Wrongkynd is a creepy top down horror and action game in a gory and gloomy atmosphere.
It was created by me originally for the Gorejam of July 2019.
You are the archdemon Tluk'itral and have managed to enter into our universe.
You exist only to devour human beings by dozens.
Note: The sounds may lag sometimes if you play online on lexaloffle website.
2019 - Atygeek - All rights reserved

Simple Rick Brick
This very simplistic game was made for CIS102 at Bellevue University. I can honestly say that my experience in the PICO-8 community has been phenomenal and want to give shout out's to all the programmers, developers, and designers out there! I've loved video games for a long time now, but from the spectator side. It's overwhelming to learn just how much time, effort, and energy is placed into these games.
pico dictator 1.00
This is a pico-8 demake of one of my childhood memories, the turn based strategy game "DICTATOR" for the Sinclair ZX Spectrum.
I didn't recreate it 100% but instead tried to recreate the look and feel of the game (I added some more graphics etc). The internal engine for the game rules though should be nearly identical.
In DICTATOR you are the ruler of the African banana republic Ritimba and you need keep the different factions of the country - the army, the peasants and the landowners - happy while working tightly together with your secret police. Other parties you need to manage are the guerillas, the neighbor Leftoto, the Russians and the Americans.

Just a small test that I made for fun. I've always been interested in programming some sort of graphing calculator, but never attempted it. Well, this is one step closer. I made a viewer that draws 14 different functions. You can also zoom in and out to get a better view of the function.
It would be cool to make something that actually allowed you to input your own function, but that is a project for another day. I also wanted to add option to move around the coordinate system, but lack of buttons made that difficult.
Anyway, I hope someone gets something out of this. At least I had fun coding it. :)

hello! i have made a tool to make pico 8 music composing easier
see it in action: https://twitter.com/maplesbian/status/1148878267316932608
get to the good stuff: https://github.com/Lana-chan/it2p8.py
have fun

feature request: a keyboard shortcut to switch tabs/pages of the sprite editor. Something like a Page Up/Down.
(if this already exists, someone please let me know!)
holding W technically works but it takes foreverrrr :)
edit: WHOAA I just discovered you can hold Shift + Q/W to go up/down which is a much better workaround! Still I think if there are tabs which are selectable via mouse, they should also be selectable via keyboard somehow.
You're a raincloud, and those pedestrians are looking AWFULLY dry down there.
~~
The core of this game was written on a BoltBus from Portland to Seattle last fall, and I've been tinkering with it ever since. Time to call it done - especially since I've got another bus trip coming up soon! 🤔
This is also the first time I've tried my hand at a boss fight. I'm pretty happy with how it turned out.

Drive recklessly and try not to crash in this Reckless Driving Simulator 2019 Extreme Deluxe Edition called City Limits! (DLC not included)
This is a game made for the 219th One Hour Game Jam, the theme of which was "Limit".
Also available on itch.io.
The Antagonists' Bar Brawl
My first non-tutorial-guided game. After a fun night of D&D I woke up with inspiration to make this. Was done over a single weekend.
Although it's possible to get 10+ bots in the arena, it'll generally demonstrate how poorly coded physics can make the console suffer, haha.
Controls
- ARROWS = Player 1 move
- X = Player 1 Shoot
- ESDF = Player 2 Move
- Q = Player 2 Shoot
While making this, I had a newfound appreciation for PICO-8: I was running into the same problems regarding multiple player collisions that I would have with every other game engine (The one coming to mind being Unity). Hopefully I'll remember the lessons I'd learned on future games.





6 comments






