Slashed Res
This is something I'm actively working on.
I am trying to make a shmup or just a graphics library that I can use for other projects.
the movement is what you'd expect and (❎)(🅾️) go between the different quarters of a sprite.
This code snippet is the method I made to quarter sprites.
--show a quarter of a sprite --only works for the first row (lazy) function qspr(sn,qn,x,y) local a=0 if(qn>2) a=4 sspr(sn*8 + ((qn+1)%2 * 4),a,4,4,x,y) end |
This is the placeholder/guide sprite that I used to show what quarter you're on
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[8x8] |

System Rebooting...
GZ-Series Autonomous Mapping Platform, Serial No. 82910-K5
Multiple component errors detected due to EM Pulse and impacts sustained from fall
Mission-critical systems damaged and/or missing
Long-range radio inoperative
Recalculating mission parameters...
- Explore newly-discovered subterranian biome of exoplanet and reacquire 4 missing mobility components and 8 power cells
- Attempt to resurface and rendezvous with mobile base to transmit stored data and receive necessary repairs
Minimal power remaining...
This is my entry for Pico1K Jam 2024, and my first attempt at a Metroidvania game. Hope you enjoy playing it!
V1.01: Wall jump behavior is now more consistent, and destructible blocks now differ slightly in appearance
V1.02: Fixed double jump glitch







FileSearch

Easily search for files in Picotron
Download now: load #filesearch
How to use:
- Type your query
- Press Enter
- Click the icon to launch to file in its preferred program
- Click the path to open it in FileNav
Think you can do better?
Prove it!
If you're feeling brave you're welcome to dive into my code and take whatever you want for your own carts :D
The FileSearch function in fileSearch.lua will be a good place to start. Also check out jaroWinkler.lua for an example of a similarity function. And you're welcome to ask me how any of this works, but I do not guarantee that I will remember anything :P
Thanks to:
- abledbody for their QuickSort implementation: https://www.lexaloffle.com/bbs/?tid=142305
- Matthew A. Jaro & William E. Winkler for the Jaro–Winkler distance: https://en.wikipedia.org/wiki/Jaro%E2%80%93Winkler_distance
- 369px for their fantastic GUI tutorials: https://www.youtube.com/@369px
So I'm working on a brainf*** interpreter and I'm testing parentheses out right now. But theres a problem. I'm trying to implement "[", but when I run this code:
[]+ Pico-8 Just Crashes on me!
Here's what I'm having trouble with:
if(t[u]=="["and c[ti]==0) then tf=u repeat until t[tf]=="]" do tf+=1 cls() end u=tf end |
T is the text variable responsible for storing [,],+,Etc
U is the counter.
I have mapped
[ to up,
] to left, and
- to right.
Z =backspace
X = run
Try "[]+" in the code and you'll see what I mean.




Lucky Clover v1.0


My first game with Pico 8.
It's a "Search and Find" game with short timer, don't panic !
Rules
Find the hidden Cauldron under a 4-leaf clover on a random map.
Find the clover quickly before the end of the time runs out.

Controls
D-Pad - Move your character
O - Run
X - Removed Obstacle
Credits
Jean-Eudes Thuroczy 2024

For some reason on my old laptop "Dell Vostro 3550 | i7-2640m | 12gb | Radeon-6700M" and only on this laptop, it triggers an "input" on the sprite, maps and audio screen.
Where on the sprite screen the frame keeps moving infinitely to the right and changing pages

Same thing on the map screen

and on the audio screens the pitch is infinitely increasing.

I have already tested the keyboard and/or mouse with checkup software and all inputs are healthy and functional. After researching a little, I saw that pico-8 has some inconsistencies on different hardware depending on the version, so I downloaded all the versions one by one and noticed that this problem only occurs from version 0.2.5 onwards, whereas from version 0.2.4c backwards everything is normal...
Would anyone know how to fix it? If there is no solution, we can only wait for new updates with the knowledge of this problem.
Apparently I like writing vector libraries. This one's specifically for working with hex-grids.
Code and full documentation on github: https://github.com/jasondelaat/hector/tree/release
The above cart demonstrates simple path-finding. The grid starts off randomly populated. Click on the hexes to add/remove obstacles and re-calculate the path. You can also switch between a "flat" or "pointy" grid. The draw code is not optimized so it will get laggy if you make the path really long, especially on the web player. But you get the idea.
Example Usage:
include 'hector.lua' -- Initialize the library [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=127324#p) |

Trying to copy pixels within the video buffer.
If I put memset(0x10000+x+w*y,7,1)
and memset(0x10000+x+w*refl,10,1)
in my code, the expected pixels get set and nothing strange happens, but if I try to do memcpy(0x10000+x+w*y, 0x10000+x+w*refl, 1)
then Picotron locks up completely - the music keeps playing but the program is unresponsive to the point that Windows gives a "not responding" crash popup.

Katana Rabbit is a short metroidvania/platformer where you play as a rabbit with a katana!
Controls
- Move with the Arrow Keys
- Press Z to Jump
- Press X in the air to Dash
This was a cool project I made by trying to work on something for 30 minutes every day! After 45 sessions this is the result (I wasn't able to work every single day on this but averaged 5 times a week, which I'm very proud of!)
Feel free to drop some feedback and share your times! My PB is 3:02 with 0 deaths.





Minisweeper is a Minesweeper clone created in 1015 compressed bytes for the PICO-1K Jam 2024. To win, correctly place a flag on every mine in the grid. There are two difficulty levels:
- Easy: A 10x9 grid with 10 mines
- Hard: A 16x15 grid with 36 mines
Can you beat both?
Controls:
- Arrow Keys: Select difficulty / cell
- Z: Open cell
- X: Place / remove flag


Is small cartridge that dropped a @bikibird defy file to pcm player
Defy Player supported a 8,4,2.6,1 bit format and
Support @luchak QPA format
https://www.lexaloffle.com/bbs/?pid=133755
How drop .defy file to Defy Player
- https://bikibird.itch.io/defy
- click a Generate button

- drop in Defy Player max 256kb
An animated desktop background with a train, a plane, a car and a horse going backwards and forwards... forever.
Uploaded a new version that should respect the colours in your desktop theme. The web player has a lovely pink colour for this it seems...
Create /appdata/system/wallpapers and put this application in there to use as a wallpaper