Space Typer
Introduction
You are an astronaut on a mission to protect the solar system from waves of incoming asteroids! Type the correct code sequence for each asteroid to destroy it before impact. Watch out—some asteroids are tougher than others. How long can you survive and defend the planets? Good luck!
Instructions
Each asteroid is destroyed by typing the correct code displayed below it. The code is a combination of the following characters: left, right, up, down, X, and O.




Hi all. First time posting. Been working on a small choose your own adventure type of game but ran into a visual issue.
So I'm drawing 2 sprites over each other. A logo over the bigger monster sprite, but the logo glitches out. Tried Googling it but didn't find anything similar. Any idea what the problem might be? How can I fix it other than drawing the logo on the monster image?
Thing is that during the game I would like to use them separately.



This is the code how I call it out in the draw function.
cls() spr(5,22,36,11,2,false,false) spr(32,0,0,16,14,false,false) |


Downmole
You land deep below the surface and know nothing, not even the language. It feels still and lost in time, it's silent (I need to make music). Will you encounter "it"? or do you get lost in the depts of the deep.
Controls:
- X to Jump
- C to Perform a skill
- ? + ? + ?
- ? + ?
- ? + ? + ? +?
- Enter or P to open Map
About:
I made this game mainly to learn better OOP (Object-oriented programming) and to make a nice project.
I also wanted to have a more mysterious approach without telling the player everthing. So there is alot of open space for your own interpretation, or is there...
Will surly make updates with more content soon.
thanks for playing :)





The print()
command returns the pixel width of the string that was printed.
However, if the string contains the \^d
code for frame delay, a delay of anything other than 0
returns nil
for the pixel width.
input
x = print("\^d0hello") print(x) x = print("\^d1hello") print(x) |
output
hello 20 hello [nil] |
Hey everyone,
we're finally cleaning up the sources of our demo The Mind from last year's Revision party.
Each effect will be available as a standalone file with a bit of comments added.
If you want to know more, please let me know.
This effect is a classic interference effect as it was seen in many Amiga demos of the early 90s.
The idea was to keep it simple so it would run at 60 FPS and add some palette flashing and screen bouncing, which was a signature look back in the days and syncs well with music.
The performance comes from always writing 8 pixels at once into the screen with poke4.
Source code


The classic puzzle game, now available for PICO-8!
- Classic puzzling — a chance to test your wits and unscramble chaotic patterns of lights!
- Infinite Permutations — you'll never play the same puzzle twice, each level is randomly generated
- Score Saving — thanks to the built in memory of the PICO-8, you can chase your high scores, even between play sessions
also available on itch.io
How to play
Turn out all the lights on the board with your cursor, however each neighbouring light will also be effected!




Black Dawn - The Pico8 Experiment
Black Dawn: Rebirth brings the popular Amiga dungeon crawler RPG series into the 21st Century.
It is both the ideal entry point into the Black Dawn universe for a new generation of players, and an opportunity for fans of the series to continue their adventure. It has better graphics and sound than ever before, and includes more levels, more monsters and more puzzles than any other Black Dawn game. Are you ready for the challenge?
Star date: 2621 The TFS Sentinel is en route to Base DS97 to investigate a communications blackout. Star system: Thalax Planet: Thalax 9 Ensign Bren is dispatched to investigate the base. Bren takes his scout ship into orbit around the planet, a routine mission. Planetfall is uneventful. From the outside, the base seems operational and undamaged, yet, something does not feel right. Bren dons his life support system and depressurises the cockpit. The canopy whirrs open, revealing a thin and clear atmosphere. The entrance yields to the ensign’s authorisation code. As he descends into the lower levels, a bad feeling creeps upon him.



Hi!
https://bsky.app/profile/tobyfox.undertale.com/post/3l7gxx7iajb2a
Toby Fox made this silly thing a few months ago and it brought me joy. And it seemed like it would be easy enough to remake in Pico 8. So I did.
I'd been poking around at the not-so-secret PCM playback the last few years and finally had an excuse to use it, too.
PS: It is entirely possible to play back the voice clips yourself, parappa style.
Have fun!







This is a proof-of-concept I put together for a combination arcade space shooter and exploration/trading game. Travel around the solar system, mine meteors for valuable Starcore, and trade commodities; all to earn enough cash to purchase a gate pass to explore the galaxy. This was inspired by the PC game Freelancer with a little bit of SNES Star Fox, though the latter doesn't come through as much yet.
I'm likely moving development over to Godot for this one, hence considering it a release.
Current Features
- Explore the 8 planets of the Solar System (sorry, Pluto)
- Customize your ship's weapons loadout and modules to suit your playstyle
- Trade in 5 different goods to maximize your profits

Description:
The idea for Picochi came from my college days. Back then, many classic RPGs like Dragon Quest only allowed players to move one tile at a time. I first implemented this concept in RPG Maker and found it quite enjoyable, which inspired me to bring it to PICO-8.
In this game, you control a white Mochi character, using jumps to overcome obstacles and reach the portal to advance to the next level. Be careful not to fall into the sea, or you'll have to restart the current level!
Controls:
⬆️⬇️⬅️➡️ - Move one tile
🅾️ - Jump two tiles





CONTENT WARNING:
Flashing Lights
My version of the Atari's arcade game Night Driver and Dr. Reiner Foerst's Nürburgring 1.
Mouse controls only.
Maybe it's just Friday burn out but I'm struggling to get a "slithering" action right. I know it needs to make use of cos() and sin() but I don't use them regularly enough to quite know where to plug it in properly or math to give it.
What I'm chasing is to get a snake made of N number of segments move across from the screen from left to right. So the whole thing moves on the X with the wave is on the Y. But I think my hang up is how to get each segment wave on a snake-like path; not all together at the same time - basically alternating waves? I dunno..you know how a snake looks :)
In each segment update loop is:
self.x+=-1 self.y+=cos(t()) |
And that's certainly making the wave happen but all the segments are moving in unison and not in sequence like I was hoping. I want something like this:

But I'm getting something like this:

Like I said, some of this may be weekly burnout because I swear I've tackled this problem before but don't have anything in my snippet library that suggests so.




Update 1.2: Now Stark Kart is really an Star Kart! this update adds 5 new characters: Strx in hd (replacing Therapist), Scar (replacing Car), M.C. Strx (replacing Ceo) G.D. Strx (replacing Boid) and Evil Strx (replacing Robo spider). So well, enjoy this "big" update!!!!
P.D.: I also want to add 2 more characters: Yoshi Strx and English Strx. (In case of English Strx that name is because really im not english, im spanish. In case of Yoshi Strx it's because... Well.. Im a fan of Yoshi.) But im not a good drawer digitally and i don't understand lua code, so help will be good! So well, now bye!
Update 1.1: Now Starlyax is a little low of op (because i changed their statistics) but don't worry! It continues being the more op character in the game. So well, enjoy this update!!!


Here is a demake I made of the wonderful game "Buckshot Roulette" made by Mike Klubnika. Its currently at its most basic stage so no items but the base mechanic is there. The code is probably awful as I made this a while ago and just added sfx to publish it. Don't expect a masterpiece lmao
Hope yall have fun and go check out the actual game at
https://store.steampowered.com/app/2835570/Buckshot_Roulette/

