I've been updating a level I made a while ago called The Last Dragon with animations and a finished story. I updated it as Journey to the East a while ago, so this will be the new title. There's a short video of some updates I made. The game will be extended and have an epic boss battle with the emitters for the 2.6 update.
Could you add a door that would cause the player to appear in a random room? The reason I'm asking is because I thought it would be cool to make a roguelike, but of course it would only simulate one. However, the random door would need to block one time exit doors. It may be a confusing addition for people to find uses for it, so it may not be a good idea.

Hi Zep,
Would you be able to add a few options and change a monster behavior.
-
The pickups have a "collect once" box. Can you make a "spawn once" for monsters and "play once" for animation for when you re-enter a room(play once is an option for animation but is overridden when you re-enter a room)?
- Can you tweak the option for "chase player" so that a monster will start chasing when they see you? I think some of the original monsters have this behavior.
If you have the time to make these additions I would really appreciate it. I've been building a story off and on, but I'm waiting for the emitters. I've been trying to learn some programing as well.

Title:
Version:1.0 and 1.3.2
Difficulty: vary
Single player
obs: this level is an update to the 0.2.7 level "enchant" (now a broken cartridge, due to updates) which is still there because somewhere in this bbs there was a html test with the old version of voxatron (that I couldn't find the link) and I'm not sure if removing it will be okay to that.

So, the level wich I'll soon post uses voxatron editor as it is possible, and I can't use the editor at it's maximum potential witouth noticing some bugs, and I'll list them down here:
Item placement
The item placement needed for the level is not quite the exact thing, the real object in the game (with an static animation) is acutally a few inches appart from the position it should be.
Snow covering the void
I believe this one explains itself.
Not working portals
It seems like the wrong placement actually also happen with some two-way-portals making it impossible to go from one room to another.
that's all for now, hope this will be fixed soon but I would like a way to contournate that before 0.2.6
the ways I found:
Making two way portals with normal portals, using the character position works, since the normal portals doesn't have that bug.
don't place snow on void levels.

I'm having problems installing the 32-bit rpm on my 64-bit Fedora. I get the following errors upon attempting a "yum localinstall"
Transaction check error: file /opt from install of voxatron-0.2.5-1.i386 conflicts with file from package filesystem-3.2-12.fc19.x86_64 file /usr/share from install of voxatron-0.2.5-1.i386 conflicts with file from package filesystem-3.2-12.fc19.x86_64 file /usr/share/applications from install of voxatron-0.2.5-1.i386 conflicts with file from package filesystem-3.2-12.fc19.x86_64 file /usr/share/icons from install of voxatron-0.2.5-1.i386 conflicts with file from package filesystem-3.2-12.fc19.x86_64 file /opt from install of voxatron-0.2.5-1.i386 conflicts with file from package blocks-that-matter-1.0.0.8-1.x86_64 file /usr/share from install of voxatron-0.2.5-1.i386 conflicts with file from package blocks-that-matter-1.0.0.8-1.x86_64 file /usr/share/icons from install of voxatron-0.2.5-1.i386 conflicts with file from package blocks-that-matter-1.0.0.8-1.x86_64 Error Summary ------------- |

Hello there people! I bought voxatron last week and I'm really loving it! The fan made levels support is amazing, I don't know a game made of voxels that have this much help to make and distribute levels that were made by users, also, I loved the copyright related to the levels and obviously agree with those.
I also have a few suggestions that you may understand as questions for the future voxatron
Transparent voxels.
Something like glass would be nice to add in voxatron, it would give a nice effect to the room showing areas that the player were or is going to be, and if it's a roof, it would have the nice effect that the camera is outside the building!
Bigger rooms.
This is a limitation that is really anoying somehow, I wanted to make something like, a big corridor full of monsters or a puzzle in form of a cross, but the room is only a square with maximum height of 256, it is really big still and hard to fill the bigger square room, but as a corridor it would seem rather small.






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