PLAY THE ORIGINAL PORTER BEFORE PLAYING THIS - https://www.lexaloffle.com/bbs/?tid=52970
Controls
Z to Jump
X to Teleport
Arrow Keys to Move and Aim
-There is a 'WIPE SAVE' option in the pause menu ('p')
Story
This time around we join Kug, Yug's coworker, on her harrowing commute through the sketchiest caves around! Help Kug get to work without too many scrapes and bruises. I sure hope Kug can stop getting herself into trouble on her way to work everyday...
Bounties
When beating the game you will receive text, then your score. If the text is replaced you have achieved a specific, and impressive, score.
The first person to send me a video* of them achieving "RANK A" gets a $20 gift card.

It's the last day of June 2023 and the new issue of Pico-View is here! Get ready to learn a lot, not just about PICO-8 but also about each other! 🧐 🤓
Here's the lineup:
-Cover art by Jammigans
-My PICO-8 Learning Journey - Ruvalolowa
-How to Write a Hit Song in 30 Minutes - RidgeK
-Featured Game Review 1: Porter - Achie
-Featured Game Review 2: 'Til the Gods Devour Us - Achie
-Finding Unity in the PICO-8 Community - Nerdy Teachers
-Featured Interview - Jammigans ft. Marina
-Let's Jam in July! - Nerdy Teachers
-Random Reviews - New Release Recommendations
-Pixel Art Gallery - Ben Canfield
-Prototype Party - Sokolike
Thanks once again to everyone, especially in our Discord Server, who participated in all the helpful ways we prepared this zine throughout the month. And special thanks to all the extra contributors who welcomed me warmly as I jumped in the DMs.
Love this community!
Happy reading!
this idea came to me while i was making my multi-cart, its not the coding thats hard, no, its tedious, even with copy and paste, it gets tedious, and debugging can get tedious as well! so, i quit making games, its not that i quit pico-8! im gonna exclusively make songs now! the only other thing i am able to do is songs. so, goodbye game dev, hello composer

This prototype was made for Pico-View, a monthly web-zine hosted on NerdyTeachers.com.
This month's prototype is named "Sokolike". It is a template for building your own Sokoban-like game.
If you are not familiar with Sokoban, meaning "warehouse worker" in Japanese, it is an MS DOS puzzle game from 1982 where you must push blocks around walls and other blocks to get them all to designated locations.
We have included a level building function that will read each pixel in a 16x16 sprite and use that to place appropriate tiles on the map. This means that you can draw and edit your level designs easily using the sprite sheet! There are 16 example levels and 52 total levels available to be made.
multicarts are cool, so im gonna make one
i have no information on how to do this, so im just gonna make the simplest type of multicart, literaly just loading different carts for different levels, i dont know why multicart games like poom dont use this! although, i may be wrong about how cart loading works... hopefully i dont need to worry though! ill try to push through and make the best cart ever!

This is a demo of Food Fight, the game I've been working on for the last few months.
Arrow keys to move
X to shoot
Z to use bomb
Shoot down the food in four different waves, the last of which is a boss fight.
Occasionally defeated enemies will drop powerups. Collect these to use your bomb attack.
The more you collect, the bigger the attack. Collecting 10 will give you an extra life, but will reset the counter to zero.
It's playable up to the first boss. Basically this is here to give people the opportunity to playtest it and offer feedback. I am not a programmer and this is all brand new to me.
Big thank you to Lazy Devs "Making a Shmup" course. Any errors in the code are mine and not Krystian's.





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