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I think its a bug but I may be mistaken (please excuse if this has already been mentioned or found out couldn't find it anywhere else on the blog.)

There is a bug where the camera angle won't react right away when I enter a room.
I enter a room with default camera angle, then into a room with ceiling cam, then back but when I enter the room the camera is still at the ceiling ( and yes I did make the camera icon go yellow so It is legit.)

Just a little something that bothers me, and hope it can get fixed.
It's not too important.

I think it has something to do with elephant mode. once i enter a room it changes the camera but when i come back in it doesn't anymore. Its like as if the camera angle adjuster is a one time use thing if Elephant mode is turned.

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I am pretty close to finishing Point Crash V2.0 and wanted some suggestions for maps. A person can only have so many ideas at a time. ( am I right? )

I've got about 5 and want at least 20 so I'll take suggestions.
-I'd like your suggestion to tell me the name of the map (it must be anywhere between 1 to 7 characters long. any longer and the name won't fit on the label. Abbreviations could work but can cause some confusion.).
-I would also like if you could tell me what the layout of the level would be like just to make it easier for me to understand.

Please nothing vulgar or inappropriate I don't like to involve things like those within my games.

Just want to know if you all want to have something in point crash.

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The file hosted on IndieGameStand is still 0.2.5 was wondering if I could transfer the 'key' that I get from there to here so I can get the update?

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I can't figure out what numbers or data to input into the Facing modifier to get it to work. I am assuming that is how the water test boat was made. Can someone tell me how to get it to work?
Thanks

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Cart #9534 | 2015-01-12 | Embed ▽ | No License
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This one was tough
I updated the previous one to be able to have multiple player health bars. Right now I only have 2 players but to make more Is just the same.
I also made it possible to increases maximum health. But I made the health bars shorter because 50 HP health bars with two players was getting complicated.
You are allowed to use this idea in any of your games.

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Cart #9525 | 2015-01-09 | Embed ▽ | No License
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Just thought I would try something, and it worked out PERFECTLY.

Play it to see a an in game health bar I have made that is different than the default.
Only took me like 40 Minutes too.
Feel free to use it in any of your levels!

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hfhgfgfgfgfgfgfgfgfgfgfgfgfgfgfgfgfgfgfgfgfgfhhhhhhhhhhhhhhhhhhhhhffffffffffffffffffffffffffffffffffffffffffffffbcbvcbbbbbbbbbbbgf

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Cart #9515 | 2015-01-06 | Embed ▽ | No License
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This is for Ola and Geordie to play with :)

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Cart #9495 | 2014-12-29 | Embed ▽ | No License
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Hello everyone, I did a little project ! I don't know if I'll continue it.
Please let me know what you liked / disliked. Criticism is appreciated !

I am quite new to voxatron ~0.3+.

By the way here's the storyline of Red Labs:

[i]Red Labs is a corporation. They make experiments on everything. They like to play with robots. But what they like the most is combining genes to cross-mutates species.

Their new-gen robots, called the MK-I (MK-II / MK-III / etc...) are made using animals or human brains. They found a way to isolate brain cells to keep the brain alive in a robot body. This way, they can control robots easier. Human brains are obviously hard to control, so some robots go out of controls. This is what happened to you. You must find a way to escape the Red Labs.

[ Continue Reading.. ]

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I wish you all merry Christmas and happy new year !

Have fun.
I am looking forward to what will Voxatron look like next year !

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Well, hello everybody. Today I was wondering, Where is the Music?
So, Im making this, because, I didn´t saw music at all, in the BBS.
This is, just, to publish any, ANY music you have made, or music video, or ANYTHING with music you made by yourself.

With this, we all could make a larger music library, in which everyone could contribute, post music, even if it´s good or bad, share it, and get music made by other people, to use it in its own levels, but giving credit to the original creator.
I myself will post the Soundtrack for a level I am making.
Post away!

NOTE: If there is a post about this already, please let me know, thanks.

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I purchased this game a long time ago on a different computer, and really enjoyed it.
Now I have a new computer, and a new email address than I used to get the game initially.
I'm not sure how I can retrieve my account, or if I can.
I do know the old email address, but it doesn't help much if I can't get into it.
Can anything be done?

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Does anybody knows of a way to remove the walking sound ?
Does anybody knows of a way to change the jumping sound ?

Thanks !

This game has become GREAT !

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Hello everyone, I left this game for a while (maybe 1 year).
A lot have changed and I'm trying to get reused to it like I was before.

Who am I:

Name: Anthony
Age: 19
Hobby: girlfriend (if it's one ?), sports, sometimes gaming
Studying in: Computer sciences
What I like about Voxatron: Creativty, creativity, creativity EVERYWHERE MUAHAAHAH...
where do I live: Quebec (in Canada).
Why do I chose this username:
Lol, I have no idea, I did this username a while ago ... but my current username everywhere is RedMask (as you can see my new picture). why did i chose it ? well I often makes nightmare where a random guy, very tall wearing a red mask and black clothes makes me choke when I see him and I can't wake up until the nightmare is over.

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Original level was made by the vox user named D:
I am remixing this so that it works in 3.2
The reason; I really like this level, it's fantastic in all aspects.

Fixed until room 19.

There are lot's more rooms.

Cheers.

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It would seem that glass has the magical properties of X-Ray! :D
If anybody can tell me a way to fix this I would love to hear it, as this problem takes away from the aesthetic of my houses considerably...

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Well then! I'm having a bit of trouble with climbing ropes... :(

I have a player set up with a player modifier which is supposed to change the player's speed to .300, it's gravity to 0, and it's movement to xz from xy. Now that all works out fine when the modifier is active, but it won't activate how I'd prefer...

I have the modifier set to activate(And reset on activating) when "Some Object_ID (ID) Distance < 1.000".
This, however, doesn't work whether I change the "<" to ">" or the distance I give it. Unless I change the parameters from "Some" to "All" or "None" it simply doesn't seem to work.

Many thanks for any and all help! :D

P.S. Water looks cooler then any game I've seen to have water! ;)

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Hi!

Trying to make my own level.

Let's imagine, that player has its static body and animated legs.
How to make player change his legs back to default (or maybe to the x-th animation frame) model if he is standing?

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... and all of your records are obsolete now.

https://www.youtube.com/watch?v=MpwSWZ3uItU

This gamebreaking glitch that I discovered allows you to sequence break like 99% of the puzzles in the game. I actually discovered this glitch years ago, but I haven't been able to record it until now. This is a very fun glitch that allows you to solve puzzles in non-linear, creative ways.

How to do it:

Undo with Ctrl+Z during the middle of a move.

Things that you can do with it:

  • Break through any wall or other chocolates in the way
  • Partially eat pieces of chocolate
  • Keep the animal alive while you still destroy the blocks
  • Create random blocks of chocolate (I don't fully understand why this happens)

Things you cannot do with it:

  • Interact with the explosive cats
  • Do not attempt this with the snakes or it will crash the game

Notes:

Depending on the timing of when you undo, it will do different things.

If you undo while the chocolate is being eaten, it will continue being eaten while regenerating your animal. You can use this to create small chunks of chocolate to move around through cracks or whatever. The earlier you undo, the more pieces will be eaten.

If you drop that small chunk and then reset, it will re-form that chocolate into its original shape. However, it will be anchored based on where you dropped it. You can use this to eat through walls, and other stuff blocking your way.

If you undo while moving a piece of chocolate, you will maintain that chocolate outline in the same spot. If there's chocolate underneath the outline, you can move and separate pieces. You can do this with the one-time movable ways as well.

If you undo while moving an animal off its original location, the outline you hold will have the same properties as the animal. For example, you move the brown dog and undo. The outline you hold can be moved onto a brown chocolate to eat it. You can use this method to eat stuff without consuming the animal.

I've had weird things happen where entire blocks of stuff just straight up disappear.

Enjoy.

Here's Hard room 39 in 13 moves as an example. The replay is pretty wacky though lmao

Chocolate Castle Recording
Room: 39  Set: 3  Moves: 13  Len: 65  Chash: 5664
M989fMa7abM87a9M8599Ma585M8987Ma379Maba4
M8ba6M794bM4aa6M9475M4987

[ Continue Reading.. ]

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