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I'm producing a new game (for voxatron)
He will tell the origin of Deshn

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Cart #7564 | 2013-07-25 | Embed ▽ | No License
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Cart #9676 | 2015-02-09 | Embed ▽ | No License
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Title:
Version:1.0 and 1.3.2
Difficulty: vary
Single player

obs: this level is an update to the 0.2.7 level "enchant" (now a broken cartridge, due to updates) which is still there because somewhere in this bbs there was a html test with the old version of voxatron (that I couldn't find the link) and I'm not sure if removing it will be okay to that.

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This is just me messing around with puzzle ideas. Don't ask me why you're an alien, I don't know, probably because aliens are cool and why would you not want to be an alien? :D

Cart #7520 | 2013-07-20 | Embed ▽ | No License

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So, the level wich I'll soon post uses voxatron editor as it is possible, and I can't use the editor at it's maximum potential witouth noticing some bugs, and I'll list them down here:

Item placement
The item placement needed for the level is not quite the exact thing, the real object in the game (with an static animation) is acutally a few inches appart from the position it should be.

Snow covering the void
I believe this one explains itself.

Not working portals
It seems like the wrong placement actually also happen with some two-way-portals making it impossible to go from one room to another.

that's all for now, hope this will be fixed soon but I would like a way to contournate that before 0.2.6
the ways I found:

Making two way portals with normal portals, using the character position works, since the normal portals doesn't have that bug.

don't place snow on void levels.

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Well .. I'm leaving the voxatron ...
because I was hired to design a game ...
Sorry to my fans (if I have any)

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educational license
Zep how do I go about acquireing an educational license?
Also when is a next update for Voxatron?
Thx

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A quick arena level, I wanted to try making some green area, right now I'm makeing a level that I call enchant, is big so it'll take a while, and people do something too! I can't be the only one doing stuff.

Cart #7490 | 2013-07-14 | Embed ▽ | No License

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I can't pick boxes that get inside water, is this a bug or is it really supposed to happen?

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I'm having problems installing the 32-bit rpm on my 64-bit Fedora. I get the following errors upon attempting a "yum localinstall"

Transaction check error:
  file /opt from install of voxatron-0.2.5-1.i386 conflicts with file from package filesystem-3.2-12.fc19.x86_64
  file /usr/share from install of voxatron-0.2.5-1.i386 conflicts with file from package filesystem-3.2-12.fc19.x86_64
  file /usr/share/applications from install of voxatron-0.2.5-1.i386 conflicts with file from package filesystem-3.2-12.fc19.x86_64
  file /usr/share/icons from install of voxatron-0.2.5-1.i386 conflicts with file from package filesystem-3.2-12.fc19.x86_64
  file /opt from install of voxatron-0.2.5-1.i386 conflicts with file from package blocks-that-matter-1.0.0.8-1.x86_64
  file /usr/share from install of voxatron-0.2.5-1.i386 conflicts with file from package blocks-that-matter-1.0.0.8-1.x86_64
  file /usr/share/icons from install of voxatron-0.2.5-1.i386 conflicts with file from package blocks-that-matter-1.0.0.8-1.x86_64

Error Summary
-------------

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Hello there people! I bought voxatron last week and I'm really loving it! The fan made levels support is amazing, I don't know a game made of voxels that have this much help to make and distribute levels that were made by users, also, I loved the copyright related to the levels and obviously agree with those.

I also have a few suggestions that you may understand as questions for the future voxatron

Transparent voxels.
Something like glass would be nice to add in voxatron, it would give a nice effect to the room showing areas that the player were or is going to be, and if it's a roof, it would have the nice effect that the camera is outside the building!

Bigger rooms.
This is a limitation that is really anoying somehow, I wanted to make something like, a big corridor full of monsters or a puzzle in form of a cross, but the room is only a square with maximum height of 256, it is really big still and hard to fill the bigger square room, but as a corridor it would seem rather small.

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2 comments


Cart #7563 | 2013-07-25 | Embed ▽ | No License


Project finished
Edit: fixed ending

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You wake up at an offline lab filled with clones, but you feel diferent, something is lacking for you to be yourself, but you will know your name when you find out what.

the game uses mostly the box and crates sistem to create puzzles, reboot the computer and find the item that completes you!

Cart #7457 | 2013-07-06 | Embed ▽ | No License
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A voxatron tribute to portal games, you are a robot created from the lab, but you need testing, Kill all your enemies and find the head of this mysterious lab

Cart #7454 | 2013-07-06 | Embed ▽ | No License

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Cart #7438 | 2013-07-01 | Embed ▽ | No License

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Cart #7428 | 2013-06-28 | Embed ▽ | No License

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Cart #7426 | 2013-06-28 | Embed ▽ | No License

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Cart #7421 | 2013-06-28 | Embed ▽ | No License

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Hey All

So, I'm finding the prospect of free-form monster design pretty exciting, and managed to feature-creep 0.2.6 all the way to what was going to be the 0.2.7 feature set. Sorry about that, level designers! (And people hitting the BBS levels room-zero bug). Here's a quick preview of what's coming in the form of some silly test monsters showing examples of modifiers, emitters, custom bullets, particles and new triggers.

These octopi are made by emitting particle animations from the head so that they look like solid tentacles.


Using periodicly triggered modifiers to implement regular jumping.

Disco blocks -- collision events trigger the blocks to change their animation, with a separate warm-down animation when they are no longer touching another actor.

Circling the player.

A monster that contains a randomly triggered modifier that causes him to be physically taller, walk slower, and emit bullets from a hat.

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Very excited about 0.2.6 but don't know how to update to it... :(

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