Description
I spent a few weeks following the Lazy Dev's tutorial and made this game. "Red" is a shoot 'em up game with a Rogue-like vibe, drawing inspiration from titles such as "Vampire Survivors", "Judgement Silversword", and "Elemental Master." I'm considering expanding the content to develop a more formal game, but I'm not pretty sure about the mechanics. Please tell me what you think. Thank you!
Controls
(O)(X) - Switch Directions / Confirm
Upgrades
Bullet - Basic weapon
Sword - Melee weapon, that can slash enemies' bullet
Rocket - Fire two missiles
Stars - Middle-range weapon
Shield - Protect bullets and enemies
Items
❤️ - Regain hp
S - Increase speed
E - Gain Exp
M - Increase max hp
O - Revive
Update Notes
11/26
Adjust the bullet emission rate of the enemies.
Modify the spawn rate of enemies.
Display wave numbers in the game over scene.
11/23
Slightly decreased sword enemy's hp