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Cart #sahisagabe-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


suwuss

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Cart #tile_map_thing-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Just picks which sprites to use for each tile.

Maze not included.

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1 comment


Cart #heli_practice-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

My first short, simple game attempt while learning some of the basics of PICO-8. There's a lot of collision issues and some Space Invader ripping off, but it's... a game?

1
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Hi, I made a pause/wait function. Feel free to use.

timer=1
p=0

function _update()
 pause(5)--Wait 5/30 frames then do what is in the if loop
 if timer==1 then
 end
end

function pause(p)
 if timer>p then
  timer=0
 end
 timer+=1
end

Cart #nafipoyede-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

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Cart #atharv_blenterdabungen-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Play my new game,Blenter da Bungen.
Its a amazing platformer taking place in a dungeon with spikes bricks, and floaautuidf bueucgigywecty eye balls!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
i will be gratfi;ll i u plee gem.
pwees.

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Cart #shanexlanetx-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

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Cart #calvin_platfor-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #calvin_platfor-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I've looked around and found out that literally no one has posted anything about attempts to implement BASIC on the PICO-8, which honestly kinda disappointed me. BASIC is, well, basic, so I would have thought someone would have at least tried to implement it... and now I want to do it.

Thoughts?

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3 comments


~ ~ INSTRUCTIONS ~ ~
Open the main menu (e.g. with Enter), toggle the COLORBLIND option, and then select CONTINUE to see the result.

Cart #fepasozuti-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

~ ~ INFO ~ ~
Hi all!

I've been messing around with PICO-8 after using it briefly a little while ago, and I've been having a lot of fun! But I was working on a game that involved a red ball on green grass, and I realized that this wouldn't be very accessible to a lot of players with colorblindness, even if the contrast was really nice for players without colorblindness. I decided, in my case, the best solution was to add a simple "colorblind mode", and that's where this code snippet comes from.

This is not perfect at all, but basically it manipulates the palette to give much better contrast in many situations for the three common types of colorblindness (red-blind, green-blind, and blue-blind), though most of all for red- and green-blindness, mainly focusing on shifting reds to orange and greens to blue (as suggested by the various accessibility manuals I looked at).

[ Continue Reading.. ]

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Cart #snake_to_the_future-0 | 2021-08-05 | Code ▽ | Embed ▽ | No License
5

Play a game of Snake!
However, all inputs are sent to the past.
The longer your snake gets the farther your inputs travel into the past.

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How The Word Jumble Solver Can Enable you to Solve Word Jumbles
If you are a passionate gamer of word games, anagrams and text jumbles, in that case, the word jumble is going to be of excellent interest.
Put simply the Jumble Solver enables you to key in an array of characters, that may include wild-cards and blank tiles, and then will figure out a number of words that could be created from them to allow you to move forward in your game.
To enter in a wild card you just need to utilize Star character and then the software should be able to try and substitute this with each and every character from the alphabet in order to develop a listing of words for you.
It's simple to use and executes an incredibly fast dictionary lookup and turns into a fundamental piece of your word gaming setup as soon as you experience the advantages that it could bring.
The Jumble Solver is of excellent help to people who like to play the muddled word puzzles that frequently show up in papers or even magazines and catalogs. When you enter the characters, it's going to start to work and return a set of words in order of length, first showing longer words and working down to shorter words, that could be created from the character assortment.

[ Continue Reading.. ]

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Cart #gewunehimo-0 | 2021-08-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Bubble Battle

Cart #bubblebattle-1 | 2021-08-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

This second little PICO-8 game was created for the Mini Jam 84: Bubbles.

About the game:

In this game you play the heart that is kept alive in the sea by an oxygen bubble. To survive you have to collect oxygen. Watch out: dangers lurk in the water like dangerous poisons and bombs. Avoid or destroy them with the help of your oxygen, which can serve as ammunition!

During the entire duration of the game, your freedom of movement is restricted by a single accessible area in the water. Will you survive?

Unlockable achievements are integrated in the game for even longer fun in the game.

I hope you enjoy the game!

[ Continue Reading.. ]

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by zep
Cart #lr280-0 | 2021-08-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

A quick tweet-sized game with high scores.

cartdata("lr280")x=64u=0::_::s,h,c=t(),%24066,circfill
dset(0,max(h,s))
?"\^1\^c7\^p\n\*6 \fe"..(s\1).." "..h
for i=0,63do c(i*2,(s*(40+(i^3)%59))%140,2)end
b=btn()&3x+=u if(b>0)u+=b-1.5
u*=.8
if(pget(x,99)!=7)for i=1,50do circ(x,99,i*3,8+i%5)flip()end run()
c(x,99,1,9)goto _
2
1 comment


Cart #donusikofa-0 | 2021-08-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a little something I made learning to use Pico-8 recently. I know it's messy and simple, but I always have fun toying around with Pico-8!

Hold [x] for good fun!

0 comments


Cart #amoguscelestegame-0 | 2021-08-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Description

The sussy impostor has infected a volcano while you were setting up a... space... ship..? I don't understand it either lol. He just called a meeting (even though he's part of the lava, I honestly don't know how he became a separate part at this point), and is now going to overflow your fantasy console's memory.

Credits

@taco360 (creating Volcana)
@noel (creating the original Celeste)

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18 comments


Cart #shrimpgame-1 | 2021-08-06 | Code ▽ | Embed ▽ | No License
1

now my shrimp guy keeps clipping through the tiles :(

1
8 comments


Cart #navonova_wip1-0 | 2021-08-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Greetings to all, I enter this forum for the first time to upload the cart I am working on, a tutorial of the fanzine that will become known to you and in which I have been adding things with the help of my good friend Jevilon who is helping me to understand this.
I have ported the game to version 0.2.0I in the hope that it will work on the Pocket Chip and thus continue modifying the code to kill the cart during the holidays.

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Hey, I've just triggered with profiling overlay you see in the top-right of the attached screenshot, and I cannot find how I enabled it. It would be nice to use since I was using my own custom profiler (printing stats) so far but this one has a nice graph and shows clearly when I drop to 30 FPS.

It really is an overlay, not part of the game. As a matter of fact, taking a screen capture with F1 with ignore the overlay!

As a hint, I was reload my game with a script that sends keystrokes Ctrl+R to the PICO-8 window. Maybe I pressed something else, or the keystrokes were not correctly registered at that time, and it triggered another shortcut; which I cannot find at all in the documentation!

Note: this happened in the editor, not the runtime binary version of PICO-8.

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