Hi everyone!
I have managed to get Pico8 running on my RetroPie setup. It works great!
However, I am having some problems changing the size of the games. It looks like a slightly squashed rectangle now. The screenshot shows two long vertical bars at left/right. The right sonic is from retroarch, it is able to scale to the entire screen
From what I see from log.txt
'''
[001309] ok
[001609] codo_load_pod: /home/pi/pico-8/pico8.dat ok
[001630] codo_set_screen 128 128 8 100
[001630] window size: 640 540
[001630] setting fullscreen window size to 1280 1024
[001738] setting filter to nearest (screen_mode 1 back page width: 128)
renderer opengl:
flags: 0x0000000E ( | | )
texture formats (8): ARGB8888, ABGR8888, RGB888, BGR888, YV12, IYUV, 0x3231564e, 0x3132564e
max texture size: 4096x4096
[001750] desktop size: 1280 1024
[001750] ok
'''
Is there a way I can alter the window size? I have tried various suggestions around, some involved me adding new lines to config.txt.

Hey everyone, I got into Pico-8 games thanks to getting a Miyoo Mini with Onion OS that has baked in Pico emulation. I've lightly started learning Unity and Unreal engines, but I'm no developer by any means.
I saw and played the cart Pico Hot (previously played the vr version) on my tiny little handheld and was blown away by it existing or running at all in Pico, and I really want to learn and build a "hopefully" simple little game.
Seeing as there's vector and raster support, and there's a Wolfenstein & Doom demake, I had the thought of (I've been playing a lot of extraction shooters lately) a first person game running through an open field, stepping left or right to go around low obstacles/cover, avoiding or firing a single basic weapon (like a mosin) at random enemy spawns on your path until you get his once and die or make it a random distance and "extract". Am I an idiot with thinking this would be possible at all in this engine, or it is but well beyond my entry level of understanding?


This is a deeply ill-advised prototype of an idea I had where one half of the screen is playing Dr Mario and the other half is playing Tetris. In order to make a block fall in Tetris you have to build it in Dr Mario, and if you want to keep getting blocks in Dr Mario you need to clear lines in Tetris (because cleared lines break into parts and fall back down in the other game).
It's built for one player but the two-player mode might work better. I don't know because I don't currently have access to a second player.
A tiny golfing game for the 2024 Advent Calendar.
Last Minute Cookies
Santa is coming but you forgot to put a cookie on his plate!
Try your best to nudge it on there so he can enjoy it.
How To Play
Nudge the cookie onto the plate and try to beat the par(times of strokes an "average" player needs to beat the level) for any given level.
Watch out for obstacles, blue spots slowing you down and yellow spots speeding your cookie up.
This game saves your progress, so do share your achievements!
Special thanks
First and foremost a big thank you to @bikibird for organizing this amazing calendar!

I've coded up a christmas-y clone of that silly game I keep getting ads for.
Santa's workshop is under attack by the children of the town!
Survive 12 nights to save Santa's workshop. Make children explode with joy by helping santa and his elves throw them presents.
Powerups:
- hot cocoa - double how fast you throw presents
- elf helper - get a helper to help you throw presents



PICO 2 Cars
Introduction:
10 years ago I downloaded the game 2 Cars by KetchApp games on my iPhone.
I absolutely loved it. I have played it continuously over the last decade. In fact, it is the only game that I have kept installed on my phone all these years, even though I have upgraded my device multiple times. It's a keeper!
Ever since then though, I have always wished that I could make my own version of this game... But I hadn't touched code since High School. I loved to code in the early days and always thought I would go into Software Development and Game Development, but life took me on a different path.
With the advent of AI tools, I was finally able to make my wish happen!


Hello!
I am new at Picotron and I´m studying the system and LUA language to enjoy it!
From now, I love it an it´s fun: very nice work!
I have a problem with coroutines and HTML version: in HTML version the executuion freezes (a loop with a yield inside) or the coroutines dont have any effect
Also, in HTML, time-dependant actions aren´t as accurate as in "cartridge" execution (I´m talking about changing Pan of a sound frame to frame, as the sound-emitter changes it position)
I don´t know if this is a normal behaviour or if it is a bug...I understand that HTML "player" or interpreter isn´t as powerful as the Picotron System
I´ll put here and example
function _draw() cls() print_one_by_one("Hello world!!!!") end function print_one_by_one(string) for i=1, #string do print(string[i],8*(i-1),0,7) for j=1, 15 do yield() end end while(not btn(5)) do yield() end [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=159270#p) |
Sleigh Another Day
Santa is training for the big day. Help him navigate his sleigh through the snowy mountains of Lapland and return safely to his workshop in this procedurally-generated one-button game.
How to Play
One button: press X to jump/fly.
In later levels you can collect magic coins which allow you to press X again while airborne to extend your flight.
Credits
Code by I Am Penguin
Particle effects adapted from example by Nerdy Teachers
Notes
This is my first Pico-8 game. Getting the difficulty right in a procedurally generated game has been difficult, so feedback is welcome. You may need to try some of the later levels a few times before you're successful and remember where to press X, but I've tried to make it fairly easy for casual gamers like me.
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Celeste: Blue Side
This is my first levelpack! This was made for me to learn about cc modding, so I used the classic cartridge, this includes a nightly asthetic, some revamped rooms, Bluelline, Nightberries and some mushrooms!
This may have some unseen bugs and unwanted cheesy routes, so warn me about it.
Personal Difficulty: Advanced
ATTENTION: Past old site, this uses some speedrun tech, I HIGHLY suggest you playing Lableste first before this.
P.S. I dont know if gemskip is possible or not, you can try but I didn't optimize this for gemskipping .3.
Hall of Fame (Deathless and Full Strawberry Completions):
- Merl's 69th Alt (All Strawberries Collected, Congrats!)



Goop
You need to escape the tower of doom, by climbing dangerous terrain and avoiding spiky saws.
Controls:
- Arrow keys to move around
- right to confirm in the menu
About
This Game was made for the Micro-Jam 29 with the theme POISON. Maybe there will be more levels added in the future, depending on the feedback. Please comment what you dislike and like, thanks in advance.
Good Luck :)
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I made this little game and I wanted to upload it so I can find it in the splore, in the findable section.
I was curious about the process.
Can someone help me with a little tutorial on how to do that, please?


Mari Lwyd's Festive Rap Battle
My second entry to the Pico-8 Advent Calendar Game Jam is Mari Lwyd's Festive Rap Battle.
Mari Lwyd is a Welsh tradition that sees a group of people go around houses in the run up to Christmas, singing to be let in for food. The homeowners sing back excuses to not let in Mari Lwyd until you run out of excuses and let Mari Lwyd in. It's used to collect food for the food bank.
This is a simple rhythm game where you need to match what Mari Lwyd sings to you.
How To Play
⬅️⬆️⬇️➡️❎🅾️: Press the buttons in the sequence Mari Lwyd sings to you. One mistake and Mari Lwyd will steal something from your fridge!


Hello everyone! ☀️
Sharing my first project for PICO-8 platform. This game is inspired by a classic 90s fighting game franchise. I aimed to port as many original elements from the source game as possible within the limitations imposed by PICO-8. Some elements were left out as I reached the maximum token limit, however, I am very satisfied with the results achieved.
I hope you enjoy the result and find at least a few moments of fun and nostalgia. I look forward to your comments!
Source code: here
Controls
⬅️ walk backward
➡️ walk forward
⬆️ jump (use ⬅️ or ➡️ for direction)
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