!!

1
0 comments


I was reading the PICO-8 manual and playing around in the command line with the print functionality for sounds such as:

PRINT "\ACE-G" -- MINOR TRIAD

However if you were to type in double (or more) flats/sharps:

PRINT "\ACE--G"
PRINT "\AC##EG"

Then PICO-8 immediately closes without warning by SIGTRAP:

Process:               pico8 [58630]
Path:                  /Applications/PICO-8.app/Contents/MacOS/pico8
Identifier:            com.lexaloffle.pico8
Version:               0.2.7 (0.2.7)
Code Type:             ARM-64 (Native)
Parent Process:        launchd [1]
User ID:               501

Date/Time:             2025-08-20 17:32:53.0360 -0500
OS Version:            macOS 15.6 (24G84)
Report Version:        12
Anonymous UUID:        01217DBF-B08E-382C-E758-048216A400FA

Sleep/Wake UUID:       E01F0963-2650-4FED-9FB1-A9EF074A1277

Time Awake Since Boot: 1000000 seconds

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=172534#p)
2 comments


Cart #wagamotja-0 | 2025-08-20 | Code ▽ | Embed ▽ | No License

Previously: Dungeon Design Assignment v 0.1

More progress today.

Added:

  • Chests and items
  • Adversarial enemies
  • Traps and water
  • Health and Inventory system
  • Game reset conditions

Son thought it would be a good idea for the enemies to spawn new enemies if a shot misses. Chaos ensues. The first implementation produced unplayable framerates as every single enemy on screen immediately aimed at the player and started shooting regardless if they could hit or not. Suddenly infinite enemies. lol Another fun feature was the enemies running away from the player to make it harder to destroy them.

Still more to do, but this is going great.

0 comments


Cart #wefirinibi-0 | 2025-08-20 | Embed ▽ | License: CC4-BY-NC-SA
2

2
0 comments


Cart #ruby_eyes-4 | 2025-08-24 | Embed ▽ | License: CC4-BY-NC-SA
54

Wouldn't you be prettier with Ruby Eyes?

Ruby Eyes is an intentionally opaque roguelike dungeon crawler where your goal is to become beautiful. Climb the floors of the Necromancer's tower and defeat your fellow minions who block your path to true beauty.

Knowledge is a skill, not a right.

Your stats are not described clearly anywhere in the game. It's up to you to learn from your experiences and determine the best path forward in the next run. There are no harmful or useless stats: everything benefits you in some way!

No skipping a turn - Plan carefully.

Be creative in your use of doors and items to ensure that you don't get hit! Step carefully around new enemies to learn their patterns and abilities.

[ Continue Reading.. ]

54
17 comments


I use Karabiner on MacOS to rebind e.g. Caps Lock to Left CMD, and Left CMD + j to Arrow Down. Sometimes Pico-8 interacts strangely with this, interpreting it as though I'm pressing CMD and Arrow Down, while Karabiners Event Viewer shows it as:
CMD pressed
CMD released
Arrow Down pressed

I understand this is tricky to solve, but I think it could be all right if I could just unbind the Cmd + Down = end of document hotkey in Pico-8. Is there a way to unbind or rebind editor hotkeys in Pico-8?

0 comments




Top    Load More Posts ->