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Cart #picklerick1-0 | 2019-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Uploading cart for school. Sprites added and more sound!

Cart #picklebreakout1-0 | 2019-08-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Check back frequently for a Pickle Rick adventure, as you play a pickle rolling across water and dodging enemies! Put the Rick in rick roll!

0 comments


Cart #balls_h8_brix-0 | 2019-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This is my first game made with PICO-8. I have dabbled quite a bit in Unity, but PICO-8 limited me enough to actually see a game through to "completion". That, and this was for a game programming class that I would like to pass!

1
0 comments


Cart #pfrowe-0 | 2019-07-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #almost-1 | 2019-07-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Some simple features of brick breaker

0 comments


Hell Hole: Final Release

Cart #hellhole-10 | 2020-05-21 | Code ▽ | Embed ▽ | No License
26

Manual

Controls:

  • Movement: up,down,left,right
  • Attack: Hold X or Z

How To Play:

  • Move your avatar around the screen to avoid getting hit by demons and saw-blades.
  • Hold the attack buttons to shoot your soul out and control it to hit demons.
  • You can't move your body while using your soul. Your body is still vulnerable.
  • Let go of the attack button to return your soul to your body.
  • You can't damage saw-blades.
  • Survive 66 seconds...

Characters:

[ Continue Reading.. ]

26
5 comments




Cart #pojawomawa-2 | 2019-07-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

How to use

All value in the make_particle are from 0 to 1 and use either
axis([number], [velocity], [acceleration], [inertia]): progressing value
or
{y, length}: reads a set of values over time in sprite data
make_particle(X, Y, Color, Angle of rotation, lifetime)
you can also use it in conjunction with
make_emitter(function, time, [every x frames])

Thank you

Id really like to hear your feedback on it !

The code

-- Axis are from 0 to 1
-- Axis(x, y, c, r) - axis variable
-- {,} - axis texture [1]: texture y position [2]: texture length
function make_particle(_x, _y, _c, _r, _maxl)
 p = {
 x=_x,

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=65839#p)
4
0 comments


Cart #hidadejize-0 | 2019-07-14 | Code ▽ | Embed ▽ | No License


Post for my midterm project.
It is a two player pong.
Player one uses the arrow keys
Player two uses E and D

0 comments


Cart #fedomamune-0 | 2019-07-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

For Bellevue Class. I find this to be an extremely challenging class but it is a lot of fun trying to work my brain into how this program works.

0 comments


Cart #muyoderaja-0 | 2019-07-14 | Code ▽ | Embed ▽ | No License

0 comments


Cart #growth-3 | 2019-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

A flower blooms slowly towards the sky.

This is a game made for the 220th One Hour Game Jam, the theme of which was "Growth".

Also on itch.io.

Cart art by the amazing Wallkick!

6
1 comment


Cart #gbenikuje-3 | 2019-08-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A Breakout clone for the CIS102-T301 course. The skyline in the background is a pixel art rendition I made based on this picture by Thor Rudebeck.

1 comment


Cart #asteroids_pico-1 | 2019-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

A little game that I made, inspired by the classic Asteroids.

It does have a few differences:

  1. Sprite based graphics.
  2. Camera is centered on the player.
  3. Bullets don't wrap, but you can shoot as much as you like.
  4. No teleport ability.
  5. Shooting the UFO not only gives bonus points, it also allows experienced players to skip levels.

Edit: In the new version, which is likely the final version, I have added the UFO, more asteroid sprites, an override for the spawn safety, and a little score pop-up that shows how many points you got from shooting something.

4
2 comments


Cart #godohegeri-0 | 2019-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

2 comments


Clone of breakout I am working on for school.

0 comments


can someone tell me why I am getting nil when printing out the stars px and py values?

local stars={}
for i=0, 16 do add(stars,{x=rnd(128),y=rnd(128),px=x,py=y,c=7}) end --px and py are equal to x and y

drwmenu=function()
	if btn(2) then menuind-=1 end
	if btn(3) then menuind+=1 end
	menuind=mid(0,4)

	for v in all(stars) do
	print(v.px) --prints nil 
	print(v.py) --prints nil
		line(v.x,v.y,v.px,v.py,v.c)
		--line(v.x,v.y-128,v.px,v.py,v.c)
		--v.py=v.y

		--v.y+=8
		if v.y > 127 then v.y-=128 end
	end
	if (time()-last > 1) then
		rectfill(0,112,127,120,1)
		print("press start!",0,114,7)
		if (time()-last > 2) then last=time() end
	end
end
2 comments


does yield() work outside of coroutines and inside functions?

I feel coroutines are a pain to setup and update when it would just be easier to call yield inside a function
not to mention the tokens required to setup coroutines and call/update them

function wait(t)
  for x=1,t do yield() end
end

function test()
 wait(2)
 print("test")
 wait(2)
end

function _update()
 test()
end
4 comments


Cart #brickbreakerx-0 | 2019-07-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #wrongkynd-0 | 2019-07-12 | Code ▽ | Embed ▽ | No License
13

Wrongkynd is a creepy top down horror and action game in a gory and gloomy atmosphere.
It was created by me originally for the Gorejam of July 2019.
You are the archdemon Tluk'itral and have managed to enter into our universe.
You exist only to devour human beings by dozens.

Note: The sounds may lag sometimes if you play online on lexaloffle website.

2019 - Atygeek - All rights reserved

13
6 comments


All timestamps in the forum
are shown as "NaN years ago".
Am I the only one to experience this issue?

2 comments




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