An example for quadtree implementation, including following functions:
- divide the quadtree nodes by a line segment. The nodes will subdivide until size is 1.
- find a node that contains the given point. floor inclusive, ceiling exclusive.
It is somewhat bulky(around 600 tokens), and might need flood filling or some other features to be practical.
A simple chess game to play with a friend.
There is no turns and no move limitations, so follow the rules if you want.
I might add a start menu and some modes later.
This is my 3rd game ever and I had a lot of fun coding it.
Have fun
Version 2
- added a menu with multiple variants
- added sounds
In crazy house the pieces can appear outside the cemetery if there is too much on one side. Might fix that or not.



Rallytron
I really enjoyed driving in Grand Theft Auto San Andreas and wanted to get as close to that feeling as possible within Picotron. This is a soft first release to catch any bugs prior to a release on itch.

Learning the game
All the courses are unlocked from the get-go, but you have to finish them with the Pinter to unlock the other cars. The on screen instructions can be toggled in the pause menu.
Controls:
THIS CAN NOT/HARDLY BE PLAYED ON MOBILE!
WASD to move your car/choose a car and race
SPACEBAR to use handbrake/confirm
CTRL to restart the game
About the game
Tinkering with sprite stacking is really rewarding, and I enjoyed it a lot. Have fun chasing the best times and your ghosts, do let me know what kind of cars and tracks you'd like to see in potential future versions!

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You are the paddle on the left
UP, DOWN: Move the paddle
Z: slice the ball and send it downwards
X: lob the ball, sending upwards and slowing it down
Z+X: perform a smash! Send the ball flying with great speed!
First to 10 wins! :)
I'm struggling a lot with the "graphics" + collision; right now the ball only collides with the back line of the sprites (the left side of the player paddle) no matter what the graphic shows. Hoping to fix that soon.
So I'm currently trying to make a little game that features some fish being generated in a random spot in a pond, then swimming back and forth. As a start I've just been trying to generate the fish and have them point in the direction they will be going first. The random location generation worked fine, but when I tried to add the fx to flip the fish in the direction it's heading, I get the error 'unexpected symbol near '='' But I've been looking for a while and can't see where the issue is. The error is flagging the 'o.x+=1 and o.fx=true' and 'o.x-=1 and o.fx=false' lines
This is the offending chunk of code, thank you for any guidance!
function initfish()
fish1={
sp=6,
x=40+rnd(60),
y=40+rnd(60),
fx=false
}
end
function fishmove(o)
waypicker=rnd(2)
if waypicker==1 then
direction="left"
elseif waypicker==2 then
direction="right"
end
if direction=="left" then
o.x-=1 and o.fx=false
elseif direction=="right" then
o.x+=1 and o.fx=true
end
end
end
function updatefish()
fishmove(fish1)
end


Find and free your cursor friends!
Also on itchio
Music and SFX by Nexusnecromance
Made for Lowrezjam 2025
(Since this game uses mouselock, you might experience the cursor sliding without moving your mouse)
(Either going fullscreen, downloading the exe, or using the anti-sliding setting should help fix this)
Ironically, you can use the arrowkeys and z/x instead of the mouse.
I had to cut a lot of ideas for the game jam, but I hope to explore this idea again in the future!
Changelog











Controls
◀ ▲ ▼ ▶: select cards and select end turn button
z key: select a card or place a card
x key: de-select card. Holding x restarts the match.
Rules
The goal of the game is to either run out of cards in your deck and hand or make it so that your opponent can't play two cards on their turn.
1) descending stack: You must play a card that is lower on the going down pile.
(starting at 60 and ending at 2)

2) ascending stack: You must play a card that is higher on the going up pile.
(starting at 2 and going to 60)




Welcome to the world of Broadsides. This is my submission to my first ever game jam, LowRez2025. I decided to go with the theme of "There's always a bigger fish."
Controls:
↑ - Move Up
↓ - Move Down
→ - Move Right
← - Move Left
Z - Fire port (left hand) cannon
X - Fire starboard (right hand cannon
Overview:
In Broadsides you have free control to sail anywhere on the screen, but beware the enemies that will scroll on screen. Weak enemies will only take a single well aimed shot, but the stronger ones will take several.
Remember that you can only shoot from your port and starboard sides.
If you defeat an enemy, they will drop treasure awarding you points based on the difficulty of the enemy. Every 10 treasures will regenerate 1 heart .


Hey folks,
I'm working on a game/app where I'd like to use keyboard input. This has a few tricky things to it in picotron, but chief among them is I can't use the return/enter key as it causes the system menu to pop up at runtime. Is there any way to intercept the keypress or otherwise stop picotron from pausing the game when enter is pressed?





Made for the GMTK 2025 Game Jam, theme 'Loop'. It came 56th for Creativity! The game is a little too hard, but I hope you enjoy it (especially if you like puzzle platformers).
Also available on itch.io here: https://illomens.itch.io/portal-panic
Instructions
Arrow keys: Move
Z: Jump
X: Clear dialogue, pull levers
Touching runes connects them together. Connect them all together and return to the first one you touched to escape the level. Good luck!

I'm hoping to get some feedback on this.
This is not a game though it is the beginnings of what may, or may
not, become a roller coaster building game inspired by roller coaster
typcoon and similar. Right now it's just a very minimal prototype of the
track building. No art, no physics, only flat/2D at the moment though
ultimately will be 3D isometric.
Specifically I'm looking for feedback on how it feels to build a
track. There are 2 different control schemes which you can switch
between from the pause menu. The second has some additional settings
you can play around with.
- Do the controls make sense?
- Which control scheme/settings feel best?