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Cart #fishthemostfish-0 | 2025-02-09 | Code ▽ | Embed ▽ | No License
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a one-button game about fishing - enjoy!

press and hold up arrow to cast. release when above fish to catch it!
pro tip: some fish are worth more points than others

my first game jam! and first game on splore!

Made for Trijam 304, prompt: "one button adventure", 3hr time limit.
See my itch.io page to download the original game jam version p8.
Since then, I have updated the game significantly - which is what you see here.

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Cart #cheap_bubble_toy_quest-1 | 2025-02-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey everyone, it's been a long time!

For the Global Game Jam 2025, we've made a small game with AntonOTI and Jirolondon, about using an old bubble toy to make important life decisions. The game is short, the vibe absurd, and we've just released an update with an english translation, which is why we're sharing it with you now here.

Hope you'll like it!

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Cart #normaldemo1_1a-0 | 2025-02-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've been trying out Pico-8 for a couple weeks now, mostly to prototype a couple game ideas, but got the idea in my head to try and emulate 2d sprite normal mapping for dynamic lighting. 24 hours later, this is the initial result.

About Normal Maps

Normal maps are traditionally used in 3D games to give texture to otherwise flat polygon faces, but more modern 2D and 2.5D games also make use of normal maps, usually for lighting effects. A normal map itself is just a image, usually laid out to match the base color (sometimes called albedo) map of the model/sprite, but for the normal map, the RGB values of each pixel correspond to the XYZ facing of that pixel, relative to the face of the polygon/sprite.

[ Continue Reading.. ]

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Cart #bitplanecircles-1 | 2025-02-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Circles appear with random sizes in cyan, "magenta" (pink), and yellow, and colors drawn over each other mix together.
Press ❎ to clear the screen
Press 🅾️ to switch to RGB (Same palette, but reversed)

I've had an idea for an idle/incremental game that I've been thinking about for awhile, but I never started working on it because the game would involve mixing colors, and I had no clue how I would do that. But recently I learned about bitplanes, and how they can be used to choose draw color based on what pixels were already there, rather than simply overriding them with the selected color.

This an example of using bitplanes to merge colors, using a custom palette and poke(0x5F5E) to change which color is drawn. The first palette is the default palette, while the subsequent three palettes show what everything becomes when the indicated color is drawn over them

[ Continue Reading.. ]

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Cart #jarikamime-0 | 2025-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I had a dream last night, I was in a mushroom cave and all I could do was to walk. There were misterious potions lying around and each one of them gave me a certain ability. One made me jump the other made me dash around, but with every sip I felt how my body rottens from the poison I just drank. I tried to escape, but no matter how many keys I collected, I failed. I was dreaming... was I?

How to play:

  • your default move set is walk left and right
  • drink potions to gain additional abilities (jump, dash)
  • each potion is poisoned and you can eventually die from its effect
  • as long as your poison meter is filled, your abilities are working
  • refill the poison to maintain abilities

[ Continue Reading.. ]

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Cart #lukiprueba1-0 | 2025-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Esto es una prueba de publicar un juego en PICO-8.

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Cart #mot_adv-2 | 2025-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a medieval procedural world generator I'm working on. It has a few different biomes, buildings and roads.
I'm thinking of turning it into some sort of Trial of the Sorcerer sequel.

Instructions

Give it a minute to generate the world, then open the pause menu and choose "explore world" to explore it in ray cast 3D.

There's no gameplay yet, just walk around and explore.

In the generator you can also use the direction pad to scroll around, and zoom in/out with X and O.

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I made this set of emoji for the BBS! I don't know if anyone's done this before, but I thought I'd give it a shot, it was pretty fun. If you have any emoji you want me to add, let me know!
[8x8]

[64x64]

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Cart #stalagmite-0 | 2025-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Stalagmite

A very difficult Celeste challenge level.
Good luck!

Made by me and kdx

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Cart #laserwave-4 | 2025-02-19 | Code ▽ | Embed ▽ | No License
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Wanted to make the lazermaze board game in pico8! this is an early WIP of the project. Obviously missing features and levels, but just want to showcase the mirror functions and other stuff.

The game is too large so I am working on a reduced version here:

Cart #laserwave-8 | 2025-03-16 | Code ▽ | Embed ▽ | No License
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Here is the level editor if you want to mess around. I provided the keybinds:
D: Delete tile
Middle Mouse Button: Spawn/Copy tile
B: Change base state
Scroll wheel: Change tile type

[ Continue Reading.. ]

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Cart #cab_hearts-6 | 2025-03-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #dariduzope-0 | 2025-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #mmihazke-0 | 2025-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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controls

arrow keys: left right and up

behind the scenes

there is no scene behind here trust me ive looked

the creators

SF QD

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Cart #vo_plumbsum_2-0 | 2025-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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left+right+down to nudge / z+x to rotate / up to slam

Connect pipes to edges or blocks to clear them.

Invalid and trapped parts of the board will turn into blocks.


This is my first Pico-8 game! I was displaced from my home during the Los Angeles wildfires and had to figure out what to do with my time, so I decided to learn Pico-8. I was heavily inspired by the Summoning Salt video about Tetris high scores, which got me wondering what kind of block-sorting mechanics have not been explored yet.

This is also my first time composing music, so be nice :)

All feedback welcome! Tell me your high scores.

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Cart #sokomin-0 | 2025-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just my Soko Sample project, but minified to fit in a single bsky post.

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Cart #picorocketrun-0 | 2025-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #sokosample-0 | 2025-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A basic sokoban codebase. Maybe 25 lines of hopefully very easy to understand code. Most of the games I've been making over the last few months all run off this basic framework, and I wanted to have this out there in case it was helpful to anyone else! The "vibe" is based a lot off of things like Bitsy and Puzzlescript, but the simplicity of the code and fact that I've been able to make really fun and expressive games off this paradigm I think makes it really nice. Some games that use this as their base logic include:

[ Continue Reading.. ]

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[sfx]

[24x24]

This is one of the pieces of music played in my own game. ☺

KONSAIRI BGM Posts

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