Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Well, it's (apparently) been 4 years since I last posted here
I just wanna say i appreciate the hell outta zep for giving me the opportunity to work with this engine and build my computer science skills.
I'm 22 now and the ability to program is still incredibly important to me (im a compsci major).
I honestly loved this community so much growing up, it was instrumental to me and who I always wanted to be. I am incredibly thankful.

0 comments


Made in 1 hour for the 1 hour animation challenge

Press the Z button to jump!

1houranim

Cart #daneforute-0 | 2022-05-14 | Code ▽ | Embed ▽ | No License

1 comment


I am very new to pico-8 and want to know where to start.
I know, there are many tutorials out there, but I tried one and I didn't feel like I was progressing in understanding.
Where do I go to start?

4 comments


Post game requests here for https://www.lexaloffle.com/bbs/?tid=47699

if possible put:

CATEGORY (ONLY ONE):
game
tweetcart
tool

game name
author
any tags you feel apply (multiple tags are fine)
cart ID

(if enough jam games are put here, a jam category will be added)

4 comments


Cart #jiwumutigi-1 | 2022-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hello this is my first game and the lasers just don't do what they're meant to

Instead of firing one at a time they just come out in a stream

I'm doing the magpi spaceshooter tutorial and I've looked at the code for it and it is the same as my code

I really need help

thanks

[#Drone to Home v0.1#]

2 comments


Old builds of my completed game

Cart #rushtree11232-0 | 2022-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Cart #pitareriso-0 | 2022-05-09 | Code ▽ | Embed ▽ | No License
3

Cart #ramsajru-0 | 2022-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
0 comments


Okay, when viewing code for a bunch of games, there seems to be variables that are put into the parentheses after a function's name. What are the purpose of these?
My guess is that they're local variables, but I have no idea.

3 comments


I may have a non-standard definition of fun...

Disclaimer: I'm fully aware that this is quite likely a completely useless little utility as far as PICO-8 development is concerned. I just like writing this kind of thing just for fun. But if you do find it interesting or useful, let me know!

This is basically just a function which allows you to create curried functions—which I attempt to explain below if you're unfamiliar with them—which can be partially applied in a natural way in Lua. I'm not sure why it took me so long to write this since it's just a rip-off of my python implementation of the same thing.

Anyway, here it is on github or you can copy/paste the code from the example.

Example

Here's a simple little proto-game thing which I stuffed full of as many curried functions as I thought I could reasonably get away with. Not gonna claim that it's the best—or even good—way to organize a game but I think it does an okay job of showing how to use partial application as a sort of dependency injection/data encapsulation.

[ Continue Reading.. ]

2
3 comments


I think there should be a way to import lexaloffle.com Favorites into PICO-8 and VOXATRON, of course logging in in the apps is not a good solution so a way to export favorites.txt files would be nice, also a way to import PICO-8/VOXATRON favorites into lexaloffle.com

2
0 comments


Cart #you_are_awesome-0 | 2022-04-30 | Code ▽ | Embed ▽ | No License
1


You are amazing and special, and don't let anyone make you think otherwise!

1
0 comments


Cart #wobozotowa-0 | 2022-04-29 | Code ▽ | Embed ▽ | No License
3

Tagged as work in progress.

Press C to shoot
Press X to hyperspace (move to random X location)

Powerups

  • Green ball - dual lasers
  • Blue ball - drone

Enemies

  • Small, big spinners - will destroy your ship if hits the ground
  • Ufo - will shoot at your ship, look out

Asteroids, there's lots of them, shoot them down and rack up your score. If they land, they will take some score away!

Somewhat of a Demake of Astrosmash. Let me know what you think.

Planning on adding a level system, more powerups, highscores, better sfx and gfx. Will attempt sprite rotations, but we'll see how that goes :)

3
0 comments


In this forum, I'm having an odd problem. I can't see it anyway when I'm creating a topic in this forum. I started trying out yesterday and almost posted three or four topics, but I can't see any of them. What is causing this? Has anyone encountered such kind of issue?

9 comments


Cart #mizetohh-0 | 2022-04-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Hello to anyone that sees this. I'm in the middle of working on a Pico 8 game, and it's turning out great so far, however I'm running low on graphics space and I need the whole map for the levels so I can't use the second half of the graphics space. If there's a way around this, perhaps a poke() function that I'm not aware of, or another method, and if someone could tell me that would be great! Thanks!

3 comments


Cart #kfladsjljfdksa-2 | 2022-04-16 | Code ▽ | Embed ▽ | No License
1

An unfinished project i'm working on, posting it for school rn

when the text disappears, the bouncing is over, and can be restarted with z

1
1 comment


Cart #csign1-1 | 2022-04-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

WIP

https://github.com/alpeza/csign-game.git

2
1 comment


Cart #voided-2 | 2022-04-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


For his crimes against humanity, the blue humanoid has been condemned to eternal speen.

1
2 comments


Cart #denali-0 | 2022-04-02 | Code ▽ | Embed ▽ | No License
10

Description

Denali is a community project that has been worked on for a long time now but got abandoned, so we decided to release what we have so far for April fools. Just to be clear though this is a community project, and just because I'm publishing it doesn't mean i did all of the work!

Instructions

Z/C: Jump
X: Dash
Left Shift: Grab

Contributors

ThatFinn: Programmer and Level designer
Expl0zion: Artist, Decorator and Level designer
FlyingPenguin223: Programmer
Kamera: Decorator and Level designer
Sheebeehs: Artist and Decorator
Michael: Programmer and Level designer
Rav: Level designer
Sparky: Programmer, Decorator and Level designer

[ Continue Reading.. ]

10
10 comments


If you were dying to get your hands on a physical copy of Toxic Invaders, now's your chance!

This limited edition of Toxic Invaders has been written to a beautiful, translucent 3.5" floppy disk. The included protective case can be used to delightfully display the game.

The 1.4MB disk contains a uniquely signed PICO-8 Cartridge , the classic Windows executable, a web version for most browsers, the soundtrack PICO-8 Cartridge, and a retro readme for the complete floppy experience!

Head over here to check it out!

1 comment


Cart #linearflood-0 | 2022-03-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


L and R click to make it increase/decrease

i made it on TIC80 while making a game about memory loss and this was a very special VFX that i made for it.

it places a lot of circles (called shadows) in a grid on the screen, and then resize then cased on something (a player or a mouse position)
the far away it is, the bigger a circle is; when it's closer, it becomes small or invisible

it also uses a lerp function to be smooth, and a "flood" variable to define how much of the screen is covered by circles

for more stuff like that visit me at linearharu.itch.io

0 comments




Top    Load More Posts ->