



English:
Controls
In the start menu:
- to change selection: left / right
- to confirm choice: O
In game:
- Move: Arrow keys
- Interact: O (when shown)
- Spear attack: O (when unlocked)
- Magic attack: X (when unlocked)
- Reset / Restart: Open the menu with Enter and choose "Reset Cart"
Story
You want to join the kingdom’s knights, but first you'll have to prove yourself.
Luckily, you won't have to wait for a calamity to endanger the world just so you can rescue everyone.
Instead, you have to go through a short dungeon the knights have prepared for new recruits.
Behind the scenes
Looks like I finally finished my first game. ^^
Unfortunately, I also had to cut some content because I didn’t expect to reach the token limit on my first game.
Long story short.
The room with the last key was originally supposed to have a ladder that led to a room not shown on the map.
It would have featured a short fight against two of the eyes in a tight space.
After beating them, there would have been another ladder leading to the room where you meet the eyes for the first time.
The boss also got the short end of the stick.
He was supposed to actually move around.
For example, getting closer to the player as his health got lower.
Also, like the title states, this is supposed to be the start of a series of games.
Basically, in my attempt to learn programming, I'll try to make some games with different mechanics and loosely connect them through a story.
Who knows?
The next one might end up a platformer.
As long as my laziness doesn't get in the way. 😅
Last but not least, thanks for taking the time to give my game a try.
Since it’s my first game, I’d really appreciate any constructive criticism.
Deutsch:
Steuerung
Im Startmenü:
– Auswahl ändern: links / rechts
– Auswahl bestätigen: O
Im Spiel:
- Bewegen: Pfeiltasten
- Interagieren: O (wenn angezeigt)
- Speerangriff: O (wenn freigeschaltet)
- Magieangriff: X (wenn freigeschaltet)
- Neustart: Öffne das Menü mit Enter und wähle "Reset Cart"
Story
Du willst den Rittern des Königreichs beitreten, aber zuerst musst du dich beweisen.
Zum Glück musst du nicht warten, bis eine Katastrophe die Welt in Gefahr bringt, nur um alle zu retten.
Stattdessen musst du dich nur durch einen kleinen Dungeon, den die Ritter für neue Rekruten vorbereitet haben, durchschlagen.
Hinter den Kulissen
Sieht so aus, als hätte ich mein erstes Spiel endlich fertig. ^^
Leider musste ich auch einige Inhalte streichen, da ich nicht damit gerechnet hatte, das Token-Limit gleich bei meinem ersten Spiel zu erreichen.
Kurz gesagt.
Der Raum mit dem letzten Schlüssel sollte ursprünglich eine Leiter haben, die zu einem Raum führte, der nicht auf der Karte eingezeichnet war.
Dort hätte es einen kurzen Kampf gegen zwei der Augen auf engstem Raum gegeben.
Nachdem man sie besiegt hatte, hätte eine weitere Leiter zu dem Raum geführt, in dem man den Augen zum ersten Mal begegnet ist.
Der Boss war auch anders geplant.
Er sollte sich eigentlich bewegen.
Beispielsweise näher an den Spieler herankommen, wenn seine Gesundheit zur Neige geht.
Wie der Titel schon sagt, soll dies der Beginn einer Spielereihe sein.
Im Grunde werde ich, während ich versuche Programmieren zu lernen, versuchen einige Spiele mit unterschiedlichen Spielmechaniken zu entwickeln und sie lose durch eine Geschichte zu verbinden.
Wer weiß?
Das nächste könnte ein Plattformspiel werden.
Solange mir meine Faulheit nicht in die Quere kommt. 😅
Und zu guter Letzt: Danke, dass du dir die Zeit genommen hast, mein Spiel anzuschauen.
Da es mein erstes Spiel ist, wäre ich für konstruktive Kritik sehr dankbar.





Uttu
Uttu is a small loop-based adventure game where you solve puzzles to learn how to escape.
In Uttu, you use loops to traverse and find your way.
Made for the GMTK Game Jam 2025 in 96 hours, with the theme ‘loop.’.
Have fun, and don't forget to post your final time as a screenshot!
How to Play
Use the left and right arrows to move.
Press (O) to run (Z on keyboard).
Press (X) to interact (X on keyboard).
Hint: It's a loop-based adventure.
Credits
Design/Art/Music/Code: ArenaLlanura
Hints
Tutorial
[hidden]Set the loop count to 1 by going right, then head to the door and press X.


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Made for GDEX 2025 Game Jam.
The prophecy foretold that only you, Gary, would be able to stop the dark lord from destroying the world. It can only be you Gary for the prophecy foretold it. Knowing that the dark lord, Aligoricus, could only return in such a way that you could physically defeat him, you bravely spent the 56 of your life eating snack foods and watching television as to nerf Alicoricus to the greatest potential. And now, you Gary, must get off your butt for the first time in your life and save the world.
Play Believe it or Not, Gary Gets Off His Lazy Butt and Does Something Useful for Once in his Gosh Darn Life and enjoy:
-Over 20 lines of dialogue
-A vast and sprawling world to explore

Hello again, I am a complete beginner for those who didn't see my previous post. Been trying to create my own functions to perform certain tasks, but having trouble. In this case I was trying to make functions that could draw and move a player, in a way where I could substitute in different players using the brackets at the end of the function. However when I run this I'm just getting a black screen - so I'm guessing something wrong with the draw function? Would appreciate if anyone can point me in the right direction. Thanks in advance for any responses!
my code:
function _init()
--players
jim={
sprite=1,
x=63,
y=63,
w=1,
h=1
}
jon={
sprite=2,
x=63,
y=63,
w=1,
h=1
}
end
function _update()
cls()
move(jim)
end
function _draw()
drawplayer(jim)
end
function move(player)
if btn(➡️) then player.x+=1 end
if btn(⬅️) then player.x-=1 end
if btn(⬆️) then player.y-=1 end
if btn(⬇️) then player.y+=1 end
end
function drawplayer(player)
spr(player.sprite,player.x,player.w,player.h)
end



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[8x8] |
How to Play
Use the left and right buttons to move the clown, and catch the balls before they hit the ground!
Balls will turn from red to green to blue, and then the clown will have a chance to launch them into the air for bonus points!
Launch enough balls into the air to activate a bonus round! Catch as many as you can, but don't worry about dropping any! After the bonus round, the game will get slightly faster!
MyMinUI

I've just discovered MyMinUI, a custom firmware for my original RG 35XX... that has native PICO-8!
Note: MyMinUI is a fork of MinUI, a custom firmware much more people know about. MyMinUI is also available for some other handhelds: Miyoo Mini (and Plus), SJGAM M21 and GameConsole R36s.
Instalation
If you want to install MyMinUI on a SD card and try it for yourself, I have some tips for you. First, grab the latest release and unzip it (don't delete the zip file, you will need it).
The instalation is pretty standard custom firmware stuff, and is well documented in the README.txt file. If you have any doubts, leave a comment below and I will try to help.
Now, for my tips... We will change a few files in your SD card - same card and partition where you copied some files from PICO-8 (Raspberry Pi's version) during the instalation process.


--Flappy Bird Game Test--
--------- My first Pico-8 game ---------
controls:
UP - Flap
X - Restart

I created the game loop of this game by following a PDF tutorial resource created by Dylan Bennett and posted on his itch.io
Dylan Bennett - Gamedev_with_PICO-8_1
description
This game was a quick one day project where I focussed on learning the basics of Pico8 development and the Lua programming language to make a game!
I used the PDF tutorial to create the basic framework of the game then remixed it with original code and ideas such as the parallax cave background, water, player sprite, snow particles, and other changes.



Hey!
I made a small game called Drunk. It's a short idle survival thing about alcoholism and its consequenses, takes like 5 minutes to play.
You got to survive a year, keep balance between health, money and how drunk you are. If you sober up too much, life gets really hard, game over. If you drink too much, liver gives up, game over.
Drinks go down automatically, you just pick what to drink and how to spend money.
Just patched some stuff!
Main menu now has instructions and info about auto-drinking.
Added sound when picking drinks, tremor shakes even more now.
Fixed some bugs, lose screen has better text and some graphics.
Arrow keys + X, that's all the controls.




this is my first game im trying to figure out how to upload stuff
work in progress hope you like it somewhat
-
tucker
-log 0
8/7/2025
i added the base alpha version of the game
with only simple menus maps and driving available-log 1
8/8/2025
i added laps and gui for said laps
aswell as making the cars base speed and boost slightly faster via feedback
i am soon to add the lap stats to menu and map selections
*edit laps is broken asf easy fix ill do it later- log 2
8/17/2025
i did a partially fixed the sprite rotation and tbh i dont understand this at all and am using ai to help me completly with this, ima take a long time to actually take time to understand this stuff and at a later date i will actually fix this and make it in a way that isnt me just trying to update and work on my game more, thanks to the guy who commented about this in the foum comment for giving me a reason to do this and not feed the ai system ( i cant see the name from the post editor).
- log 2



Learning my way around Pico-8. For graphical / game-like platforms, Conway's Game of Life serves as my Hello World. This was fun to put together. There are two different scales and you can adjust the speed of the simulation.
If I was going to take this further, I'd probably add an editor as well… that's half the fun, anyway.


This is my attempt at cloning the "Balloon Trip" mode (Game Mode C) from Nintendo's Balloon Fight for Pico-8. While I use the word "clone," I haven’t studied the original game in detail, just played it a lot since the late '80s. And later also Balloon Kid on the Game Boy. Great games!
Like all good ideas, this turned out to be much more work than I originally expected! And as usual, I could change the small things forever. But I should be making better sounds and music. Damn music!
I relied heavily on Denote by @bikibird, since I can only "see" music in the form of sheet music. My brain just doesn’t click with trackers, so making music directly in the Pico-8 tracker (and all other trackers) is really difficult for me. Sorry about the mess on that department. :/


To those who do not know, here are the controls.
Z/C = [O]
X = [X]
Arrow Keys = [^][v][<][>]

This game is meant to be a demake of another game I've made, but you don't need to play the other game to play this one.
This game takes blackjack, but gives many twists!
You can either play classic blackjack, going to 21, nothing special, or you can do many different modes!

Mode List:
21 game - Classic blackjack, going to 21.
31 game - Classic blackjack, but going to 31!
2=21 - Swaps the ace mechanic to the 2 card, where it can also be 21. Goes to 41.