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This is a feature rich typewrite effect and its highly customizable. It features everything you need for RPG dialogue, including sprite-drawing mid line. Check it out for yourself with this demo here. (Press X to insta reveal or advance the dialogue).

Cart #hirikebg-0 | 2019-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

is this unoptimized?
Well, probably yes. I'm still learning as I go, but I'm pretty proud of what I have so far so here it is. Enjoy, guys.

The code for it:

--shooting★'s ultimate text
--★ is used as my signature.
--[[
		text codes:

		$u1 = underline text (0 for
		       no underline)

	 $b## = border color, ##= a
	        number, 0-15

	 $o## = outline color

	 $c## = text color

	 $d## = delay extra (0-99)
	        if more delay is
	        needed, use $f##
	        and create a custom
	        fx for it.

	 $f## = special effects

	 for any of these, you can use
	 xx instead of a number to
	 reset it to default (based
	 on the default config you
	 have set up)

	 alternatively, you can use
	 16 to set it to nil and
	 remove it.
]]--
  --==configurations==--

  --

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=62835#p)
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1 comment


Cart #spycursion2-0 | 2019-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a playable demo for our upcoming game Spycursion, an MMO about hacking and espionage set in a not very distant future, after a cyber war has changed the way we live.

It is a point and click adventure, and it's played with only the direction arrows and the x and z buttons.

The game is a work in progress and the adventure cannot be completed yet.

[Note: This is an update of an old cartridge with some improvements in the instructions]

0 comments


I have this bit of code:

  if f==1635 then
   sspr(0,32,128,64,64,64)
   sspr(0,32,128,64,-64,64,128,64,true,false)
   sspr(0,32,128,64,-64,0,128,64,true,true)
   sspr(0,32,128,64,64,0,128,64,false,true)
  end

which causes the CPU load in a demo I'm working on to go over 1.0, even when f!=1635. If I comment out the sspr functions, the demo runs at 60fps. Is this speculative execution as planned, or is this a bug?

EDIT: I was able to drop the CPU load back under 1.0 by doing it as a separate function, like this:

function drawthese()
 sspr(0,32,128,64,64,64)
 sspr(0,32,128,64,-64,64,128,64,true,false)
 sspr(0,32,128,64,-64,0,128,64,true,true)
 sspr(0,32,128,64,64,0,128,64,false,true)
end

...

  if f==1635 then drawthese() end
1
2 comments


Cart #bakaziweso-0 | 2019-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #sharkwars-0 | 2019-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

A continuation of my previous WIP and an entry to the first ever GameShell GameJam (itch.io)

Synopsis

Play as Shark X, a NASA experiment sent into space (accidentally), to save the aliens living on Saturnian moons from a threat that comes from afar.

Credits

[ Continue Reading.. ]

1
0 comments


Cart #rungeon-0 | 2019-03-14 | Code ▽ | Embed ▽ | No License
11

Rungeon

Here's a standalone version of the dungeon crawler game I made for @elneil's Picozone (#17in1jam).

  • Your health decreases slowly but steadily so be sure to grab as much gold as you can before you die.
  • Hitting monsters makes you lose a lot of health, but you also get a lot of gold.
  • Make sure to grab the food to increase your health.

It is made of only 421 tokens and sprites.

Have fun!

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3 comments


Hey, this is my first post on the forum, so sorry if I mess up. I got PICO-8 and I love it. After messing around with it for a while, I started wondering, "What would this look like if it was an actual console in the past." So that is what this post is for!

Console: The console would have controller ports and keyboard ports, and the ports would be the same, as in the actual software, your keyboard can be used as a controller. It would have some sort of floppy disk or compact flash slot, for inserting games and other things...

Controller: It's basically a bootleg NES controller: D-Pad, and two buttons.

Keyboard: ?

Pricing: $300 for the console, 2 controllers, and a keyboard. Note: this price would be what it is today, not in the past.

Fun Part (a.k.a me making up a bunch of random stuff)

Programming Cart: Where you make all your games. Once you finish, you can either: Export to a empty disk/compact flash, ORRRRRR

Splore Cart: This cartridge is used to store multiple games that you or your friends made. It has much more space than regular carts. The difference between this and multiple empty disks/compact flash is that you can edit the games/programs on it, while exporting to empty disks/compact flash makes it not even read-only, just play.

[ Continue Reading.. ]

4
0 comments


My first Pico 8 game - simple vertical "scrolling" space shooter.

Cart #rajnrig-0 | 2019-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Burger Age

Cart #fejuzesito-0 | 2019-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
35

Story

Suddenly,Aliens flew into a hamburger shop and is fusioned to vegetables!
But opening time is approaching.
The troubled Mr. Tapper decided to attack aliens in a frying pan,
to throw vegetables into a huge burger press.

Rules

Operate Mr. Tapper , swing walk around cabbage and cheese in a frying pan
Hopefully, hamburgers are caught between burger presses
It will be completed and you will score. Together as a hamburger high score!
All 6 stages's loop game without ending.

Of course, this work is a tribute to 'Burger Time'/DataEast legend's game.

[ Continue Reading.. ]

35
9 comments


Cart #gurirofiwu-6 | 2021-01-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

here's a dice game inspired from Blackjack

Enjoy!!

2
1 comment


Cart #whitelotuspa01-3 | 2019-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


So, i used the jam as an excuse to make my first little game on pico8 and learn more about the platform and its limitations, it was only a couple hours of work and really incomplete and barebones, but i intent on making it better and i also have some ideas for the next projects with pico8

EDIT: posted a new version, with game over screen, persistent high scores and a title screen
EDIT2: improved the title and game over screens and added some info on how to find me

2 comments


Cart #doubleblind-4 | 2019-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Double Blind!

A game of stealth, deception, and out-sleuthing an opponent. See the Itch page for more details: https://gruebite.itch.io/double-blind

7
2 comments


Cart #spaceface-0 | 2019-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Cart #ditagewuyi-0 | 2019-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
2 comments


Cart #kifagikafi-0 | 2019-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Had a tooth extracted at the dentist, it's a weird experience. Decided to make up this sketchy cart loosely based on it, not interactive~

Cart #yofubegazu-0 | 2019-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #fuwtonis-6 | 2020-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10


This is my new game, inspired by classic Moon Patrol arcade from Irem
difference is you can't jump and got O=shoot up X=Shoot foward
left=slow down right=speed up shooting ufos that shoot ya and rock obstacle
foward.

ENJOY!

update rev.2 2019-04-03
added attrack mode with demo/intro gameplay altering with title. (Arcade vibe!!)

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6 comments


I started tinkering with an _update60 cart the other day and I was getting stuttery behavior.

Dug deep into possible performance bugs in my game. Then realized I had stuttery graphics (< 60 fps) in simpler cartridges.

Dug deep into updating drivers and BIOS on my Dell laptop. Still nothing. This laptop is from 2012, but is more powerful than my rpi3 which has no problem with _update60.


Then, I took a look at PICO-8's own config.txt file and found fullscreen_method. Tried method 2, which is actual fullscreen rather than stretching a window.

Totally resolved the issue.

How come 2 is not the default? Or maybe it is in fact the default and I'm forgetting having toyed with this months ago.

3 comments


Cart #janijigiho-0 | 2019-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Just trying some sprite animations and layers.

0 comments


Cart #virusatacam-0 | 2019-03-11 | Code ▽ | Embed ▽ | No License
1

1
0 comments


Cart #lhama2019-0 | 2019-03-11 | Code ▽ | Embed ▽ | No License
1

1
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