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Cart #nopong-0 | 2025-03-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Well, this is no pong.

This game was made for the NOKIA 3310 JAM 6, in like 2 days or so.
The entire game was made in only like 823 compressed bytes! which is like a 1/20 of the original donkey kong game :O
Check out the original jam post Nokia Jam / Nopong

READ THE CONTROLS!

  • Left and right to move
  • DOWN TO GAIN MOMENTUM DOWNWARTS
  • you have to keep your height to break the blocks

Gain points by breaking blocks,
when you break all blocks you have to die ONCE and then go on the platform again,

I recommend playing it with sound, have fun :)

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Cart #wuhotoyejo-2 | 2025-03-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Updates:

  • Animations when scoring hand
  • New card looks!

Thanks Nick!

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Cart #wehaveyousurrounded-0 | 2025-03-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You're a goon on the loose, but the fuzz are hot on your tail!
Survive for as long as possible and collect as much loot as you can before you're done in.

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The player ship in my game suddenly lost it's collision against enemies. I've looked all over in the code but can't find the issue.

Cart #widenayufo-0 | 2025-03-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #xrzfireworks-1 | 2025-03-18 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #rirowifogo-0 | 2025-03-18 | Embed ▽ | License: CC4-BY-NC-SA
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my ode to the c64, good old memories
music was from an inst pack from here, i have zero music ability

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Cart #mulibox_v_0_1_1-2 | 2025-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


This is my game developing in progress, you can try it and I want to receive some feedback!

The rule for this game is presented in the tutorial, if you don't get it I will try to explain further in the next post!

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Cart #nozirutijo-0 | 2025-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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We are holding our next big PICO-8 giveaway event in April!

This time we are holding a Game Design Jam on itch where participants can win a PICO-8 license just by planning and designing the game they want to make!

Starting April 1st and running the whole month, we will provide a template document to make it easy to write down the game ideas and plan it out in detail. Open to all ages and experience levels!

Itch.io Jam Page

I know most people here already own PICO-8, but you can help us spread the word!

You're also welcome to join too if you just want to try out the Game Design Doc template we made and see if it helps you work out the details of your game. When you submit, there will be a checkbox to opt-out of winning a reward.

Share this post or other announcements:
Youtube |

[ Continue Reading.. ]

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Decided to try Pico 8 first before diving into Godot 4.

Yes, Tucson is hot and I would not recommend coming during the summer as it literally kills your incentive to do anything as it drains your energy like getting a zap by an electro-static charge.

. . . d

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Cart #earthproject-0 | 2025-03-17 | Code ▽ | Embed ▽ | No License
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Use arrow keys to rotate the Earth and show layer and notes.

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Cart #feyorardi-4 | 2025-03-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #nukusakonu-0 | 2025-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

⬅️➡️ - Move crabby left and right!
Z / X - Blow bubbles!

Crabby Human Rescue

Save the people sinking into the deep sea! See how many you can save by the end of the level by blowing bubbles to keep them afloat! Just be sure to position them near the magical gateways so they can be teleported to safety. Just be careful and don't ever let them EVER touch the ground.

Credits

Developed by BlueTieCasual and Sky Chan

[ Continue Reading.. ]

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Cart #tiny_people-2 | 2025-03-19 | Embed ▽ | License: CC4-BY-NC-SA
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Tiny "People" on your desktop, have fun

Use Arrow keys to move them and to jump. you can also flink them with the mouse, will make updates.
suggestions for more "people" are welcome, thanks :)

Changelog

  • made 3 more characters
  • made variable jump height (also higher jumps)
  • made better "flinginess"
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Cart #triforce-0 | 2025-03-17 | Embed ▽ | License: CC4-BY-NC-SA
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Hello Everybody!
I was messing with an algorithm that generates a Sierpinski triangle (a really cool fractal) by drawing random dots, combined it with some color lookup table magic and ended with a nice screensaver that kinda reminds me of the Triforce
Hope you guys enjoy it!

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Cart #foxy_demo-2 | 2025-03-21 | Embed ▽ | License: CC4-BY-NC-SA
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Fonts:
Lapsus Pro by theguybrush
Anarchist by DamienG, based on a font by Igor of Anarchy
le petit cochon by Nantia

This game was worked on during the "Finish Your Game" Jam 2024. It's definitely not finished yet.
I have big plans. Consider this the Extended Jam Edition. Considering the cart size, this is
probably the only version that will hit lexaloffle.

When I was 9, I was obsessed with Nintendo and wanted to make my own games. Using sheets of graph
paper, I constructed Mario-style levels with what I imagined were near impossible jumps and tons
of spikes. That's really where it all started for me and this is my love letter to the genre.

This game would not exist without countless incredible games, most notably Mega Man, Super Mario

[ Continue Reading.. ]

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Cart #shrimp_fest-1 | 2025-03-22 | Embed ▽ | License: CC4-BY-NC-SA
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Press X to eat as many shrimps as you can, but don't eat too many jalapenos!

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Cart #sobiwufida-4 | 2025-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Pico Party is a... I think, 95-98% finished?? ...demake of a Mario Party concept. There's a bit of polishing to do still, and I'm having some trouble getting minigames to stay engaged (which sucks because I rescoped like FIVE TIMES to make them fit in the first place); so it hurts a bit to call it for now. I'd really welcome some code feedback. There's still one or two crashes or softlocks I'm trying to work out.

I'd also like to make more graphical polish around the player characters - I ended up scrapping a lot of the finite state machine I had planned for action games, sadly; and sprite page 4 was always supposed to end up being a different skin altogether. Currently, players are differenciated by their pallete only.

[ Continue Reading.. ]

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Noob question: I want to make a text adventure ("go north", "get key", etc.) for Picotron. The way to publish a graphical game is well-defined: you publish a cartridge. But I don't want to publish a cartridge and then hear from people that it would have been better to make it a system utility installable with "yotta", or whatever would be most optimal. Here's what I need:

  • Accessible to noobs: Easily runnable in-browser via BBS by users with zero experience.
  • Convenient: Experienced users install and run the game in the way an experienced Picotron user would expect a text adventure to work.
  • Save progress: progress is saved, either automatically or via a simple "save" command, and loaded for the next session either automatically or via a simple "load" command. It's okay if this doesn't work on the BBS.

These needs are in order of importance, but I'm hoping none of them are mutually exclusive.

I'm sure I can figure most of this out on my own, but y'all can save me a couple false starts. Any advice? Would be good to know both the downsides and upsides of what you suggest!

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Cart #little_guy-1 | 2025-03-18 | Code ▽ | Embed ▽ | No License
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This is my little guy that I'm posting mainly to show it to a friend of mine!

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