Hi all,
The other day I saw Engine Sound Test by @The_Gamer_1475 and I wanted to rev it with [x].
So I made a gizmo to rev four changeable chords and learn about generating sound in Pico-8.
print("\a")
Is a magnificent feature!
You can use [z] and [x] to change a value selected with [arrows].
The values in white are notes.
0 --> silent
1 - 72 --> c0 - b5.
I've tried to generate a revvable engine sound and the base four four tone chords for the four cylinders are vertically stacked and editable with [z] and [x].
Give her a spin with the red button.
I have looked around but been unable to find anything that clearly describes how best to utilise the colour table features of Picotron. I may just have missed it so if you know of a good resource please feel free to redirect me!
So I was looking into the colour tables and from what I know so far, its a lookup table that describes which colour to use when colouring a pixel. By default I know that drawing over a colour with another (drawing red over blue for example) will just result in the new colour being placed, replacing the previous colour (so the pixel is now red in my example).
I know that other colour blending techniques could take advantage of this, however I cant seem to figure out how to modify the values in the table. In a game I'm working on for example I would like to be able to draw a 'shadow' that is essentially just an oval using a predefined 'shadow colour', and it would darken each pixel it draws over by 1 'unit'.
I suspect I would need to alter the values for the shadow colours 'row ' or 'column' in the colour table so it returns a different value but figuring out how is a mystery!



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Markdown Editor
What is this?
This is a text editor, that allows you to write Markdown in Pico-8. Use arrow keys to move cursor. Simply load up the cart and start typing!
Features:
- Two heading styles
- Body text
- Automatic text wrapping
- Bullet lists
- Numbered lists
- Horisontal lines
- Upper/ lowercase letters
- Enter to create new line
- Moveable cursor
- Markdown preview disabled on line that is currently being edited
- Bold/ cursive using
**
and*


The wizard casts meteor swarm...
As the wizard's lawful good sentient death-cube, how long can you protect Earth?
Controls:
-Arrow keys to move/navigate the menu
-X/Z to use powerups/select
Rules:
-If a single meteor gets past the bottom of the screen, Earth blows up and it's an instant game over.
-A meteor gets destroyed if it simply touches the player; the white death-cube.
-You get points for destroying a meteor, netting more points the higher up the meteor is on the screen.
-Occasionally, you may spot power-ups. They look like this:
![]() |
[8x8] |
Tomb Boom
A Hardcore Platformer
My first ever actually released game. Tomb Boom is a (hopefully) challenging platformer about navigating a graveyard by using exploding bombs to get to new heights.
This game was built as part of a self-imposed game jam in which I tried to make the best finished product I could in a week (plus a day or two of watching youtube videos to learn lua - I have only made games in c#/xna in the past).
This is also the first time I've had to make my own sprites, tileset, and sfx from scratch, which was a fun challenge.
Hope you have fun, feel free to send me your times (with or without collecting all the skulls!)
CONTROLS:
ARROWS - Move






Perfect 100
A grid hopping game. Fill the grid counting from 0 to 99.
The goal of the game is to fill in the cells of the grid with numbers going from 0 to 99 to form a Perfect matrix of 100. The rules are simple: move vertical, horizontal or diagonal skipping 2 cells (horizontal or vertical) or 1 cell (diagonal).
The green cursor lets you select your next move. Press the 1st button to cycle between choices, press the 2nd button to confirm the move.
Restart the game if you get stuck and can't move.

Can you reach 99? :P
I made this for the #TweetTweetJam 10 on May 2025. It is written in Pico-8 and the code is 500 characters long. Credit to https://thisismypassport.github.io/shrinko8/ for an excellent tool to shrink the code.


Hello
I am running Picotron in full screen mode on Arch Linux with a window manager (i3), and when I try to move the mouse to another window located on my secondary monitor, it teleports the cursor back to the center of the Picotron window.
This isn't a huge deal, and I don't know if it can be fixed, but it's inconvenient enough that I figured I'd share it here.
🎮 Controls
- cursor keys : select / move player
- c : validate, laser hit
- x : navigate back, pause, options
🚀 Blast from the Past
In 1985, AlAlamiah released Space Arithmetic for the MSX, an educational shooter designed to teach kids math in a fun way. Decades later, this PICO-8 demake brings back the addictive challenge.
🏆 New Achievements & High Scores
Unlock achievements when you hit 100 points in a category.
Compete for dominance in the global high-score table.
Your progress is saved—no shortcuts, just skill.


Get all the coins in under 3 minutes, but watch out, the ghosts are fast and relentless. Some chests may give you an edge... others might make things worse. Think quick, move quicker, and collect everything before time runs out!
Controls
- x: start game
- cursor keys: move Jimmy



How to play
Move the character and switch its color.
You get points while being hit with same color ray. It’s damaged while being hit with different color ray.
The life point is displayed if it’s not full. When it becomes empty, the game is over.
D-pad: move the character
Z, X: change the color of the character
This is also released on itch.io.
Release notes
0.10 (June 6, 2025)
- Initial release.

Oshidashi! Sumo
A sumo wrestling platform fighter!
Slapping your opponent pushes them back and does damage. The more damage you've done, the easier they are to push. Grabbing your opponent allows you to push and slap them. Get your opponent to the edge of the ring, and slap or push them out!

Controls
Left or right: Move
Left Left or Right Right: Dash
X: Right arm slap
O: Left arm slap
X+O: Grab
Down: Block
Game by Tyler R. Davis
Music by Cory Shane Davis

