Noob question: I want to make a text adventure ("go north", "get key", etc.) for Picotron. The way to publish a graphical game is well-defined: you publish a cartridge. But I don't want to publish a cartridge and then hear from people that it would have been better to make it a system utility installable with "yotta", or whatever would be most optimal. Here's what I need:
- Accessible to noobs: Easily runnable in-browser via BBS by users with zero experience.
- Convenient: Experienced users install and run the game in the way an experienced Picotron user would expect a text adventure to work.
- Save progress: progress is saved, either automatically or via a simple "save" command, and loaded for the next session either automatically or via a simple "load" command. It's okay if this doesn't work on the BBS.
These needs are in order of importance, but I'm hoping none of them are mutually exclusive.
I'm sure I can figure most of this out on my own, but y'all can save me a couple false starts. Any advice? Would be good to know both the downsides and upsides of what you suggest!






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