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Cart #9221 | 2014-10-26 | Embed ▽ | No License

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Hey Guys,
Just started a new Cartridge. It's my first project.
I'm still trying to get a hang of making enemy's and that kind of stuff.

Version 1.1

Cart #9256 | 2014-11-01 | Embed ▽ | No License
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First version.

Cart #9216 | 2014-10-26 | Embed ▽ | No License
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Some art I made for the game.

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Hi,

I purchased the Voxatron from Mozilla Humble Bundle, downloaded the game from humblebundle.com website and installed it. But apparently there seems to be no "Adventure Mode" in Main Menu, only Alpha Carts and BBS :( So I can't play this wonderful game with saves and stuff. Can you tell me what did I possibly did wrong?

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Cart #9202 | 2014-10-24 | Embed ▽ | No License
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Here's a demonstration of the new object aliasing feature in 0.3.0. Click "Play >" to try it out in the browser, or if you'd like to open it in the designer, click on "Cartridge" and save the file somewhere handy (and then CTRL-O to open it from inside Designer).

For some background on how to make custom objects in Voxatron, try the tutorial: Modifiers and Monster Attacks

So, what is object aliasing?

An alias is a reference to another object definition. It looks like a regular item in the object navigator, but all it does is point to a definition somewhere else. This is very similar to aliasing in a file system -- for example, a desktop shortcut in Windows is not the whole program, but just a link to open it.

To create an alias in Voxatron, select the item(s) to alias and press CTRL-M. ("Make alias"). This creates the alias in the paste buffer, so you can now navigate to the location you would like to paste it and press CTRL-V. You should see the little arrow icon in the top right indicating that it is an alias.

What are they good for? In Voxatron Designer, they are really useful! There are two main uses, and in this tutorial we'll be covering only the second one:

  1. If several objects share the same component, you only need to define the component once and then make aliases to refer to it from each player. I'll talk about this more later, but if you'd like to see an example, check out the COMMON folder that is used by each player definition in Bloot:

[ Continue Reading.. ]

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Hi All

Voxatron 0.3.1 is now up on your games page or Humble download page (check the version number on the file). This is just a quick bug-fixing update, but is highly recommended as game progress saving is broken in 0.3.0.

v0.3.1 Changelog:

Fixed: Save games / checkpoints broken when Voxatron is clean installed o_O
Fixed: Sticky joystick buttons and sticks making menu navigation impossible
Fixed: Object references break when loading .vob.png
Fixed: Able to edit internal items from toolbar object button
Fixed: SYSTEM:BUTTON doesn't work when player 1 doesn't exist
Fixed: Bullet life shown even though meaningless (use DURATION instead)
Fixed: Corrupt internal music item at end of list
Fixed: 2d png importer crashes for files larger than 128x128
Fixed: Default pickup sound plays even when default_sound flag is 0
Fixed: Pickups can not respond to life <= 0 event
Fixed: HURT event triggered when player life increases
Fixed: Monster entry stops after P1 dies in 2-player arena
Fixed: Grenades damage indestructible walls
Fixed: Placing room objects resets properties each time
Fixed: 2-way doors facing in the same direction causes crash
Fixed: Bullets hurt player even when hurt_same_team flag is 0

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I just found a bug to do with movement while shooting.
Using the keyboard for moving and shooting (Ex. WASD and JKIL) while shooting up right (AKA holding I and L at the same time) the character can only move forward. You can't move any other direction just forward. This also happens with down right (AKA holding K and L at the same time) but strangely not any left diagonals. This was just a weird little bug i found. its not game breaking but still kind of annoying.

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The music in the internal folder with the ID 2097162 is bugged. When you are viewing a room and you click on that music to listen to it, Voxatron crashes. This needs to be fixed.

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Hi all.
I just have a quick question about controllers in OSX.

Is it possible to get a Wii U Pro Controller working with Voxatron?
Has anyone got this working well? And, perhaps with free software?

Please let me know if anyone has any tips or advice for this.

Thanks

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Hello Voxatron community.

I am currently trying to create a fairly simple multi-player game in which an invincible orb chases players around; killing them on contact. The object of the mini-game is to be the last player alive.

Currently I want to create a floor that, as time goes on, starts to fall out from under the players. This "falling floor" reveals the "mud" floor type which kills players who fall into it.

(I was initially going to make the floor lava, but the AI freaks out when the orb tries to hover over the lava, any other floor type except void works, but that's a problem for a different time and thread)

I want the floor to consist of a grid of blocks that fall out/disappear/just go away from the outside in, in even intervals of time. My problem is that I cannot figure out how to destroy blocks in that manner. The closest I've gotten is creating a solid animation of an 8x8x10 block that disappears by 1 z axis each frame starting from the top. The problem with this method is that I can either have the animation start instantly when the game starts or delay the animation until a specified time, but before the animation starts nothing is in its place.

I hope I've made myself clear enough for everyone, and I appreciate any assistance.

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Will there ever be an option to change the control on the keyboard for each individual player
I have controllers that i want to use on my computer, but they won't register as a joystick. They can however be programmed to push keyboard keys. But now the problem is no matter which players keyboard configuration i do it will always change the others.

zep if you could add individual keyboard customization that would be great.

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Zep, are you planning on online multiplayer support? I believe all you needed to do is find a way to hook one or more ip addresses to a host ip address and configure the bit transfers per keypress (or something like that, I am not a good multiplayer coder :P) and you would be all set. Of course once you are greenlit Steam could possibly help with that (I'm not sure how though...). I believe this will get rid of the problems with hotseat (two people one keyboard) multiplayer.

Ideas on this?

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um hay sorry but i don't know how to play or go to voxatron can u help thanks

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So I made a player with custom sounds and attacks. It works all fine, until I save and then open it again. It changes all the IDs so my character gets broken. I need to go around and link all the IDs again, and when I save and load again, they are all changed... Need some help.

Edit: It happens to my custom monsters too

6 comments


Cart #9188 | 2014-10-22 | Embed ▽ | No License
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This is an experimental thing I am working on.

Title: 3D Ace Pilot Prototype
Genre: 3D Shooter
Difficulty: 1/5 (Prototype, will add stuff later)

Update V2:

  • Added progress bar to right side of ship; when full, the level is complete (No level goal yet...)
  • Added two more enemy types: Gunner and Mine
  • Added Health Powerup (dropped only by Gunners)
  • Enemies now "appear from afar" (Thanks Kling)
  • Added more sounds, especially one to warn of low health (and the health bar flashes too!)

As Always I am testing out new ideas. This idea revolves around relying on your ship to tell your vital stats like health and current powerup. There is no HUD.

For this prototype, your goal is to survive as long as you can.

There is only 1 basic enemy. As I build upon this cartridge more enemies and soon powerups will be added.

[ Continue Reading.. ]

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Remember me? Most of you do (I hope...)

After experiencing a hard drive crash on the computer that had the newer version of Starship Combat, I kind of got demotivated to do any more voxatron levels. I have regained my motivation, however, and I am willing to make more creative levels!

I'm holding out on Starship Combat for now because I have other small projects planned :)

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When I pre-downloaded/previewed the game on the humble bundle website, I was able to respawn at the gate to every room. When I bought the bundle and downloaded the full version of the game, I found that I was unable to restart from each room; instead, I was started at the beginning of the level each time. i'm not sure if there's an easy fix for this or if it's not possible at all, but I'm very new to the game and would appreciate some help. Half the fun was just exploding over and over again to destroy a specific room.

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The reason I put this here is to openly discuss with people their ideas, as well as have them critique mine.

Lemme start of by saying that I love it already. I got it with the humble bundle yesterday and am thoroughly pleased. Some things I would love to see in the future would probably be:

Hitboxes that are a definable size,

The ability to edit the damage on certain weapons in the editor (This might exist already, I just have no idea how to do it)

Bigger maps (like up to 1024x1024 or something like that),

User definable render size (I like it how it is, but some of the other people whom I've talked to dislike the size and wish it would be bigger or at least take up more of the screen),

Tweakable hud and stuff (like disable the score but keep the hearts, make the stuff smaller, change how it looks, etc.),

Monsters that can shoot projectiles at the player from a certain distance (think archer monsters),

More specific options for the editing of item types (like weapons have their own set of values to make them unique, and players/monsters have their own set, so on and so fourth),

and finally, possibly a little thing that tells us the ETA on what features are coming (I'm really looking forward to playing around with the procedural worlds)

If anyone has anything to add or say about this, dont hesitate to. I'd love to talk with the community and stuff.

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How do you make a character with custom projectiles? Or custom meele weapons? And the same for monsters. I managed to make an enemy shot (by copying the bert monster) but I cant make it shot a single shot, and I dont really understand what I'm doong

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Ummm... I haven't got Voxatron yet but It doesn't let me pay with visa. Please allow usage of Visa cards!

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