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Hey, this is my first cart! I was just messing around to figure out how fast can I put pixels on screen. Turns out it's possible at 30% of cpu!

Epilepsy warning!

Cart #fastnoise-0 | 2025-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

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3 comments


Cart #climbon-0 | 2025-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Climbing game!

Goal: Climb as high as you can without falling. You get 3 lives and then you end up in the hospital...

Controls:

  • Arrows to move
  • X to jump/double jump
  • C to dash
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1 comment


Cart #clear_screen-0 | 2025-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


uh cartridge to clear the screen of your pico 8 i guess
this is my first cart

0 comments


Cart #cyberpuck-0 | 2025-08-18 | Code ▽ | Embed ▽ | No License

Cyberpuck is an air hockey meets Klask-like game I'm currently playtesting. The game REQUIRES 2-PLAYERS at this time. I realize this probably limits my potential audience but I'd love constructive feedback from anyone who wants to give it a try. Go easy on me its my first video game of any kind :)

1 comment


Cart #missilepop-0 | 2025-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

My first ever video game.

Planes will fly across the screen from left to right. Your goal is to destroy them with a missile, but you only get one shot per turn. Time your shot carefully. If you miss, or if a plane reaches the right side of the screen, it’s game over. Good luck!

1
0 comments


An example for quadtree implementation, including following functions:

  • divide the quadtree nodes by a line segment. The nodes will subdivide until size is 1.
  • find a node that contains the given point. floor inclusive, ceiling exclusive.

It is somewhat bulky(around 600 tokens), and might need flood filling or some other features to be practical.

Cart #komobihabi-0 | 2025-08-18 | Code ▽ | Embed ▽ | No License
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Cart #chess-1 | 2025-08-23 | Code ▽ | Embed ▽ | No License
3

A simple chess game to play with a friend.

There is no turns and no move limitations, so follow the rules if you want.
I might add a start menu and some modes later.

This is my 3rd game ever and I had a lot of fun coding it.

Have fun

Version 2

  • added a menu with multiple variants
  • added sounds

In crazy house the pieces can appear outside the cemetery if there is too much on one side. Might fix that or not.

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3 comments


Cart #rallytron-2 | 2025-08-23 | Embed ▽ | No License
16

Rallytron

I really enjoyed driving in Grand Theft Auto San Andreas and wanted to get as close to that feeling as possible within Picotron. This is a soft first release to catch any bugs prior to a release on itch.

Learning the game

All the courses are unlocked from the get-go, but you have to finish them with the Pinter to unlock the other cars. The on screen instructions can be toggled in the pause menu.

Controls:

THIS CAN NOT/HARDLY BE PLAYED ON MOBILE!

WASD to move your car/choose a car and race
SPACEBAR to use handbrake/confirm
CTRL to restart the game

About the game

Tinkering with sprite stacking is really rewarding, and I enjoyed it a lot. Have fun chasing the best times and your ghosts, do let me know what kind of cars and tracks you'd like to see in potential future versions!

[ Continue Reading.. ]

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3 comments


Cart #gorugufubi-0 | 2025-08-17 | Code ▽ | Embed ▽ | No License

You are the paddle on the left

UP, DOWN: Move the paddle

Z: slice the ball and send it downwards
X: lob the ball, sending upwards and slowing it down
Z+X: perform a smash! Send the ball flying with great speed!

First to 10 wins! :)

I'm struggling a lot with the "graphics" + collision; right now the ball only collides with the back line of the sprites (the left side of the player paddle) no matter what the graphic shows. Hoping to fix that soon.

0 comments


Cart #simple_pong-1 | 2025-08-20 | Embed ▽ | License: CC4-BY-NC-SA

Simple Pong

by P3RC3NTAG3

This is a simple Pong game. Hope you enjoy!

Controls:

W/S or secondary stick for left paddle
Arrow keys, D-pad, or main stick for right paddle

0 comments


Cart #watchpaintdry-1 | 2025-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Have you ever wanted to watch paint dry, but could never find the time and/or space to do so?
Well, you're in luck! With this handy program, you can now experience the joy and pleasures of watching paint dry from the very comfort of your own [wherever you are]!

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1 comment


So I'm currently trying to make a little game that features some fish being generated in a random spot in a pond, then swimming back and forth. As a start I've just been trying to generate the fish and have them point in the direction they will be going first. The random location generation worked fine, but when I tried to add the fx to flip the fish in the direction it's heading, I get the error 'unexpected symbol near '='' But I've been looking for a while and can't see where the issue is. The error is flagging the 'o.x+=1 and o.fx=true' and 'o.x-=1 and o.fx=false' lines

This is the offending chunk of code, thank you for any guidance!

function initfish()

fish1={
sp=6,
x=40+rnd(60),
y=40+rnd(60),
fx=false
}

end

function fishmove(o)
waypicker=rnd(2)
if waypicker==1 then
direction="left"
elseif waypicker==2 then
direction="right"
end

if direction=="left" then
o.x-=1 and o.fx=false
elseif direction=="right" then
o.x+=1 and o.fx=true
end
end
end

function updatefish()
fishmove(fish1)

end

4 comments


Cart #mouse_required-1 | 2025-08-25 | Code ▽ | Embed ▽ | No License
49

Find and free your cursor friends!

Also on itchio

Music and SFX by Nexusnecromance
Made for Lowrezjam 2025

(Since this game uses mouselock, you might experience the cursor sliding without moving your mouse)
(Either going fullscreen, downloading the exe, or using the anti-sliding setting should help fix this)

Ironically, you can use the arrowkeys and z/x instead of the mouse.
I had to cut a lot of ideas for the game jam, but I hope to explore this idea again in the future!

Changelog


v1.1

  • fixed bug where a friend cursor could pick up an item and get softlocked
  • added hints given by cursors after being freed
  • added tutorial text for dropping an item
  • adjusted hints for first area to be slightly more obvious
  • added 999 clicker interaction
  • randomized the 4 digit passcode
  • slightly adjusted button sfx

[ Continue Reading.. ]

49
14 comments


Cart #the_game_face_to_face-2 | 2025-08-19 | Code ▽ | Embed ▽ | No License
14

Controls

◀ ▲ ▼ ▶: select cards and select end turn button
z key: select a card or place a card
x key: de-select card. Holding x restarts the match.

Rules

The goal of the game is to either run out of cards in your deck and hand or make it so that your opponent can't play two cards on their turn.

1) descending stack: You must play a card that is lower on the going down pile.

(starting at 60 and ending at 2)

2) ascending stack: You must play a card that is higher on the going up pile.

(starting at 2 and going to 60)

[ Continue Reading.. ]

14
6 comments


Cart #gefaranefa-0 | 2025-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Not really a game, but first thing I've made that actually takes input. Relax and watch the snow fall 😊

2
1 comment


Cart #broadsides-0 | 2025-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Welcome to the world of Broadsides. This is my submission to my first ever game jam, LowRez2025. I decided to go with the theme of "There's always a bigger fish."
Controls:

↑ - Move Up

↓ - Move Down

→ - Move Right

← - Move Left

Z - Fire port (left hand) cannon

X - Fire starboard (right hand cannon
Overview:

In Broadsides you have free control to sail anywhere on the screen, but beware the enemies that will scroll on screen. Weak enemies will only take a single well aimed shot, but the stronger ones will take several.

Remember that you can only shoot from your port and starboard sides.

If you defeat an enemy, they will drop treasure awarding you points based on the difficulty of the enemy. Every 10 treasures will regenerate 1 heart .

[ Continue Reading.. ]

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2 comments


biiiirrdsss!

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1 comment


Hey folks,

I'm working on a game/app where I'd like to use keyboard input. This has a few tricky things to it in picotron, but chief among them is I can't use the return/enter key as it causes the system menu to pop up at runtime. Is there any way to intercept the keypress or otherwise stop picotron from pausing the game when enter is pressed?

3 comments


Cart #portalpanic-0 | 2025-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Made for the GMTK 2025 Game Jam, theme 'Loop'. It came 56th for Creativity! The game is a little too hard, but I hope you enjoy it (especially if you like puzzle platformers).

Also available on itch.io here: https://illomens.itch.io/portal-panic

Instructions

Arrow keys: Move
Z: Jump
X: Clear dialogue, pull levers

Touching runes connects them together. Connect them all together and return to the first one you touched to escape the level. Good luck!

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1 comment


I'm hoping to get some feedback on this.

This is not a game though it is the beginnings of what may, or may
not, become a roller coaster building game inspired by roller coaster
typcoon and similar. Right now it's just a very minimal prototype of the
track building. No art, no physics, only flat/2D at the moment though
ultimately will be 3D isometric.

Cart #roller_coaster_proto1-0 | 2025-08-17 | Code ▽ | Embed ▽ | No License
1

Specifically I'm looking for feedback on how it feels to build a
track. There are 2 different control schemes which you can switch
between from the pause menu. The second has some additional settings
you can play around with.

  • Do the controls make sense?
  • Which control scheme/settings feel best?

[ Continue Reading.. ]

1
0 comments




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