
You can now apply textures on the UV editing screen!

The sample code also includes a way to draw that data!

-- PELOGEN library codes -- -- . -- . -- . -- PELOGEN library codes -- -- load model(& color & uv) local o=objload({16,17,18,19,20},{ 23 },{32,33,34,35,36}) _set_fps(60) while 1 do cls() --set scales o.scale={2,2,2} --reset rot & init rotate:z o.rot[3]=t()*0.4 objrot(o) --(*1)set cordinates o.pos={64,64,64} --(*2)rotate:x objrot(o,0.0625,0,0) --(*3)add to raster-buffer on 'tx' mode addraster(o,'tx') --(*4)draw all raster-buffer drawraster() --short-code (*1)-(*4) --default-render-mode: _p_render='tx' --objdraw(o,{64,64,64},{0.0625,0,0}) flip() end |
The trial version includes a 3D model saving function!

Try it for free and if you like it, consider buying it!
https://bitchunk.itch.io/pelogen2
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love it, been wanting to try pelogen and was surprised to see v2! I have purchased it - is there a manual or an option for english? :)

1


Wow!
Thank you for picking up my work!
Please see the devlog on itch.io for the manual.
https://bitchunk.itch.io/pelogen2/devlog
The English version of the tool has not yet been created, so Japanese is displayed on the menu and data management screens.
(Japanese is not displayed during modeling or UV editing.)
If you have any other questions, please use the message board on itch.io. (There is also a place to post your work!)
https://bitchunk.itch.io/pelogen2/community
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