

Pong, but 3D! You can find the game on my profile or here -> https://www.lexaloffle.com/bbs/?tid=149625
A small game I made with Pico3D, a 3d engine I am making for pico 8. Its pong, but 3D!
controlls:
⬆️ player 1 paddle up
⬇️ player 1 paddle down
➡️ or mouse 1 move camera forward
⬅️ or mouse 2 move camera backwards
e player 2 paddle up
d player 2 paddle down
❎ restart game
🅾️+❎ turn on ai for player 2
🅾️+⬆️ move camera up
🅾️+⬇️ move camera down
🅾️+⬅️ move camera left
🅾️+➡️ move camera right
can also use mouse.
Hey everyone!
Is there a way to change the menu items' texts?
I know I can add/remove menu items with menuitem(), but I want to have a full multilanguage UI in my next games, and for that I need to translate the default menu items
Any help is appreciated!
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My music cover dump + A fun music visualizer for you to use!
This visualizer observes everything about your music except:
- Arpeggios
- Custom instruments (but it can handle custom waveforms, though!)
- SFX modification effects (buzz, detune, reverb, dampen)
- Instead of bandfiltered Pico8 noise it just shows plain white noise (and doesn't observe the NOIZ modification effect)
If you want to try this visualizer on your music, just COPY the code from this cartridge into your music cart OR copy your music into this cartridge (if you publish your music cart with this visualizer, please make sure to credit me somewhere) (you can also tackle some controls in the _init section):




Controls
Use z or x to flap and avoid hitting the pipes. You get points for flying in-between the pipes
and it is endless. There are 3 difficulty's easy medium and hard(witch is extremely hard).

Behind the Scenes
This is a remake of Flappy Bird in Pico 8. Some things that were harder
than I thought they would be is coming up with ideas for games so I just decided
to make a remake, and backgrounds. I did also try to add in the rotation when the
bird is falling but I found it did not look the best so I took it out.
Over all I thought that it was pretty fun to do.


..just another space invaders clone...why?
Well, because as a teenager I always wanted to write a space invaders game but lacked the knowhow.
Now at 56, I have finally achieved it :)
I tried to capture the essence of the game, with original sprites and similar movement.
Soundwise, I did my best to emulate the original sound effects as best I could.
Particulary hard to emulate was the invader killed sound.
It's not perfect, I have seen the invaders split sometimes and start moving in opposite directions...if this happens...bad luck!
However, I am still proud of how it turned out.




Controls:
Arrows or ESDF - move Player
Mouse to aim
Left click - swing sword
Right click - fire magic
Z to move HUD from top to bottom or back
X to talk
This is a WIP expansion on my Zomboslash concept from a few years back. I'm not sure when I'll work on it next and it is woefully incomplete, but I wanted to put out what there is in case I forget to come back to it.
Defeat The Superhuman
Made in a couple of days for the Mini Gim #4. The theme was Ignite.
A simple reaction game themed around the upcoming AI invasion. I'm proud with how this turned out, simple as it is. The art for this was a ton of fun to make!
There's a lot of destroying robots and turning them into dust. If that's your sort of thing, enjoy!
Itch.io Page -> https://stadam.itch.io/ignited-circuits
Game Jam Page -> https://itch.io/jam/mini-gim-4/rate/3640432


made using a 3d engine I am developing. the plan is to make it usable by anyone. a post about it can be found on my profile or here: https://www.lexaloffle.com/bbs/?tid=149569