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Hi!

https://bsky.app/profile/tobyfox.undertale.com/post/3l7gxx7iajb2a

Toby Fox made this silly thing a few months ago and it brought me joy. And it seemed like it would be easy enough to remake in Pico 8. So I did.

I'd been poking around at the not-so-secret PCM playback the last few years and finally had an excuse to use it, too.

Cart #tobyfoxcarpet-0 | 2025-02-15 | Code ▽ | Embed ▽ | No License
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PS: It is entirely possible to play back the voice clips yourself, parappa style.

Have fun!

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Cart #thecrowsden_gamenpop_v1_0_0-0 | 2025-02-15 | Code ▽ | Embed ▽ | No License
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A POPGOES fangame
made for people who don't use PICO-8 so some stuff is funky, the menu can be accessed through Volume/Fullscreen in settings.

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I made a game.

Cart #rodihiwap-0 | 2025-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #starcore_alpha-0 | 2025-02-14 | Code ▽ | Embed ▽ | No License
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This is a proof-of-concept I put together for a combination arcade space shooter and exploration/trading game. Travel around the solar system, mine meteors for valuable Starcore, and trade commodities; all to earn enough cash to purchase a gate pass to explore the galaxy. This was inspired by the PC game Freelancer with a little bit of SNES Star Fox, though the latter doesn't come through as much yet.

I'm likely moving development over to Godot for this one, hence considering it a release.

Current Features

  • Explore the 8 planets of the Solar System (sorry, Pluto)
  • Customize your ship's weapons loadout and modules to suit your playstyle
  • Trade in 5 different goods to maximize your profits

[ Continue Reading.. ]

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Cart #wyberomi-0 | 2025-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description:
The idea for Picochi came from my college days. Back then, many classic RPGs like Dragon Quest only allowed players to move one tile at a time. I first implemented this concept in RPG Maker and found it quite enjoyable, which inspired me to bring it to PICO-8.
In this game, you control a white Mochi character, using jumps to overcome obstacles and reach the portal to advance to the next level. Be careful not to fall into the sea, or you'll have to restart the current level!

Controls:
⬆️⬇️⬅️➡️ - Move one tile
🅾️ - Jump two tiles

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Cart #nightdrive-1 | 2025-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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CONTENT WARNING:
Flashing Lights

My version of the Atari's arcade game Night Driver and Dr. Reiner Foerst's Nürburgring 1.

Mouse controls only.

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Maybe it's just Friday burn out but I'm struggling to get a "slithering" action right. I know it needs to make use of cos() and sin() but I don't use them regularly enough to quite know where to plug it in properly or math to give it.

What I'm chasing is to get a snake made of N number of segments move across from the screen from left to right. So the whole thing moves on the X with the wave is on the Y. But I think my hang up is how to get each segment wave on a snake-like path; not all together at the same time - basically alternating waves? I dunno..you know how a snake looks :)

In each segment update loop is:

self.x+=-1
self.y+=cos(t())

And that's certainly making the wave happen but all the segments are moving in unison and not in sequence like I was hoping. I want something like this:

But I'm getting something like this:

Like I said, some of this may be weekly burnout because I swear I've tackled this problem before but don't have anything in my snippet library that suggests so.

[ Continue Reading.. ]

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Cart #starkart-5 | 2025-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Update 1.2: Now Stark Kart is really an Star Kart! this update adds 5 new characters: Strx in hd (replacing Therapist), Scar (replacing Car), M.C. Strx (replacing Ceo) G.D. Strx (replacing Boid) and Evil Strx (replacing Robo spider). So well, enjoy this "big" update!!!!

P.D.: I also want to add 2 more characters: Yoshi Strx and English Strx. (In case of English Strx that name is because really im not english, im spanish. In case of Yoshi Strx it's because... Well.. Im a fan of Yoshi.) But im not a good drawer digitally and i don't understand lua code, so help will be good! So well, now bye!

Cart #starkart-4 | 2025-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Update 1.1: Now Starlyax is a little low of op (because i changed their statistics) but don't worry! It continues being the more op character in the game. So well, enjoy this update!!!

[ Continue Reading.. ]

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Cart #pico8_roulette-0 | 2025-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here is a demake I made of the wonderful game "Buckshot Roulette" made by Mike Klubnika. Its currently at its most basic stage so no items but the base mechanic is there. The code is probably awful as I made this a while ago and just added sfx to publish it. Don't expect a masterpiece lmao

Hope yall have fun and go check out the actual game at
https://store.steampowered.com/app/2835570/Buckshot_Roulette/

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Cart #happyvalentine-0 | 2025-02-14 | Code ▽ | Embed ▽ | No License
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This is a very short game I made for valentine's day, it was mostly made for my friends to play but I decided to post it here too, because it's the first pico8 project I've finished

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Cart #gowibunime-1 | 2025-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #kp_bombs-0 | 2025-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a pretty simple version of minesweeper I made a while ago, mostly to to try out a few visual tricks. In particular I'm happy with how the half-offset tiles look. I doubt I'll work on it more, but I wanted to upload it in case someone found it interesting.

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Cart #tuzejazeda-0 | 2025-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Conway's Game of Life

Ive been learning how to code PICO-8 - making other games, but I did this as a little side project - implementing Conway's Game of Life on Pico-8

Probably next steps are

  • play / pause
  • editing
  • sharing / seeds?

Bugs/Suggestions?

This is my first Pico-8 "game", if anyone has any suggestions for features that would be awesome! Thanks!

Have Fun!

Thank you!

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Cart #plumbsum_2-1 | 2025-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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left+right+down to nudge / z+x to rotate / up to slam / enter to pause

Connect pipes to edges or blocks to clear them. The top of the board is an edge!


The long-anticipated sequel is here! This version focuses on what was clearly the best part of the original: clearing blocks. It's Just Fun™.

Some other changes include:

  • Revamped scoring system and new thresholds for bronze/silver/gold plungers
  • "Bag system" of randomness for the incoming pieces
  • Very slightly improved soundtrack
  • Personally, I find this version a LOT more fun than the original.

This is a different style game than the original and will require developing some new strategies :)

[ Continue Reading.. ]

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Avoid the incoming blocks — xo

Cart #joyride-0 | 2025-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made this game for the second title in the 20 games challenge. At first I spent a lot of time drawing the objects as squares, then adding lines to create some sense of depth. Eventually I decided to invest some time in Asesprite for some neat pixel art, and I am so glad I did.

The game itself is quite simple, press ❎ or 🅾️ to start the game, then lift up your sick board for tight avoiding maneuvers. Don't fly too high and max out the score!

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Cart #stretchykart-1 | 2025-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Stretchy Kart is a old school racer with pseudo-3D perspective and pixel art drivers.

Z: Accelerate
X: Charge jump (release to jump)
Collect hot dogs to gain more acceleration.

This game was made as Stretchy Buoys Jame 2025. It features racers from the other games made during the jam. You can unlock all the tracks and characters by looking for four-letter codes in the other SBJ jam games:
https://tipsheda.itch.io/stretchy-buoys-jam-2025

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Cart #raposhoyi-1 | 2025-02-12 | Code ▽ | Embed ▽ | No License
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A brand new version of Tweetie_pong that includes some new tweetcarts + a '1k demo' of my composition modified for the occasion. 21 coders in total are credited including 1 for the music. The menu has 2 difficulty levels + a demo mode that displays all the tweetcarts, as well as the possibility to exit each mode with the 0 button and to stop or start the music with the 4 key. As a reminder, 1 tweetcart is a technical and graphic demonstration of a coder that must fit in a message from X (formerly Twitter...) in 280 characters maximum. The game is stable and is already used (for free of course) for family reunion or association challenges. Have fun.

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Cart #wfcdemo-0 | 2025-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's some pipes made with wave function collapse procedural generation. Press X to generate. The basic idea is random tiles are placed and used to rule out what the tiles around them can be. I found the link below helpful to understand the concept.
https://oskarstalberg.com/game/wave/wave.html
If you want to use it in your own project (although I didn't really optimize) here is the devtool I made to generate the numbers at the beginning.
Cart #wfcdevtool-0 | 2025-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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A platformer game without jumping. Instead, use a hook shot.

Cart #hook_mountain_1-1 | 2025-02-11 | Code ▽ | Embed ▽ | No License
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Cart #br4vesnake-0 | 2025-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Snake: A Certified Classic

Hello, everyone! This is my first game made in Pico-8. I thought it'd be fun to recreate snake since it's one of my favorite arcade style games!

How to Play

Gameplay is straightforward; use the d-pad/arrow keys to move the snake, and x/o to interact with the title and game over screens. Eat as many apples as you can in order to grow in length, and don't hit the walls or bite yourself!

Bugs/Suggestions?

Like I said, this is my first Pico-8 game, so if you have any bug reports or coding suggestions, I would love to hear them.

Have Fun!

Thank you so much for playing my game!

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