Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #gonefission-0 | 2025-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
22

A couch multiplayer game for those who like blowing things up.

Gone Fission! is my take on a strategy game that was a popular PD/Shareware title for the 16 bit microcomputers. To win, eliminate up to 3 other players by blowing up your tiles and claiming their squares.

How To Play

⬅️⬆️⬇️➡️ - move cursor
❎ place atom
🅾️ next player (2+ human players only).

  1. Place an atom on any empty square on the board.
  2. You can use your next turn to place an atom on another empty square or on top of your current atom.
  3. After up to 4 atoms are placed on an empty square (2 in corners, and 3 in sides) they explode, throwing the atoms onto adjacent squares and turning them your colour.
  4. Cause chain reactions by blowing up multiple squares at a time.

[ Continue Reading.. ]

22
10 comments


my code is now :

particles_add(s.x+2,s.y+5,1,6,false,true)

I d like change destroy of the enemy

somthing like that (small cicrcles)

                                          * *   
                      *                *       *
       *            *    *            *         *
    *  *  *        *      *           *         *
       *            *    *             *       *
                      *                   * *
2 comments


My first ever finished (or as good as) cart :) I tried to make a demake of the solitaire minigame from Zachtronics' Last Call BBS as I've been playing it a lot on my phone. I've only included mouse controls, which I know isn't recommended, I might come back later to add button controls as well if I feel like . There's also no auto solver so you'll have to drag the cards to the foundations manually.

How To Play

This solitaire variant works in a similar way to klondike-solitaire. You can stack cards of alternating colors and decreasing values, card stacks can be moved onto empty columns. Clicking on the deck in the top left will deal out three cards, you can hover over the cards to see their values. When the deck is empty a free cell is unlocked that can be used to store a single card. To win stack all cards in the foundation piles on the left from ace to king! :)

Cart #sawayama_demake-0 | 2025-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

4
2 comments


Cart #modudutufu-13 | 2025-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

A platformer in which you can float

-- controls --

left and right to walk
c or up to jump
x or v to float

14
18 comments


Cart #spawn_toybox-0 | 2025-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

A fun tool that allows you to select any number of 42 different sprites to spawn and adjust the speed, amount, spawnrate, direction and background color.

Controls:

x - open/close menu
o - select
arrow keys - move cursor
trashcan - delete the sprites you have selected

2
2 comments


Cart #collisionsp8-0 | 2025-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
2 comments


Cart #fxbytennis-1 | 2025-05-14 | Code ▽ | Embed ▽ | No License

Controls

Up/Down to move paddle
Left/Right to increase/decrease ball speed

Rules

1-2 Players
First to 9 winns

About

My first attempt for a Pico-8 game is a Pong tribute.
Hope you enjoy and please consider buying me a ko-fi
URL ko-fi

More games to come soon...

0 comments


Cart #kp_spacegame-3 | 2025-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

[40x8]

This is a space game I've been working on. There's not a lot to do in it right now, but there's quite a bit I'm hoping to add in the future. If anyone has ideas I'd be happy to hear them.

Controls

⬆️⬇️⬅️➡️ - Move
❎ - Use item
🅾️ - Interact / Switch item

Changes

0.0.2

  • Asteroids now spawn around player

0.0.3

[ Continue Reading.. ]

2
4 comments


Cart #colorino-5 | 2025-05-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

A simple, procedurally generated vertical platformer / climber.

You change colors on the fly, and only interact with surfaces that match your color.

10
7 comments


Cart #cosmic_crash-5 | 2025-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

What if Arkanoid and Geometry Wars had a baby?

Changelog:

Ver 1.3.1

  • Hurry Up now properly resets when a life is lost instead of just losing a ball
  • Lost ball particles updated
  • Multiball chances refined

Ver 1.3

  • Hurry Up resets when the player loses a life
  • Multiball can no longer split a ball offscreen

Ver 1.2

  • Ball escaping the top corners of the screen has been fixed (Hopefully)
  • Ball no longer gets stuck in the screen edge when being rammed by the paddle
  • Press X to skip the (admittedly long) dev logo and go to the title screen
  • Increased chances of dropping the Multiball powerup
  • Minor level adjustments on "Metalcore" and "Spider"

[ Continue Reading.. ]

10
8 comments


Cart #fonoteyefe-0 | 2025-05-14 | Code ▽ | Embed ▽ | No License
2

2
4 comments


It's feltkat! In space!

This is a fan game about feltkat by Amatrine. Use the directional buttons to move, collect coins, and avoid spacerocks. Help feltkat make it to the planet!

This is my second game ever, so the code isn't very good, but I had a lot of fun making it! There's one extra life at 20 coins, one at 40, and one at 70, but they only spawn if you've lost one or more lives. Feedback is appreciated :D

Cart #feltkat1-8 | 2025-05-17 | Code ▽ | Embed ▽ | No License
5

See if you can beat my high score!

5
5 comments


hey guys, can you please explain the hit function in my code. I used a tutorial for it but i want to understand it.

x = 63
y = 35
dx = 0
dy = 0
grid_x = 0
grid_y = 0
map_tile = 0
flag_tile = 0
function _update()
dx = 0
dy = 0
grid_x = flr(x/8)
grid_y = flr(y/8)
flag_tile = fget(mget(grid_x,grid_y))
if btn(⬅️) then dx = -1 end
if btn(➡️) then dx = 1 end
if btn(⬆️) then dy = -1 end
if btn(⬇️) then dy = 1 end
if hit(x+dx,y,7,7) then
dx = 0
end
if hit(x,y+dy,7,7) then
dy = 0
end
x += dx
y += dy
end
function _draw()
cls()
map(0,0,0,0,16,16)
spr(2,x,y)
end
function hit(x,y,w,h)
collide = false
for i=x,x+w,w do
if fget(mget(i/8,y/8))>0 or
fget(mget(i/8,(y+h)/8))>0 then
collide = true
end
end
return collide
end

4 comments


Cart #gehahebaya-0 | 2025-05-14 | Code ▽ | Embed ▽ | No License

Hi! That's my first PICO-8 cart, a pong clone. Any more ideas for it? :)

1 comment


Cart #picopongg-1 | 2025-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

pong go brrrrrr (dani)

1 comment




Cart #pikupiku-0 | 2025-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

A clone of PakuPaku — built using PICO-8, with no external sprites or assets.

It’s basically a one-button game:
Press any arrow key to flip your direction.

Eat pellets. Dodge the ghost — unless you're powered up.
Fast, focused, and minimal. Just pixels, logic, and a bit of chaos.

Made as a small learning project.
Thanks for playing!

1
0 comments


You can now apply textures on the UV editing screen!

The sample code also includes a way to draw that data!

-- PELOGEN library codes --
-- .
-- .
-- .
-- PELOGEN library codes --

-- load model(& color & uv)
local o=objload({16,17,18,19,20},{ 23 },{32,33,34,35,36})
_set_fps(60)
while 1 do
cls()

--set scales
o.scale={2,2,2}

--reset rot & init rotate:z
o.rot[3]=t()*0.4
objrot(o)

--(*1)set cordinates
o.pos={64,64,64}

--(*2)rotate:x 
objrot(o,0.0625,0,0)

--(*3)add to raster-buffer on 'tx' mode
addraster(o,'tx')

--(*4)draw all raster-buffer
drawraster()

--short-code (*1)-(*4)
--default-render-mode: _p_render='tx'
--objdraw(o,{64,64,64},{0.0625,0,0})

flip()
end

The trial version includes a 3D model saving function!

[ Continue Reading.. ]

5
2 comments


Cart #onepp-0 | 2025-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

A Speedrun puzzle game. As a macintosh computer, you have to combine blocks at high speed. The main task: there should be no "1" blocks left.

Not for playing on touch screens!

9
2 comments


Cart #aspec_xp1-0 | 2025-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

What is This?

This is the A-Spec Experience game. It is a project I worked on for my class in order to start a conversation about microaggressions towards those on the asexual and aromantic spectrum.

Basics:

Use your arrow keys or direction pad to move.

Goal of the Game:

Get to the heart surrounded by arrows!

Made by grapejuice.

2
3 comments




Top    Load More Posts ->