

Inspired by the theme "Start from Nothing" from the Ludum Dare 45 game jam, I wrote this little pico-8 animation where code is written into an empty pico-8 editor by an unseen hand.

After upgrading to Pico-8 0.1.12C I noticed pixels were a bit blurry, even with the explicit option -pixel_perfect 1
Well, it seems the reason is not PICO-8 but a recent Windows 10 update. I have systemwide DPI set to 125 % and Windows therefore tries to scale the PICO-8 window a bit.
I fixed that by right clicking on the PICO-8 shortcut, settings, Compatibility, Button "Change High DPI-Setting".
In the following dialog turn on both checkboxes:




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Hello again,
This time I decided to make something I always try and do in game-making programs but never quite manage to finish correctly. I'm happy I did this time!
It's simple, but I think entertaining: you're a bee and dodge wasps to collect as much honey as possible. There is no other objective beside making more points before the wasps get you.
You can tell me what you think, and I thank you for your feedback!

Thought I would put this out.
I've seen quite a few platformers up to now. Only a few of them use dual scrolling maps.
What is that ? Try out the cart to see for yourself.
Very small coding. Uses _INIT() and _DRAW(). Hit arrow keys left and right to scroll.
Also wraps correctly. Method is included in the code.
HOPE THIS HELPS !


Before I set out on a long journey of code, I wanted to know if Pico-8 had the ability to do something like this:
a=sum("(3+4)*2") print(a) |
Where the answer would come back 12. And yes, the statement needs to be in a string and be able to handle one or more parentheses math.
The TRS-80 could do this:
INPUT A$ PRINT A$ |
And B4GL could as well.
INPUT A$ CODE("PRINT "+A$) |


I've noticed some games (such as https://krajzeg.itch.io/dank-tomb... and my current game I'm working on) perform very poorly in Firefox on Mac - low and uneven frame rates. The same games run fine on Firefox/Linux and Chrome or Safari on Mac.
Is this a known issue for Pico8, or is there anyway I can troubleshoot this?
In the browser's dev console it starts with >codo_init, platform: Emscripten
So perhaps it's an Emscripten issue and I'll have a look over there.
Thanks!
