Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts



click the cookle
use Z to buy
use up/down to browse shop
this took me like an hour

Cart #cookieclicked-14 | 2025-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

finished my pico-8 cookie clicker "remake"
similar to the nintendo wii version but NOT a console window

patch notes

v1.1.0 (rev 1)

added sweden
replaced clicking power with clicker(s)
changed the UI a bit

v1.1.1 (rev 2)

x to click for convenience

v1.1.2 (rev 3)

clicker count updates

v1.2.0 (rev 5?)

added background

1.2.1 (rev 6)

loop music

1.3.0 (rev 7)

added title screen
you can now know how to shop without reading my post

1.3.1 (rev 8)

overflows!

1.4.0 (rev 9)

added farms!
made costs more accurate:
changed cost calculations
changed cursor cost to 15

1.4.2 (rev 10)

changed name from "sh**ty cookie clicker" to "cookie clicker pico"

1.4.3 (rev 11)

changed label

1.4.4 (rev 12)

the silence haunts me
removed the silence

1.5.0 (rev 13)

added mines

1.5.1 (rev 14)

fixed overflow crashes
overflow stops clicking cookie
overflow stops buying stuff

7
4 comments


Cart #space_mercenary-0 | 2025-03-14 | Code ▽ | Embed ▽ | No License
3

Hey y'all, this is my first PICO-8 game. Here are the controls + some tips:

A to use weapon
Hold B + Direction to switch weapons, press B to switch to gun.
Hold sword attack to charge laser.
Sword can deflect enemy projectiles.
Shield projectile will delete other projectiles.
Boost weapon will speed you up and insta-kill normal enemies.
Missiles insta-kill normal enemies and do AOE damage.
Enemies will drop missile and health pickups.
Occasionally boss enemies will spawn with 30 health.
Higher rank + chain gives you higher score per kill.
Higher rank spawns enemies faster.
Game is not finished yet, but close to being done.

3
4 comments


Welcome,this is a beta version of my very own Celeste mod, GeKeste. It has a few levels so far, and a new mechanic! This mechanic changes the entire gameplay of Celeste, and now you MUST collect all berries, if you don't, then you can't progress through the stage. Now there is a working story for this game, however I will not share it until this game is finished, until the next version releases, see ya!

Oh yeah and of course, credits go to Matt Thorson and Noel Berry. Enjoy!

Cart #gekestebeta-1 | 2025-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #ccpico-0 | 2025-03-14 | Code ▽ | Embed ▽ | No License


Cart #ccpico-1 | 2025-03-14 | Code ▽ | Embed ▽ | No License


i made cookie clicker except its exactly as the name entails

0 comments


Cart #berrytony-1 | 2025-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


my first pico 8 game

2
0 comments


Cart #poptire-1 | 2025-03-14 | Code ▽ | Embed ▽ | No License
5

So I've been working on this off and on for a couple of years now, and I just kind of got tired of sitting on it. There's definitely some improvements (mostly cosmetic) that could be made, but it's in a playable state at least now!

Homestar Runner universe copyright Matt and Mike Chapman

5
4 comments


Hi! Does anyone have any nice tips on how to do wavetable modulation? I tried some stuff but I think I lack some basic knowledge and skills to get started.

edit: to be clear I'm talking about LFOs, filtersweeps, phase-shifting, etc

0 comments


This isn't 100% complete but I made this tileset as a little detour to the project I'm currently procrastinating on. I encourage anybody and everybody to expand on the ideas presented here. I just made this post quickly because I wanted to post this somewhere so it's not just sitting on my hard drive until the end of time. I don't really intend on finishing it but here's what I did do:

All playing cards + variants
All planet cards
All tarot cards
All spectral cards
Card pack base
6 joker elements (~20 or more of Balatro's standard-looking Jokers can probably be made with them)
Interaction icons

NOT done...
Most non-standard jokers
Vouchers
Tags
???

Here's some mockups...

And here's the sheet:

2
0 comments


Alex Are You Here.

0 comments


Swirls for getting better.

(242 chars)

poke(0x5f54,0x60)
cls(0)
c={9,8,14,15}
k=16
::_::
fillp(0)
sspr(0,0,128,128,48,48,32,32)
fillp(band(rnd(-1),-1)+0x0.f)
sspr(4,4,120,120,0,0,128,128)
for n=1,k do
p=(n+time())/k
circfill(64+32*cos(p),64+32*sin(p),2,c[1+n%#c])
end
flip()
goto _

6
0 comments


Cart #duckling-8 | 2025-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

Duckling 1.3

You need to save the little one, won't be easy

Controls:

  • C/n to jump
  • tab for player 2
  • left/right to switch jump direction
  • up on each first level from a new world to switch your character

Modes

  • Normal mode
  • Team mode
  • Hard mode (finish the game and reset)
  • ????????? (finish the game in hard mode and collect all turnips)
  • ????????? (????? ??? ?????? ????)

About

One of my first games ever, I was too lazy for almost a year to bugfix and publish it. but now I finally did it. have fun and please feedback :)

Changelog

  • Added hard mode, and some other stuff like ??? and ???
  • Polished the game a bit, and fixed bugs

[ Continue Reading.. ]

15
4 comments


Cart #anotherpong-1 | 2025-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Hi guys :) this is my first complete simple game made with pico8 (and my first game overall too). In the past, I studied and then abandoned game development a lot of times, but lately I have started again, forcing myself to finish them.

Enjoy gamedev!

1
0 comments


Cart #nopbamido-0 | 2025-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This started as an exercise to learn player movement and control, and then as I was trying out new things I just kept adding until it wound up being something kind of fun. I'm new to this and trying to learn, so feedback and criticism are very welcome! Thanks!

0 comments


Cart #fupozunifi-0 | 2025-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

A little "interactive experience" to see if I understood particle systems. Press "c" to fire.

3
2 comments


Just a little fun with circ and rect.

4
1 comment


My first experiment with a multiplayer game. Collisions still a work in progress.

2
1 comment


Cart #ragakebazi-0 | 2025-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

My first attempt making a new concept from scratch. Had to learn/trial-and-error circle math to make it work!

2
0 comments


Glitters I made before te gif page was a thing. From kladblock.

7
1 comment


function _init()
game_over = false
make_cave()
make_player()
end

function _update()
if (not game_over) then
update_cave()
move_player()
check_hit()
else
if (btnp(5)) _init() -- restart
end
end

function _draw()
cls() -- clear screen
draw_cave()
draw_player()

if (game_over) then
    print("game over!", 44, 44, 7)
    print("your score: " .. player.score, 34, 54, 7)
    print("press ❎ to play again!", 18, 72, 6)
else
    print("score: " .. player.score, 2, 2, 7)
    -- Display health
    print("health: " .. player.health, 2, 12, 7)
end

end

function make_player()
player = {}
player.x = 24 -- position
player.y = 60
player.dy = 0 -- fall speed
player.rise = 1 -- sprites
player.fall = 2
player.dead = 3

[ Continue Reading.. ]

0 comments




Top    Load More Posts ->