This is an early access version. Still in development.



Nice simple move rules, but could become very challenging, especially with big levels where the entirety of the level is bigger than the screen.
The room approach where you can always go against the outer wall and slide back to the start is an elegant way to avoid soft-locks without the need for restart or undo, but both might become necessary if you go for harder levels or inescapable sub rooms, for example.
Sliding at 1 pixel per frame 30FPS, feels sluggish. Simply changing _update to _update60 would probably feel much better, you should have plenty of CPU to spare.
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