After a long time without any updates I have decided to post version 0.5 of the game in its current, un-finished state. There is no goal as such apart from mine gold and build some cool looking space stations. Since version 0.4 many changes have been made such as adding a title screen, fixing some sound issues, improving sprite work, adding some new building blocks and many other improvements.
This is an unfinished update and game overall that will most likely never be finished but I hope you enjoy what is here now. I think that it is for the best for me to move onto new ideas and projects rather than get stuck on the same project for months on end.
[b]Old Versions:

This is some really good stuff, certainly worth a dig. It's the kind of thing I've been trying to get into with dynamic level generation, eventually. There's a lot of ways to apply these principles, too!
https://www.rockpapershotgun.com/2017/03/10/how-unexplored-generates-great-roguelike-dungeons/

I was thinking the other day about how the remote lakes in the mountains near my house are stocked with fish by dropping them out of planes and helicopters. What a strange experience that must be for a fish! So I decided to make a little game about it.
So far there's no real goal, you just fly each fish into the lake and stock it up with happy, swimming fishes. I haven't decided yet whether I'll add a more concrete goal or keep it as is. Not totally happy with the helicopter sprite yet, either.
As a spinoff to TTF fonts by @RythmLynx, I created some bitmap fonts (in various typefaces) because I could map them to both OEM and Windows 1252 (which also includes ISO 8859-1) for use in text editors. I have FON font files for only Windows right now (until someone converts them to the Linux types and tests them).
UPDATE: DejaVu TrueType fonts have been added to the collection.
Screenshot of the same p8 file open in Sublime Text, Notepad++, and PICO-8.
Fonts and more details on the Github page:

Greetings,
I just bought PICO-8 last night and installed it in retro-pie and I am very happy with the results, however, I cannot seem to get the "right" direction on my USB controller (while working with everything else) seems to open a small menu instead of what I expect.
Its very odd and I haven't tried a new controller (yet) but as I say everything (including the retro-pie navigation) works perfectly when I use the right direction key. Even the PICO-8 navigation for right direction works, but all bets off once I am playing a game (its unusual).
Just for fun I setup the controller all over again but same results. Is there something in the PICO-8 menu (or something underneath) that I am missing? Thanks for any help. Is it possible this is happening because I am using the -spore option or something (because the menu it opens is to get back to the splore menu, etc..)
USB controller is a converted (I have had it for years) working NES controller to USB. Maybe I don't have enough buttons?






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