After many months of trying and failing to understand how to implement noise (Perlin or otherwise), I decided to simply try to write terrain generation for myself. Using the basics of noise, I began with a completely random map of numbers which I then iterate through. Each individual number takes the average of those around it. Repeating this a few times gives a relatively terrain-like map. I then simply changed numbers into number 1-16 so they would match Pico's color scheme and assigned certain numbers colors to make it look like mountains and grass.
The main function giving the rounded feel is named Noise(). The second value is roughly equivalent to octaves in Perlin noise (I named it "times"). By increasing or decreasing the number, you end up with a less or more noisy image.

Hi, i just bought Pico-8 and made it so that i use a raspberry Pi 3 as a dedicated Pico-8 computer/console.
I am booting directly to Pico-8 when i turn on my Pi, everything works great except i can't manage .p8 files like deleting unused files etc.
I do know where the files are usually located when you run Pico-8 from the desktop. But it looks like when booting directly to pico-8 and not the desktop, the files are not at the same location.
Does anyone knows what i am doing wrong? I already know and tested using pico-8 from the desktop in Pi OS and it all works fine and files are saved in the CARTS folder, but if i am running Pico-8 directly booting in it it's like the files are not saved where they should.
Can someone help me make it so that i can still use Pico-8 directly from boot and still have access to the .p8 files on desktop if i need to delete .p8 files?
I probably did not post this where it should but had no idea where to ask for help
Thank you!

Mod of Noel Berry and Matt Thorson's Celeste: https://www.lexaloffle.com/bbs/?tid=2145&pid=11722
You can't jump
Your legs are broken, and you are tasked to climb a mountain. All you can do is dash through the air and jump off of walls. Can you reach the summit?

EDIT: This has been resolved by Zep.
As the title says, the "code snippet within a line" markdown on the BBS doesn't properly respond to the end marker, and instead runs down to the end of the whole line.
Assume the following raw text:
This is a `code snippet` within a line! |
This should be expected (italics used to represent the text within the backticks):
This is a code snippet within a line!
But the observed result is:
This is a code snippet within a line!

So, I was in love with PICO-8 while making a game, but then I ran out of tokens. So, I tried a few techniques to optimize my code but it became clear that I wasn't going to be able to fit everything I had planned. So, I just posted the game with some significant content removed.
Some people have reported bugs here and there, but when I go to fix them I end up running out of tokens just to do my debugging (i.e.adding extra keyboard input for testing purposes).
I get, and enjoyed, the idea of having strict limitations, but hitting the token limit just ruined the experience for me. Even if I could just go outside of its limitations just for the testing process, that would be great. I know it's part of the charm of PICO-8, but the token limit (at least) has kinda killed the fun for me.
Does anyone else know of any tricks for this? Does anyone else feel the same way?
Thanks.






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