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Cart #meta_start-0 | 2019-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Inspired by the theme "Start from Nothing" from the Ludum Dare 45 game jam, I wrote this little pico-8 animation where code is written into an empty pico-8 editor by an unseen hand.

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Cart #ludumdare_45_lokno-1 | 2019-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My entry for Ludum Dare 45. The theme was "Start with Nothing" and with only a little time remaining I came up with this simple but fun little game. Using both face buttons and the arrow keys (Keyboard recommended), the player must hold the correct sequence of keys to light up the whole screen.

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After upgrading to Pico-8 0.1.12C I noticed pixels were a bit blurry, even with the explicit option -pixel_perfect 1

Well, it seems the reason is not PICO-8 but a recent Windows 10 update. I have systemwide DPI set to 125 % and Windows therefore tries to scale the PICO-8 window a bit.

I fixed that by right clicking on the PICO-8 shortcut, settings, Compatibility, Button "Change High DPI-Setting".

In the following dialog turn on both checkboxes:

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Cart #buyogureg-0 | 2019-10-06 | Code ▽ | Embed ▽ | No License

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Cart #mogebipoze-0 | 2019-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #ghostdogshort-1 | 2019-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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ghostdog just wants to share that cig. what harm could it even do.

No gameplay, just a lil animation to go with a song I made :3

(update: changed bassline instrument so it's more audible on speakers with shitty bass response)

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Cart #mukurupiju-0 | 2019-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #ninafatoho-0 | 2019-10-05 | Code ▽ | Embed ▽ | No License
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[0x0]

Hello again,

This time I decided to make something I always try and do in game-making programs but never quite manage to finish correctly. I'm happy I did this time!

It's simple, but I think entertaining: you're a bee and dodge wasps to collect as much honey as possible. There is no other objective beside making more points before the wasps get you.

You can tell me what you think, and I thank you for your feedback!

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dsm
by dw817
Cart #dsm-0 | 2019-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Thought I would put this out.

I've seen quite a few platformers up to now. Only a few of them use dual scrolling maps.

What is that ? Try out the cart to see for yourself.

Very small coding. Uses _INIT() and _DRAW(). Hit arrow keys left and right to scroll.
Also wraps correctly. Method is included in the code.

HOPE THIS HELPS !

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All,

I'm looking for a way to control SFX volume from within the code.

For example, as my main character approaches an audio source, it should become louder.

Is this possible?

Thanks in advance for any leads!

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Break-In!

This is my very first game, my own personal take on the game Breakout.

You just control with left and right arrow keys, pretty simple.

Warning, the ball speeds up after hitting 25 bricks
Cart #nopipazeri-0 | 2019-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #sleepwip-0 | 2019-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It was a game created in just 3 days for a game prototyping class. Focus on an object to make it louder but everything else quieter, win the game when the overall sound level gets below the arrow.

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Cart #picoctober_2019_04-0 | 2019-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Day 4 of PicOctober! Started a empty cart in order to take part in the Ludum Dare 45 compo! The theme is start with nothing, and the rules require me to do just that! Wrote a co-routine to display centered text.

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Cart #razejejose-0 | 2019-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #ld45warmup-0 | 2019-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I made a quick warm-up game in 2-3 hours!

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Before I set out on a long journey of code, I wanted to know if Pico-8 had the ability to do something like this:

a=sum("(3+4)*2")
print(a)

Where the answer would come back 12. And yes, the statement needs to be in a string and be able to handle one or more parentheses math.

The TRS-80 could do this:

INPUT A$
PRINT A$

And B4GL could as well.

INPUT A$
CODE("PRINT "+A$)
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I've noticed some games (such as https://krajzeg.itch.io/dank-tomb... and my current game I'm working on) perform very poorly in Firefox on Mac - low and uneven frame rates. The same games run fine on Firefox/Linux and Chrome or Safari on Mac.

Is this a known issue for Pico8, or is there anyway I can troubleshoot this?

In the browser's dev console it starts with >codo_init, platform: Emscripten

So perhaps it's an Emscripten issue and I'll have a look over there.

Thanks!

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Cart #brickdemo-0 | 2019-10-04 | Code ▽ | Embed ▽ | No License

This is a work in progress made for my video game development class. More to come!

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Cart #picoparty0-0 | 2019-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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just a lil town thing

[0x0]

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