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Cart #blastrz-2 | 2025-08-17 | Code ▽ | Embed ▽ | No License
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My first PICO-8 game, and what better place to start than a shmup? Started by following along (very loosely) with @Krystman LazyDevs' shmup tutorials and just started doing my own thing around halfway through. Feedback would be greatly appreciated!

use the D-pad to move and hold X to shoot. kill everything on screen to progress. Each wave is completed when the boss at the end is defeated. Only Waves 1 and 2 are complete. There is no ending yet, and you'll just be softlocked in Wave 3 when you reach it.

The final version will have 3 waves, each with a unique boss at the end. I hope to cram as many surprises into that token limit as I can!

UPDATE: Completed Wave 2

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Cart #selvacol-1 | 2025-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #selvacol-0 | 2025-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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SelvaCol is my first game made with PICO-8.
It’s still a work in progress, and I’ve been building it by following tutorials and learning as I go.

That’s why the code is full of comments... they help me understand what each part does.
I plan to keep adding levels, improvements, and polish things over time.

Thanks for the suggestions..

[ Continue Reading.. ]

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8 comments


Cart #shepherd_interactive-7 | 2025-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little interactive scene based on Lukasz Buda's shepherd animations

Click and drag mouse to select sheep, then click where you want them to move
Use arrow keys to control the shepherd
Right click near sheep to pet

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1 comment


Cart #whattheflag-0 | 2025-07-27 | Code ▽ | Embed ▽ | No License
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"What The Flag!" is a flag-guessing game. Test your skills in 2 game modes and check if you know the flags for different continents!

Controls

  • ARROW KEYS: move the cursor when writing country for given flag
  • X: Submit current guess

Game modes

  • NORMAL: correct guess gives points and increases streak (which multiplies points for the next flag), incorrect guess gets 1 point away and resets the streak
  • TIME ATTACK: no penalty for incorrect guess and no streak, but the time runs away and each correct guess adds more time

Why this exists

I created this for myself to learn flags of the countries around the world, but I had so much fun creating it (and playing along the way), I thought I'd polish it and share with the community.

[ Continue Reading.. ]

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3 comments


Cart #slushie_heroes-0 | 2025-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cooperate to make delicious slushies

How to play

In Slushie Heroes, players have to create stripy slushies by using dual-nozzled slushie machines:

Use 🅾️ to switch nozzles!

There are two slushie machines, each with a different pair of color. You will have to use both to create more complex patterns:

Use ❎ to swap the glasses

This game can be played alone, or with two players, each controlling one slushie machine. Be careful though: each player can swap glasses whenever they want...

Controls

  • ⬇️ Down arrow: Pour slushie
  • 🅾️ O button: Switch nozzle

[ Continue Reading.. ]

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Hi!

I am trying to bundle main game + 16 other p8 files together.

However I get the warning:
TOO MANY CARTS MAX:16

In the documentation it says

Up to 32 cartridges can be bundled together by passing them to EXPORT, when generating stand-alone html or native binary players.

LINK: https://www.lexaloffle.com/dl/docs/pico-8_manual.html#Exporting_Multiple_Cartridges

If I use 15 games + main then I get a success. Is the documentation wrong or am I doing something wrong?

Version: v0.2.6b

/ Sebastian

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Cart #royal_game_of_ur-4 | 2025-08-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #treasurehunt-0 | 2025-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Maybe the first textadventure for pico8.

I originally needed a scripting language for another project, so I thought a text adventure would be a good opportunity to practice. I was actually planning to keep it simple, but then things escalated a bit...

Simple type sentences like:

Take the shoes and wear it.
Fill the jug with water.
Fill water in the jug.
pick up all.

should work. In fact something like

fill water with jug

will also work. The parser is a little bit stupid. But it can handle one verb and two subjects with adverbs.

the textadventure is a conversion of the c64-textadventure fantasia

[ Continue Reading.. ]

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4 comments


I have a counter that's incremented by 0.05 every update and wanted to perform some work when the the value rounds up to a whole number, e.g. 3. I noticed this code never executed. After some more investigation I discovered that 20 * .05 does not equal 1.0 but rather 0.9998.

Is this a known issue? Here's an example:

2 comments


its a harpsicord (also into sandy's city)

[sfx]

do whatever idc

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Cart #bukojibika-0 | 2025-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #lightofhope-0 | 2025-07-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made this game in 2 hours and 35min for the trijam game jam.

You need to sacrifice your light to see the maze, can you make it before your light fades?

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Cart #kafadimiji-0 | 2025-07-26 | Code ▽ | Embed ▽ | No License
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Regarding to the title, I tried to make a camera function which has 2 behaviors.

  1. Between room and room : Transition just like Zelda series
  2. In a large-sized room : Scrolls just like Mario series

However, 1.'s transition animation won't work. Screens just change instantly...

What should I do to solve this problem? Thanks in advance.

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7 comments


Cart #gmlib_percussion-0 | 2025-07-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Percussion extension to gmlib, every drum sound in the general midi standard as a sfx.

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2 comments


Cart #fishpondgame-2 | 2025-07-31 | Code ▽ | Embed ▽ | No License
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--Fixed bug where bus ticket cost nothing--

I have just finally finished my first PICO-8 Cart!

Its a small fishing game with a upgrade system, wich allows you to increase various stats.

The fishing mechanic is quite simple, press/hold x to advance the bar and try to keep it in the red area, as soon as the counter under the red bar counted to 10, you get a fish!

one run took me about 18 minutes to finish, so its a really quick play.

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I have been searching through this forum and other places online for a solution, but couldn't find the answer.

I would like to use the limited space for sprites more efficiently by splitting the sprites up in pieces, and would like to know how I can combine them. For example:

The top half with the lilac background are the full sprites. The bottom half with the green background is how I have split my sprites up.

So basically I could create the first sprite by combining them as follows:

1 1(mirrored)
2 2(mirrored)
3 3(mirrored)
4 4(mirrored)

The second sprite I would create like this:

1 1(mirrored)
2 5
6(mirrored) 3(mirrored)
7(mirrored) 4(mirrored)

I am new to PICO-8 and game development, and couldn't get much further than below code so far. But that just overlays both halves of the character over the same 4-sprite high unit.

function draw_player()
 spr(1,px,py,1,4)
 spr(1,px,py,1,4,true)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=171014#p)
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hello!

learning game dev. pico-8 has really unlocked coding for me, and i feel like i'm making progress where i never have before.

wanted to use this thread as a blog for the games that i'm working on.

game 1
title: "PicoEco"

this game is an economic sim, similar to offworld trading company. the idea is to buy out your competition. currently have a bundle of raw materials, 4 of them are randomly picked every game. i also have an AI that takes a snapshot of the current prices - it then buys that item if the price is lower, or sells if it is higher. the prices are adjusted based on player and AI buys/sells.

to-do:

  • add factories for raw material combos
  • add more AI types
  • add abilities to affect enemies/market

gifs:
early on, market adjusted prices based on buy/sell

added effect to the cash that doesn't snap to the amount
if you notice the price for mineral ore, it is changing without us interacting with it, that is the AI selling its inventory seeing that the price is high

[ Continue Reading.. ]

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Cart #mawobefaru-0 | 2025-07-26 | Code ▽ | Embed ▽ | No License
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Change draw colour in options menu.

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A Lua snippet that implements a stack of nested camera contexts. This makes it easier to apply translations when drawing composite graphics.

You can push new camera contexts with push_camera(x,y). This acts like a call to the standard camera function, but after this, all calls to camera are relative to x and y. You can return to the previous camera context by calling pop_camera().

You can push as many camera contexts onto the stack as memory allows.

An example of mixing push_camera and camera calls: Calling push_camera(-20,-30) sets the absolute camera coordinates to (-20,-30), like the standard camera function, and creates a new context. A subsequent call to camera(-1,2) sets the absolute camera coordinates to (-21,-28). Calling pop_camera() restores the absolute camera coordinates to the default of (0,0).

An example of pushing nested camera contexts: Calling to push_camera(-20,-30) sets the absolute camera coordinates to (-20,-30), like the standard camera function, and creates a new context. A subsequent call to push_camera(-1,2) sets the absolute camera coordinates to (-21,-28) and creates a new context. Calling pop_camera() restores the absolute camera coordinates to (-20,-30). Finally, calling pop_camera() restores the absolute camera coordinates to the default of (0,0).

do
 local cstack = {}
 local abscam = camera

 function push_camera(dx,dy)
  local cx,cy = peek2(0x5f28,2)
  add(cstack, {cx,cy})
  abscam(cx+dx,cy+dy)
 end

 function pop_camera()
  abscam(unpack(deli(cstack)))
 end

 function camera(dx,dy)
  local cx,cy =
    unpack(cstack

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=170984#p)
1 comment


Cart #producemarket-0 | 2025-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

Produce Market Starring Donny Quack

Donny Quack is all out of bucks! His nephews wont let up on having their very own playground. Luckily a position has become available at the local Produce Market.

Your job at the market challenges you to catch products thrown off the market truck, then sort it into bins. Each bin is marked, showing which variety of product belongs there. You'll be paid for each product you catch and correctly sort.

Arcade mode

Timed mode

Controls

X/O: Drop produce
Arrow Keys: Move
Enter/P: Menu/Reset highscore

[ Continue Reading.. ]

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