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My download from Humble is flag as a Trojan:Win32/Wacatac.B!m

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Hi,

I'm thinking about drafting a trailer/ad for Lexaloffle's fantasy consoles (PICO-8, Voxatron and possibly Picotron). if anyone has any carts they want to submit for a highlight reel, or any ideas for the trailer, please leave a post in this thread!

MonsieurWaffle

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Wash's Game - 2024 Game Jelly

I'm participating in the 2024 Game Jelly and needed a place to stash my project so folks can play it.

Cart #poochie_survivors-4 | 2024-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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v0.4 - Final Day!

We're all done! This was a lot of fun to make and I'm super proud of how it came out.
I will say, I didn't get to balance it much so it's currently very hard, but I plan to do some bug fixes so make sure to post about them here. :)

v0.3 - Day 6

There is now a core game loop though it isn't very flashy at this point and needs more variety.

  • Added lots of sprites for future enemies and attacks
  • Map now moves!
  • Wag attack fades out
  • Added sfx for damage, enemies, and picking up bones

[ Continue Reading.. ]

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Cart #inflatingblobs-0 | 2024-03-11 | Code ▽ | Embed ▽ | No License
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Still learning this thing (I am not a programmer). Had an idea for an easy game but wanted to see how I could get blob-type graphics working first to see how they'd potentially look. Kind of fun to watch.

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Z -> Shoot
X -> Dash/Bomb (stop moving + press X to switch modes)
(Bombs don't currently work)

Cart #zametibwo-0 | 2024-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
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Started work on a game in which a hermit crab looks for a new home. Shelving it for now while I work on some other things but I liked the cute animation of the crab so I figured I would post it. Enjoy.

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I think PICO-8 palette become boring a bit and I propose to change it to something that looks more like a toy, Sweetie16 palette is a good example I think. I made this and i don't mind. example how it would look:

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Cart #rainbow_rays-7 | 2024-03-07 | Code ▽ | Embed ▽ | No License
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first "game" on pico 8 hope you enjoy!
Controls:
⬆️ to move up
⬇️ to move down

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first "game" on pico 8 hope you enjoy!
Controls:
⬆️ to move up
⬇️ to move down

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Cart #bidamahida-0 | 2024-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
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Cart #astrofisherman-0 | 2024-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I am a noob at Pico 8 and I really need help with map collisions. I tried using Nerdyteacher tutorials but they don't work. I tried using the simple collision function cartridge and it also does not work and I don't know what to do now.

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Cart #idiots-5 | 2024-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I don't know why I made this. I went in with no plan and it sure shows. I might update this at some point once I get any more ideas of dumb things I could do with it

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Cart #tikiruhoko-1 | 2024-02-27 | Code ▽ | Embed ▽ | No License

GD-8 A Janky GD Demake that isn't even finished!

This is my first ever PICO-8 "game" and my first time ever making a game in general

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Cart #an_adventure_game-1 | 2024-02-27 | Code ▽ | Embed ▽ | No License

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Bonjour,

j'ai créé un jeu sur pico 8, et j'ai besoin de vos connaissances pour corriger des erreurs.

Lorsque l'on crée des sprites, nous avons plusieurs pages de sprites. 0, 1, 2 ,3.
J'ai rempli tous les sprites pour mon jeu et utilisé les 4 pages, mais dans mon jeu, la page de sprite 2 est générée automatiquement, au hasard, dans les emplacements vides. Cela fait un désordre dans les cases que je n'occupe pas dans mon jeu. Connaissez vous la solution svp ????

Je Vous le montre dans l'exemple ci dessous...

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Epic Adventure 2D Will BE Coming Some Day...

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Small Celeste Mod. I am working on B side.

Cart #neyagawudu-0 | 2024-02-21 | Code ▽ | Embed ▽ | No License

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